Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Latest Castlevania Dojin/Doujin game.  (Read 30346 times)

0 Members and 1 Guest are viewing this topic.

Offline Sumac

  • Legendary Hunter
  • ****
  • Posts: 956
  • Logic dominates. Fools must be controlled.
  • Awards The Great Defender will always defend the object of his or her fandom. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Likes:
Re: Latest Castlevania Dojin/Doujin game.
« Reply #30 on: December 12, 2010, 02:33:17 AM »
-1
Personally I think this game was a bit boring - levels were more or less the same. However clever enemies placement (and unresponsive controls) kept difficulty of this game at pretty high rate. And levels wasn't so long to induce boredom that much. Also boss fights were intense, so they weren't boring at all. :)

Offline Gunlord

  • Wandering Mendicant
  • Global Moderator
  • Master Hunter
  • *****
  • Posts: 2731
  • Gender: Male
  • Meow.
  • Awards Capable of resolving arguments/fights peacefully without mod/admin intervention. Permanent Resident: Seems to always be around to post/reply. Master Debater: Gracefully argues 'til the cows come home about topics.
    • My blog
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Latest Castlevania Dojin/Doujin game.
« Reply #31 on: December 12, 2010, 03:15:39 AM »
0
Why do you hate Touhou?

Anywho, it looks fantastic, but I bet the game's pretty boring to play. That's how the first was... it felt so boring playing it.

I see it *everywhere.* It wouldn't annoy me so much if I didn't see it or hear about it almost everywhere I go these days ~_~ Then again, maybe I should just find some nuu places to go...):T

Check me out at gunlord500.wordpress.com!
https://www.youtube.com/watch?v=phhCrFZek44

Offline X

  • Xenocide
  • Master Hunter
  • *****
  • Posts: 9354
  • Gender: Male
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. The Unfazed: Never loses his/her calm, even in the most heated arguments. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Latest Castlevania Dojin/Doujin game.
« Reply #32 on: December 12, 2010, 04:30:17 AM »
0
Wow... That's like watching Touhou's version of SotN. and not just because of the Touhou exorcist hunter from the first game sitting on the stone seat in the colossium.

-X
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline uzo

  • Now then...
  • Master Hunter
  • *****
  • Posts: 3376
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. SuperOld Dungeonite: Members who have been around since the oldOLD days. Hack Master makes creations out of CV parts. (S)he makes Dr. Frankenstein proud. The Music Fanatic: Listens to a large collection of music, posts lyrics, etc.
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Latest Castlevania Dojin/Doujin game.
« Reply #33 on: December 12, 2010, 05:46:20 AM »
0
As much as I hate Touhou

As weaboo as you are, I cannot imagine how this is possible.

Offline Gunlord

  • Wandering Mendicant
  • Global Moderator
  • Master Hunter
  • *****
  • Posts: 2731
  • Gender: Male
  • Meow.
  • Awards Capable of resolving arguments/fights peacefully without mod/admin intervention. Permanent Resident: Seems to always be around to post/reply. Master Debater: Gracefully argues 'til the cows come home about topics.
    • My blog
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Latest Castlevania Dojin/Doujin game.
« Reply #34 on: December 12, 2010, 02:32:53 PM »
0
Even a weeaboo can get sick of seeing the same thing over and over, no matter how Japanesey it is. XD

Check me out at gunlord500.wordpress.com!
https://www.youtube.com/watch?v=phhCrFZek44

Offline Sumac

  • Legendary Hunter
  • ****
  • Posts: 956
  • Logic dominates. Fools must be controlled.
  • Awards The Great Defender will always defend the object of his or her fandom. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Likes:
Re: Latest Castlevania Dojin/Doujin game.
« Reply #35 on: December 28, 2010, 06:01:11 PM »
0
There is new video of Scarlet Symphony 2 that introduce seiyus, new music tracks and new gameplay footage.

Seems game will have something akin to vocal remix of the Dance of Illusions.
« Last Edit: December 29, 2010, 08:42:23 PM by Sumac »

Offline Sumac

  • Legendary Hunter
  • ****
  • Posts: 956
  • Logic dominates. Fools must be controlled.
  • Awards The Great Defender will always defend the object of his or her fandom. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Likes:
Re: Latest Castlevania Dojin/Doujin game.
« Reply #36 on: January 09, 2011, 01:08:45 AM »
-1
Koumajou Densetsu 2: Stranger's Requiem was released 30 december. I already played it and want to give a brief summary of the game.
Don't expect this game to be a great departure for the first one. It does improve many things that were done badly in the first one, however fundamentally it is the same game.

Main character:
Controls are much better. Sakuya generally faster than Reimu was in the first game. It's much easier to turn around. Controls are much more responsive than in the first KD. However, she doesn't have slide. Instead of this she has some sort of backdash move, like Alucard, but I always found this move useless. Slide could have been VERY useful in some of the levels. Weapons reach is smaller, but hitbox stiil a bit ahead of the end of the knife, so like in the first game you can kill some enemies without actually touching them with the weapon.
Flight now is limited by energy bar, so you will use jump more often. However there is enough energy to fly over some some platforms, where you seemingly suppose to fight enemies, like in usual Castlevania. Limited flight is quite a bad idea, because during boss fights it is almost impossible to stay on the ground for the whole time.
The same energy bar you can use to execute special move (Up + Attack). This special move looks like crissaegrim attack however it does very small damage. You always use this move while flying.
Instead of two summons in the first game, you have seven. Two subweapons and five helpers / summons. You start the game with only two subweapons - knife (Castlevania dagger) and stopwatch. You acquire helpers throughout the game up to the next to the last level. All of them act like Castlevania subweapons, except for the last one which acts more like item crash form Rondo, clearing the whole screen from enemies. Those summons include:
Mei Ling = Axe subweapon,
Alice (she throws four dolls with explosive) = Holy Water,
Patchoulli (creates shield from five magic symbols around Sakuya) = Bible subweapon (Rondo),
Reimu (throws Yin Yang ball that acts like boumerang) = cross-boumerang,
Flandre (creates lasers that covers whole screen, like her attack in the first game). Very useful to damage some bosses.

Levels:
All levels in the game, except for the third and the last levels are remakes / remixes of the levels from the first game. They are not copypasted, but they overall structure and backgrounds will be VERY familliar, if you played first KD. All levels now done in complete 3D, though it doesn't look like that at the first glance.  Sometimes in closed area it will look like like you are actually in some 3D cylindrical room. The last level with giant treen growing right through the ruined tower is very impressive.

Enemies:
Unlike the first game there are much more different enemies in this one. However big multisegmented enemies are rarity. They will appear only three times throughout the game. Allmost all enemies from the first game returned, but most of them become faster, with more lives and they deal more damage. New enemies are also beastly - including giant dog (horse?) skeletons on fire and flying armors with wings. These armors create energy wave, that cover half of the screen. There are also two different king of demons - small imps that shooting fire in front of them and giant demons - they shoot fire in three directions. In the last level there are trees with fairies growing out of them. Fairies can shoot projectiles and trees try to punch with they giant hands. Overall in enemies department this game is big improvement over the first.

Bosses:
Almost all of them, except for the very last bosses are easier than in the first game. Last bosses are nightmarish though. In the final battle last boss have some sort of monster form, based on Dracula's form in the Symphony of the Night. But she is much more dangerous.

Music:
Quite a let down. I loves soundtrack of the firts game, since it succesfully crossed some Castlevania and Touhou melodies. In the second game most of the music is either remixes of the themes from the first game (those tracks are good, but not better than orginals from the first KD) or something electronic that just sounds strange. The best track in this game (and I think possibly the best in both games) is the final boss battle theme (The Rose-killing Carmilla). It definitely fits the final battle much better than the song in the first game.

Other:
The game doesn't have extra level yet. Possibly, like in the case with the first KD it will be added through with pacth. Right now after completing game you will gain access to the OMAKE menu, where you can listen four funny converastions between characters. Since the game right now is only have japanese text it's not much use.

Overall KD2 is a very good game, and I recommend it to everyone, who want to play in a good Castlevania clone. Howver I think it's a more detached from Castlevania than the first oneand more the game with it's own spirit. Maybe because in the first game you played as Belmont-like protagonist.

Offline Gunlord

  • Wandering Mendicant
  • Global Moderator
  • Master Hunter
  • *****
  • Posts: 2731
  • Gender: Male
  • Meow.
  • Awards Capable of resolving arguments/fights peacefully without mod/admin intervention. Permanent Resident: Seems to always be around to post/reply. Master Debater: Gracefully argues 'til the cows come home about topics.
    • My blog
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Latest Castlevania Dojin/Doujin game.
« Reply #37 on: January 09, 2011, 01:43:18 AM »
0
That sounds pretty cool, sumac. I might check it out sometime :) Who knows, maybe it'll actually get me to like Touhou. XD

Check me out at gunlord500.wordpress.com!
https://www.youtube.com/watch?v=phhCrFZek44

Offline Dominus

  • Vampire Hunter
  • ***
  • Posts: 220
  • Gender: Male
    • Awards
  • Likes:
Re: Latest Castlevania Dojin/Doujin game.
« Reply #38 on: January 09, 2011, 02:31:48 PM »
0
LesYAY!!!


Offline Sumac

  • Legendary Hunter
  • ****
  • Posts: 956
  • Logic dominates. Fools must be controlled.
  • Awards The Great Defender will always defend the object of his or her fandom. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Likes:
Re: Latest Castlevania Dojin/Doujin game.
« Reply #39 on: February 02, 2011, 05:31:38 PM »
-1
Patch 1.02 for Koumajou Densetsu 2 released!!
It adds new extra level "Phantasm" and (non-working yet) option to ebable English text in dialogues.

As in the first game extra level consists from small parts of the other levels in the game. It's shorter than extra level in the first part, but expectedly tenfold harder than all other levels in the game. It's feature only four boss battles: with three Mischevious Fairies (Sunny Milk, Luna Child and Star Sapphire - each one have small amount of life, but game displays one lifebar for all three of them), Chen, Ran Yakumo and Yukari Yakumo. Yukari is actually harder than Flandre in the first game.

Phantasm also have new enemies and upgarded version of the old ones. There is one place with a good platforming in the begining of the level. Also in this level you have new summon / subweapon - Remillia Scarlet.

There is also some gltiches - for example in the battle with three fairies, they sometimes become invicible (though it could be part of they attack) and if you kill one of the fairies (I think Luna Child) first, she wiil not die, but become invincible for your attacks until you kill another fairy.

Also this patch adds some new graphical effects. Developers promised to upload new patch, for enabling english text in the game, to the site in a few days.

Offline Munchy

  • Newbie
  • Master Hunter
  • *****
  • Posts: 1651
  • Awards Master Debater: Gracefully argues 'til the cows come home about topics. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Latest Castlevania Dojin/Doujin game.
« Reply #40 on: February 03, 2011, 02:17:16 AM »
0
I'd be more enthused about this game if half the enemies weren't anime maids.

It does look very cool, though.

Offline xdiesp

  • Hunter in Training
  • **
  • Posts: 20
    • Awards
Re: Latest Castlevania Dojin/Doujin game.
« Reply #41 on: February 03, 2011, 08:12:31 AM »
0
I despise bullet hell games, on the first occasion I'll send a terminator back in time to deal with it.

Offline Sumac

  • Legendary Hunter
  • ****
  • Posts: 956
  • Logic dominates. Fools must be controlled.
  • Awards The Great Defender will always defend the object of his or her fandom. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Likes:
Re: Latest Castlevania Dojin/Doujin game.
« Reply #42 on: February 03, 2011, 03:55:31 PM »
-1
Quote
I'd be more enthused about this game if half the enemies weren't anime maids.
There are not so many maid enemies in this game. Anyway less then in the first KD.

Quote
I despise bullet hell games, on the first occasion I'll send a terminator back in time to deal with it.
You have bad history with those games I assume? Bad player?  ;D

Offline xdiesp

  • Hunter in Training
  • **
  • Posts: 20
    • Awards
Re: Latest Castlevania Dojin/Doujin game.
« Reply #43 on: February 04, 2011, 06:41:24 PM »
0
No, I think that degrading a whole game into a dodge bullet fix is crap.

Offline Sumac

  • Legendary Hunter
  • ****
  • Posts: 956
  • Logic dominates. Fools must be controlled.
  • Awards The Great Defender will always defend the object of his or her fandom. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Likes:
Re: Latest Castlevania Dojin/Doujin game.
« Reply #44 on: February 05, 2011, 07:37:22 AM »
-1
Quote
No, I think that degrading a whole game into a dodge bullet fix is crap.
Why degrading?
It's genre.
It's like saying that the whole game devoted to racing is stupid, because it's all about racing in a closed circles and boring samey stuff.

Tags:
 

anything