In Reply To #1078
Article translation:
On occasion of a long interview with the British Edge producer of the tempting Castlevania: Lords of Shadow is back and talks about the differences of development between Western and Japanese teams. In order to learn more about the methods of work, you must understand that they currently are the exact opposite of each other.
{Quote from Cox)
"Japanese developers carefully design one level after another. They will create a level, then polish until it is exceptional, and only then they move to the next level. In turn the Western developers design the whole game, and then they refine. This is a radically different approach.
Sometimes a Japanse developer will make 6 levels and say "Actually, we do not like it" ... and they begin all over again. You don't do that in the West! But there is a good side to it: you have a quality demo quickly in the development cycle. Western developers have no such levels until the very end of the production."
Roughly speaking, finish the game permanently at the end of the cycle, whereas in Japan everything seems finished, when in fact there may be only 10% of the entire game completed. Two dramatically opposite approaches that might explain such differences rendering the demo's presented at major international (gaming) conventions.
But habits are changing. Forced to Westernize in their creative process, the Japanese developers could soon use a different approach.
~End~