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Offline Darth Cariss

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Re: Is this taking it a bit to far?
« Reply #15 on: August 12, 2010, 06:00:24 PM »
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That clocktower looks pretty cool. Where could I get it?

Offline Omegasigma

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Re: Is this taking it a bit to far?
« Reply #16 on: August 12, 2010, 08:05:44 PM »
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try the "brawl vault" other then that i cant really explain how to do this and that, Also Simon is just there as a statue it seems he doesnt do nothing, and the stage is ported directly from judgment
« Last Edit: August 12, 2010, 08:07:29 PM by Omegasigma »
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Offline Jorge D. Fuentes

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Re: Is this taking it a bit to far?
« Reply #17 on: August 12, 2010, 09:08:51 PM »
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That's awesome.  I weill try to find it and install it tomorrow.
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Offline Omegasigma

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Re: Is this taking it a bit to far?
« Reply #18 on: August 13, 2010, 04:47:03 AM »
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dont transform into shiek as shanoa, if you try to transform again, the game will crash, also ive been trying to find a way to disable zelda and shelks B down, since their seperate characters now.

also the coin launcher's music was changed to play "trezier de spirit" still waiting for a castlevania background with possible hearts for coins
« Last Edit: August 16, 2010, 07:27:00 PM by Omegasigma »
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Offline Donvermicelli

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Re: Is this taking it a bit to far?
« Reply #19 on: August 19, 2010, 07:25:53 AM »
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I don't think I need to remind you that I still think this is awesome, sadly I don't have brawl.
Feels good to be back on these forums again  8)

Offline Jorge D. Fuentes

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Re: Is this taking it a bit to far?
« Reply #20 on: August 19, 2010, 07:51:02 AM »
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Welcome back. :)
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Offline Gunlord

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Re: Is this taking it a bit to far?
« Reply #21 on: August 22, 2010, 08:59:42 AM »
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Dang, omegasigma, that looks cool. 8)

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Offline Omegasigma

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Re: Is this taking it a bit to far?
« Reply #22 on: August 25, 2010, 01:21:51 PM »
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Got the Shanoa crash bug fixed, turns out i had to many files in the zelda folder, and alucard (marth) can now use his spell move set from sotn, tho Im not sure how well this works, tbh, I also want to find a way to disable Zelda and Shiek's B down transformation so that the characters are perma, cause if you transform you revert to default
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Offline Omegasigma

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Re: Is this taking it a bit to far?
« Reply #23 on: September 04, 2010, 02:01:10 PM »
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Stage: Luigi's mansion
New Stage: Castlevania judgment err Castle tower?
« Last Edit: September 04, 2010, 02:15:34 PM by Omegasigma »
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Offline Jorge D. Fuentes

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Re: Is this taking it a bit to far?
« Reply #24 on: September 08, 2010, 06:22:29 PM »
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Does it rebuild itself after a while, just like the mansion...and just like Castlevania? :P
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Offline uzo

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Re: Is this taking it a bit to far?
« Reply #25 on: September 08, 2010, 08:34:58 PM »
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Does it rebuild itself after a while, just like the mansion...and just like Castlevania? :P

That's actually a really cool idea, having the castle crumble and reform.

Offline corneliab

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Re: Is this taking it a bit to far?
« Reply #26 on: September 08, 2010, 09:15:21 PM »
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Yeah, there are definitely some pretty cool Brawl hacks for Castlevania nowadays. The guy who whipped up the Clocktower and Castle stages really knows what he's doing, though there are a few... oddities to them (that awkward unanimated Judgment Simon and some random anime demon girl in the background of the Castle). The Pokemon Trainer positioning spots are also located too low on both of the stages. Luckily these can be easily removed/fixed if you know what you're doing.

Someone made a retro CVII stage that's pretty awesome as well:

SSBB Model Stage Hack: Town of Alba

Another person also made an Alucard moveset that incorporates Hellfire, a Crissaegrim-style slash, the Alucard Sword special, the jump kick, a Rune Sword attack, and the Gravity Boots. The Final Smash is the Pentagram item, though you can't see it too well in the video:

Alucard v2

« Last Edit: September 08, 2010, 09:17:46 PM by corneliab »

Offline Omegasigma

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Re: Is this taking it a bit to far?
« Reply #27 on: September 11, 2010, 04:57:02 AM »
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the only reason i didnt include alucard's move set, it makes the CPU AI retarded cause they dont know what the heck to do, if they did, that oculd be an interesting fight
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Offline Jorge D. Fuentes

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Re: Is this taking it a bit to far?
« Reply #28 on: September 11, 2010, 03:17:59 PM »
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Castlevania Clock Tower (Stage)

Here's a video of the Clock Tower in Brawl.  Looks pretty cool.  Not sure if I like the single Simon staring, but eh, it's OK. :)
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Offline corneliab

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Re: Is this taking it a bit to far?
« Reply #29 on: September 11, 2010, 04:10:34 PM »
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The Simon model is a pretty stupid and distracting little detail, but like I said earlier, it's pretty easy to remove. You basically just open the stage file with BrawlBox, find the model, and delete it.

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