I understand the point of the CD rooms. They simply weren't implemented properly. I was pointing out that the loading times aren't LONGER, because they don't take place as you walk through the CD room in the Saturn version.
But they technically are, because first you have to walk through the room, and THEN it loads. So you do
wait longer between areas compared to SotN.
You only need to access the map from the menu because the Saturn controller doesn't have enough buttons. Had they left out the third hand, this wouldn't have been necessary. There's no additional loading that takes place with the map as it's accessed, though.
I'm aware of the reason for it, but that doesn't change the fact that it sucks to have to do that EVERY single time you want to see the map -- which you need to do very frequently throughout the game, especially the first time playing it. What you seem to consider as a minor snafu was never an issue at all in the original game because the map could be brought up effortlessly with SELECT, and this as you could still see the current playscreen in the back, which really helps you ingrain the area to the block on the map.
I'm also not the only one that remembers there being a slightly annoying pause as you leave the map or menu to go BACK to the game.
The slowdown is due to the fact that the game was designed with PlayStation in mind...
And this has nothing to do with the fact that it's there regardless, and wasn't in SotN. All these inferiorities start to add up.
The new music is fine, aside from maybe that big band arrangement of one of the songs.
To me, none of it goes with the masterful soundtrack from the original game (except chaconne c mol, which is awesome). It's cool to have past CV remixes, but the styling just don't fit. Although they kinda go with the new silly sprites.
Maria doesn't jump as high as Richter or Alucard.
She can jump REALLY HIGH on that third jump. Alucard could jump higher with the gravity boots, but he doesn't start the game with those. Maria has too much power from the start.
And Maria was a lot more powerful than Richter in Rondo, so it isn't too hard to believe that she's a complete powerhouse in NitM. She's always at least one step ahead of Alucard in the first castle. I'd say that it makes sense to have her be so ridiculously powerful, given how easily she gets around the castle in Alucard's game.
I agree with almost all of this: I don't mind her being badass, and she always has been a very versatile fighter, but -- for ****'s sake! -- could you at least balance the enemies out to make it interesting. She may be far less dangerous in DXC, but at least you feel some kind of satisfaction of accomplishment after clearing a given room in it. In fact, her quest in DXC is pretty damn challenging.