yeah, ok. sorry, i realise i'm getting a bit carried away with all these ideas lol...
ok, i thought a bit, and i thought that since i'm definitely going to try and use the psp port for sdl, i'll use the psp's screen dimensions of 480x272, thats a bit more reasonable, maybe...?
ok, and while i'm here, i want to ask some opinions on whether i should utilize 'blocking' in combat. there are 8 usable keys other than the d-pad, so there was an extra key to be used, so i decided that 'block' could be used. this would be a deviation from classic castlevania fighting systems, but would alude to the concept of a 'fighting game' style combat system, also linking to the idea of judgement.
if i did use 'blocking', i'm not sure whether there would be much use for it. uses would include: cut damage from attacks in tight situations (not complete negation, cos thats lame), guard crushes, and other than that, it would be kind of lame in a 2d platform game with tiny sprites.
so, if anyone can think of a better function for that button, i'd like to have some ideas.