Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Castlevania 64: The Beta, What We Got VS What There Was!!  (Read 31690 times)

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LBPHeretic

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #60 on: January 26, 2009, 11:49:41 PM »
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Greetings, everyone. I just have a quick announcement I'd like to make. :)

This thread seems to have gotten a bit derailed from its originally intended topic. Please try to concentrate on discussing the original poster's topic from here on in. 8)

Offline DragonSlayr81

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #61 on: January 26, 2009, 11:58:02 PM »
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I still believe that we have YET to see a fully realized 3D CV game. I mean, CV 64 had some good things going for it, but despite the platforming goodness, it's just not what I'd expect a 3D CV to REALLY look like. Though, LoI/CoD aren't either. I think the PERFECT 3D CV experience would be something that takes the best features from both CV64/LoD and LoI/CoD, yet is something 5 notches UP!

When you move into 3D territory, you HAVE change it. You can't just apply classic 2D ideas to a 3D world. Especially with modern gamers. It has to be up there ENOUGH for the casual gamers(non-fans) to get into, while it has to retain enough goodness that us die-hards will LOVE! It has to be a fun experience.

Offline paletteswapmonster

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #62 on: January 27, 2009, 12:23:09 AM »
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Offline Jorge D. Fuentes

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Re: Castlevania 64: The Beta, What We Got VS What There Was!!
« Reply #63 on: January 27, 2009, 12:34:03 AM »
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In Reply To #63

You replied without a reply, just three useless dots, adding nothing of value to the conversation/discussion.  Essentially you just quoted someone else and then added nothing, which is the same as adding spam.

You just returned from a week-ban, but it seems you have not learned anything while on your time off.

Goodbye, sir.

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