Koumajou Densetsu 2: Stranger's Requiem was released 30 december. I already played it and want to give a brief summary of the game.
Don't expect this game to be a great departure for the first one. It does improve many things that were done badly in the first one, however fundamentally it is the same game.
Main character:
Controls are much better. Sakuya generally faster than Reimu was in the first game. It's much easier to turn around. Controls are much more responsive than in the first KD. However, she doesn't have slide. Instead of this she has some sort of backdash move, like Alucard, but I always found this move useless. Slide could have been VERY useful in some of the levels. Weapons reach is smaller, but hitbox stiil a bit ahead of the end of the knife, so like in the first game you can kill some enemies without actually touching them with the weapon.
Flight now is limited by energy bar, so you will use jump more often. However there is enough energy to fly over some some platforms, where you seemingly suppose to fight enemies, like in usual Castlevania. Limited flight is quite a bad idea, because during boss fights it is almost impossible to stay on the ground for the whole time.
The same energy bar you can use to execute special move (Up + Attack). This special move looks like crissaegrim attack however it does very small damage. You always use this move while flying.
Instead of two summons in the first game, you have seven. Two subweapons and five helpers / summons. You start the game with only two subweapons - knife (Castlevania dagger) and stopwatch. You acquire helpers throughout the game up to the next to the last level. All of them act like Castlevania subweapons, except for the last one which acts more like item crash form Rondo, clearing the whole screen from enemies. Those summons include:
Mei Ling = Axe subweapon,
Alice (she throws four dolls with explosive) = Holy Water,
Patchoulli (creates shield from five magic symbols around Sakuya) = Bible subweapon (Rondo),
Reimu (throws Yin Yang ball that acts like boumerang) = cross-boumerang,
Flandre (creates lasers that covers whole screen, like her attack in the first game). Very useful to damage some bosses.
Levels:
All levels in the game, except for the third and the last levels are remakes / remixes of the levels from the first game. They are not copypasted, but they overall structure and backgrounds will be VERY familliar, if you played first KD. All levels now done in complete 3D, though it doesn't look like that at the first glance. Sometimes in closed area it will look like like you are actually in some 3D cylindrical room. The last level with giant treen growing right through the ruined tower is very impressive.
Enemies:
Unlike the first game there are much more different enemies in this one. However big multisegmented enemies are rarity. They will appear only three times throughout the game. Allmost all enemies from the first game returned, but most of them become faster, with more lives and they deal more damage. New enemies are also beastly - including giant dog (horse?) skeletons on fire and flying armors with wings. These armors create energy wave, that cover half of the screen. There are also two different king of demons - small imps that shooting fire in front of them and giant demons - they shoot fire in three directions. In the last level there are trees with fairies growing out of them. Fairies can shoot projectiles and trees try to punch with they giant hands. Overall in enemies department this game is big improvement over the first.
Bosses:
Almost all of them, except for the very last bosses are easier than in the first game. Last bosses are nightmarish though. In the final battle last boss have some sort of monster form, based on Dracula's form in the Symphony of the Night. But she is much more dangerous.
Music:
Quite a let down. I loves soundtrack of the firts game, since it succesfully crossed some Castlevania and Touhou melodies. In the second game most of the music is either remixes of the themes from the first game (those tracks are good, but not better than orginals from the first KD) or something electronic that just sounds strange. The best track in this game (and I think possibly the best in both games) is the final boss battle theme (
The Rose-killing Carmilla). It definitely fits the final battle much better than the song in the first game.
Other:
The game doesn't have extra level yet. Possibly, like in the case with the first KD it will be added through with pacth. Right now after completing game you will gain access to the OMAKE menu, where you can listen four funny converastions between characters. Since the game right now is only have japanese text it's not much use.
Overall KD2 is a very good game, and I recommend it to everyone, who want to play in a good Castlevania clone. Howver I think it's a more detached from Castlevania than the first oneand more the game with it's own spirit. Maybe because in the first game you played as Belmont-like protagonist.