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Offline Clara E. Leet

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Re: NITM is still better than SOTN!
« Reply #45 on: July 06, 2009, 10:45:48 PM »
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As far as whether or not it would have been a good game isn't really an issue. I'm sure if Aria of Sorrow were cancelled we'd sneer just as much at the plotline. 2035 and Dracula has been reincarnated as a Japanese Schoolboy after having been sealed inside of a lunar eclipse? If none of us played that, it would have been just as idiotic sounding.
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Offline Thomas Belmont

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Re: NITM is still better than SOTN!
« Reply #46 on: July 07, 2009, 02:11:13 AM »
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Because of those reasons I wish the game was never made.

Offline Saner

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Re: NITM is still better than SOTN!
« Reply #47 on: July 07, 2009, 03:48:24 AM »
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ya AOS was horrible.

I mean really, it's like the devs don't know what the **** to do with the story.   but maybe the 1999 game can make up for it.

still, I think the people making LoS are even more sexist than IGA.  cause at least Alucard wasn't the only one fighting in the castle. Maria was whopping arse too.

and then there's Charlotte, and Shanoa,  and Sypha, and...that's about it.  oh yeah that blonde dressed in red,
was a  Belnades I think.

LoS leaves lots of questions about Castlevania's future.

but for the time being, at least NITM kicks ass, well...it sstill suffers from lack of difficulty.  but that's what CVIII is for, lol. 

CVIII is the most balanced Castlevania that isn't sexist, cause everyone can be used from the start if you know the password. but the only sexist thing about it is that they didn't reveal Sypha's gender till the end, and I haven't tried it, but I think it's impossible to finish the game just using Sypha, but it might be possible, I haven't seen anyone solo it with her from stage 1-1 all the way through without switching, though.  But CVIII is kind of sexist cause it gives the woman the 'ol mages role. 

The developers probably watched Randy Savage Slim Jim commercials religiously while believing whips, knives and vampire powers are too manly for a woman.   ::)



Offline kevinski

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Re: NITM is still better than SOTN!
« Reply #48 on: July 07, 2009, 11:16:25 AM »
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Quote from: A n t r a x x

That's the whole point of the CD rooms: as you walked through them in SotN, the game WAS loading so that you didn't have to wait for it when you reached the end of it. In NitM Saturn, you have to wait for the loading even after using your time to walk through the room.

I understand the point of the CD rooms. They simply weren't implemented properly. I was pointing out that the loading times aren't LONGER, because they don't take place as you walk through the CD room in the Saturn version.

Quote from: A n t r a x x

And, yes, you do have to go into the menu to view the map each time: another messy delay, and yet another hidden load time is present when you attempt to go back to the game from it.

You only need to access the map from the menu because the Saturn controller doesn't have enough buttons. Had they left out the third hand, this wouldn't have been necessary. There's no additional loading that takes place with the map as it's accessed, though.

Quote from: A n t r a x x

There's also extra slow-down when too many enemies are present, and some areas have staggered loading within themselves, like they have to load a new section.

The slowdown is due to the fact that the game was designed with PlayStation in mind, and PlayStation had to fake a lot of the 2D-looking content by using textured polygons, not sprites. PlayStation was the superior 3D console, whereas Saturn was the superior 2D console. NitM/SotN isn't a 2D game. Load the PlayStation version in an emulator and use texture filtering (but not sprite filtering), and you'll notice that the characters are still filtered.

The only reason that Saturn has such issues with the game in terms of slowdown and transparency is because the game ISN'T A 2D GAME.

Quote from: A n t r a x x

NONE OF THIS was present in SotN.
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Offline darkwzrd4

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Re: NITM is still better than SOTN!
« Reply #49 on: July 07, 2009, 11:44:57 AM »
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Quote
And Maria was a lot more powerful than Richter in Rondo, so it isn't too hard to believe that she's a complete powerhouse in NitM. She's always at least one step ahead of Alucard in the first castle. I'd say that it makes sense to have her be so ridiculously powerful, given how easily she gets around the castle in Alucard's game.

That's exactly one of the reasons that earlier I said that I would like to see a game about Maria that takes place just before SotN/NitM.  According to my memory, Maria says that Richter had disappeared the year before, which implies that she was looking for him all that time and it's obvious that she got to the castle before Alucard.
That being said, if in NitM she is truly that powerful, then imagine how strong the enemies were when she got there.  For all we know, she took out most of the tough enemies before Alucard even step foot on the castle grounds. I really think that it could be a great game, but it's unlikely to happen.
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Offline Aridale

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Re: NITM is still better than SOTN!
« Reply #50 on: July 07, 2009, 03:38:02 PM »
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In Reply To #48

Everytime you start talkin about sexism I think you know less and less about what it really is

Offline DragonSlayr81

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Re: NITM is still better than SOTN!
« Reply #51 on: July 07, 2009, 05:47:03 PM »
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I know. I get the impression Saner feels that any game that doesn't, at least, show a woman in a dominant possition, kicking ass or as a main character, that's a sign of sexism. By that logic, the Super Mario series is super sexist, cause Mario always has to rescue the Princess. The only ones that would count as not being sexist would be Super Mario 2 and Super Princess Peach! LOL! ;D Damn you Miyamoto, and your sexist views!
« Last Edit: July 07, 2009, 05:48:39 PM by DragonSlayr81 »

Offline A n t r a x x

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Re: NITM is still better than SOTN!
« Reply #52 on: July 07, 2009, 06:47:45 PM »
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I understand the point of the CD rooms. They simply weren't implemented properly. I was pointing out that the loading times aren't LONGER, because they don't take place as you walk through the CD room in the Saturn version.

But they technically are, because first you have to walk through the room, and THEN it loads. So you do wait longer between areas compared to SotN.

Quote
You only need to access the map from the menu because the Saturn controller doesn't have enough buttons. Had they left out the third hand, this wouldn't have been necessary. There's no additional loading that takes place with the map as it's accessed, though.

I'm aware of the reason for it, but that doesn't change the fact that it sucks to have to do that EVERY single time you want to see the map -- which you need to do very frequently throughout the game, especially the first time playing it. What you seem to consider as a minor snafu was never an issue at all in the original game because the map could be brought up effortlessly with SELECT, and this as you could still see the current playscreen in the back, which really helps you ingrain the area to the block on the map.

I'm also not the only one that remembers there being a slightly annoying pause as you leave the map or menu to go BACK to the game.

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The slowdown is due to the fact that the game was designed with PlayStation in mind...

And this has nothing to do with the fact that it's there regardless, and wasn't in SotN. All these inferiorities start to add up.

Quote
The new music is fine, aside from maybe that big band arrangement of one of the songs.

To me, none of it goes with the masterful soundtrack from the original game (except chaconne c mol, which is awesome). It's cool to have past CV remixes, but the styling just don't fit. Although they kinda go with the new silly sprites.

Quote
Maria doesn't jump as high as Richter or Alucard.

She can jump REALLY HIGH on that third jump. Alucard could jump higher with the gravity boots, but he doesn't start the game with those. Maria has too much power from the start.

Quote
And Maria was a lot more powerful than Richter in Rondo, so it isn't too hard to believe that she's a complete powerhouse in NitM. She's always at least one step ahead of Alucard in the first castle. I'd say that it makes sense to have her be so ridiculously powerful, given how easily she gets around the castle in Alucard's game.

I agree with almost all of this: I don't mind her being badass, and she always has been a very versatile fighter, but -- for ****'s sake! -- could you at least balance the enemies out to make it interesting. She may be far less dangerous in DXC, but at least you feel some kind of satisfaction of accomplishment after clearing a given room in it. In fact, her quest in DXC is pretty damn challenging.
« Last Edit: July 07, 2009, 06:50:17 PM by A n t r a x x »

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Offline Saner

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Re: NITM is still better than SOTN!
« Reply #53 on: July 07, 2009, 08:02:48 PM »
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I know. I get the impression Saner feels that any game that doesn't, at least, show a woman in a dominant possition, kicking ass or as a main character, that's a sign of sexism. By that logic, the Super Mario series is super sexist, cause Mario always has to rescue the Princess. The only ones that would count as not being sexist would be Super Mario 2 and Super Princess Peach! LOL! ;D Damn you Miyamoto, and your sexist views!

THAT'S RIGHT.

Offline Clara E. Leet

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Re: NITM is still better than SOTN!
« Reply #54 on: July 08, 2009, 12:38:32 AM »
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In Reply To #54

That's it. Thread over. Saner, chill the fuck out with your crackpot conspiracy theory ideals.
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