Hmmm... Mercury Steam has taken their Castlevania seriously and it shows. We have yet to really see and judge the merits of their work. I like the idea of a gesture, but we're already buying their game up front with some measure of good faith that we won't be disappointed. If they deliver above and beyond our expectations --I'm all for pulling something together --some kind of special thank-you...
Count me in on this, as well. I also agree that it looks like they've put a lot of thought and detail into this one, and so far it seems like their ideas have been carried to their full potential (as opposed to some of the ideas IGA has for games, which sound good but aren't executed as well as they could be).
Also, a question to anyone who's played the demo...I've noticed a few reviewers picked up on this, and I kind of saw it in a gameplay video: Gabriel seems to run really friggin' fast. He moves like he weighs 10 pounds. Does this give the controls an awkward or unnatural feel, or is it pretty insignificant? I've noticed it looked a little weird in a video I saw (the one where he's on the mountain pass), and I guess I'm just wondering how it affects the feel of the controls, if at all. Like I said, it looks kind of weird to me, but I guess it could also make moving from one point to another more bearable during the non-combat periods of the game...