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Offline e105beta

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1350 on: January 16, 2010, 08:45:02 AM »
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I was just agreeing to the definition of the retcon. I'd say it's both to make a reboot of an old series more relevant to modern audiences, and to simplify an excessively complex continuity structure.

Offline Dtritus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1351 on: January 17, 2010, 12:12:19 PM »
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Want to know who's the artist behind LOS artistic direction? The guy's called Diego GIsbert Llorens.
This is his personal page
http://studioniten.carbonmade.com/
Pretty talented IMO.

Diego is certainly one of the artists working for LOS, he is a great guy with awesome skills but art directors for LOS are Juan Antonio Alcázar and José Luís Vaello.
Just to give the right info to people  ;D

Offline Dtritus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1352 on: January 17, 2010, 12:20:53 PM »
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Yeah at least lament of innocence looked great and you wanted to see things in the environment. Curse of darkness with the free roaming had crappier environments.

I think fixed camera angles makes for a more visually appealing game because they can focus more on the images shown, where a full camera they have to work on EVERYTHING, which can be grating and some developers get lazy.

I'm sorry to say you are completely wrong. Fixed camera games are FAR more sophisticated than free camera angles. A good fixed camera game -God of War for example- is far more difficult to develop than a free camera one. In a fixed camera game you dont' save polys nor textures because you end up using same amount -or more-  I have experience developing both types and there is no possible comparison. I have to say that before being involved in a fixed camera game I used to think same than you, but not anymore  ;)

Offline Lumas

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1353 on: January 17, 2010, 12:33:05 PM »
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Diego is certainly one of the artists working for LOS, he is a great guy with awesome skills but art directors for LOS are Juan Antonio Alcázar and José Luís Vaello.
Just to give the right info to people  ;D


I'm sorry to say you are completely wrong. Fixed camera games are FAR more sophisticated than free camera angles. A good fixed camera game -God of War for example- is far more difficult to develop than a free camera one. In a fixed camera game you dont' save polys nor textures because you end up using same amount -or more-  I have experience developing both types and there is no possible comparison. I have to say that before being involved in a fixed camera game I used to think same than you, but not anymore  ;)

Thats pretty awesome. Where do you get your info at bro?

Offline Ahasverus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1354 on: January 17, 2010, 01:07:40 PM »
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Thanks a lot Dtritus  :D Good to know someone that actually KNOWS about making videogames, and you know pretty much about LOS, hope you could shed some light on us!  ;D *I don't know if you noticed, but we are hungry for more*

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Offline Lumas

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1355 on: January 17, 2010, 01:11:49 PM »
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I just hope that Death in diego's site is some concept art to the Death in LOS cause to be honest thats pretty badass.

Offline Ahasverus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1356 on: January 17, 2010, 01:13:20 PM »
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That was exactly what I though, it's the best Death design since Dante's Inferno's.

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Offline Lumas

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1357 on: January 17, 2010, 01:16:09 PM »
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That was exactly what I though, it's the best Death design since Dante's Inferno's.

Yeah I like the idea of the Cross weapon on that game operating like a gun. Lets hope in the next trailer it shows Death land down on that demonic monster horse thing he's riding on and confronts Gabriel.

Offline Ahasverus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1358 on: January 17, 2010, 01:20:59 PM »
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I really love Dante's Inferno's Death because it's not an skeleton, almost, but not, no he has a human face so we could see his emotions, the difference between laughing or rage. I'm sure MercurySteam made a very radical change of death's appareance. I'm dying for more!  ;D

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Offline Lumas

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1359 on: January 17, 2010, 01:24:39 PM »
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I really love Dante's Inferno's Death because it's not an skeleton, almost, but not, no he has a human face so we could see his emotions, the difference between laughing or rage. I'm sure MercurySteam made a very radical change of death's appareance. I'm dying for more!  ;D


Yeah that is pretty badass and it would be logical to think MS changed Death's appearance, though if that is some concept art of Death (which is just what Im hoping for) there is a distinct difference in the two. Yeah Mr. Cox really needs to hurry up and release more information or Im gonna go warm up my torture device I stole from ocelot lol.
« Last Edit: January 17, 2010, 01:29:36 PM by Lumas »

Offline The Silverlord

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1360 on: January 17, 2010, 01:39:37 PM »
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The only thing I do not like with fixed camera angles is . . . for lack of a better term: getting lost.  With the likes of games like DMC and LOI, the perspective can change quite often and you can find yourself becoming disorientated, i.e. not too sure which way to go in relation to the preceeding camera angle(s).  Hence, you sometimes find yourself moving BACK into the previous area.  It can be frustrating.  I remember the original Devil May Cry and its opening hall: it was a nightmare trying to get the lay of the place initially.  Devil May Cry 4: there was one bit where you quick jump (cannot remember the technical term) across a ceiling but you have to time it.  When you reach the other end the camera looks back the way you've come: initially, you're not sure if you have more jumps to make, or if you've reached where you need to be.  I swear I've jumped back across to where I started because of the bloody camera angles.

Another potential issue lies in the analogue stick for movement: if you're holding down to move into a room, let's say the fixed camera changes to a different angle: your down movement usually continues in perspective, so the character could now be moving right onscreen, but you're still holding down.  If you release the analogue and stop the character, to continue, you need to move right on the analogue stick.  It can be jarring.  DMC4 definitely had those issues: you had to basically release the analogue and re-go from the next perspective.

But there are always going to be little issues like this, whatever method . . .

Offline Ahasverus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1361 on: January 17, 2010, 01:41:43 PM »
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It is me or that "Death" concept art on Diego's page has a castle in the background?  :o

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Offline Lumas

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1362 on: January 17, 2010, 01:46:13 PM »
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It is me or that "Death" concept art on Diego's page has a castle in the background?  :o


It actually looks very similar to the town shown in the LOS trailer (The part were the warg howls), but it could also be a castle.

Offline Dtritus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1363 on: January 17, 2010, 03:38:12 PM »
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Thats pretty awesome. Where do you get your info at bro?

Easy. I'm in the LoS team  :) -not kidding-

Offline Lumas

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #1364 on: January 17, 2010, 03:48:43 PM »
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Easy. I'm in the LoS team  :) -not kidding-

That would make sense.

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