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Offline Slayer

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Re: Opera of the red moon - Maria's game
« Reply #15 on: November 03, 2007, 07:53:01 AM »
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meh

Just kidding, that's really friggin' rad.  And for Playstation, no less!
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Offline Kale

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Re: Opera of the red moon - Maria's game
« Reply #16 on: November 03, 2007, 09:36:51 AM »
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In Reply To #11

ALl I saw was programming, which programs like GM also has in  as a side thing. Wasn't sure if you were doing it completely from scratch. Makes it all the better though.

Offline Long John Silver

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Re: Opera of the red moon - Maria's game
« Reply #17 on: November 03, 2007, 12:29:40 PM »
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1/6? They were only 6 sprites out of 116. xD

17, but ok, 1/10 then. :P

Offline Gemini

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Re: Opera of the red moon - Maria's game
« Reply #18 on: November 03, 2007, 01:21:37 PM »
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17, but ok, 1/10 then. :P
I recounted them: 16. :P The first rip had 100 sprites out of 116.

Offline Long John Silver

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Re: Opera of the red moon - Maria's game
« Reply #19 on: November 03, 2007, 01:33:11 PM »
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I used this to count them, and the rip I did initially to fill the gaps has 17 sprites. The sprite #3 and #4 are the just mirrored though, so perhaps that's why.



Anyway, how are you planning to put the complex attacks together? As in the bird item crash, cat item crash, flame wings, dragon etc.

I saw they have animations, and to get them accurately someone would have to capture a bunch of screenshots from the game, then put the tiles together on top of those.

Offline Gemini

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Re: Opera of the red moon - Maria's game
« Reply #20 on: November 03, 2007, 02:17:17 PM »
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I used this to count them, and the rip I did initially to fill the gaps has 17 sprites. The sprite #3 and #4 are the just mirrored though, so perhaps that's why.
The original rip had 0~99 frames, the new 0~115, so that makes 16 missing frames.

Quote
Anyway, how are you planning to put the complex attacks together? As in the bird item crash, cat item crash, flame wings, dragon etc.
You mean in the rip or in my game? I don't really plan to have any assembled sprite, since I hate that kind of rip. As for the game, it already supports fragmented frame, in fact some of Maria's are composed of 2-3 fragments put together in real time.

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I saw they have animations, and to get them accurately someone would have to capture a bunch of screenshots from the game, then put the tiles together on top of those.
I guess that could be useful. And again: those are not tiles. :P They are simple linear bitmaps, which is pretty different from tiled images.

Offline Long John Silver

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Re: Opera of the red moon - Maria's game
« Reply #21 on: November 03, 2007, 04:14:26 PM »
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Yeah I constantly use that term out of habit. :P

The assembled animations are more for the general benefit, like my game, since its engine doesn't support making fragmented stuff. Well technically it does, but it's very cpu intensive due to the way it's made, and has some stupid limitations. Fully assembled objects are infinitely easier to manage, with better management of colission boxes, no layering bugs, easy porting to other locations etc.

I have no psp or way to get those animations however, and seeing as you have those and know that trick to make the game be displayed in its original resolution I asked you.
« Last Edit: November 03, 2007, 04:19:15 PM by Serio »

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Re: Opera of the red moon - Maria's game
« Reply #22 on: November 03, 2007, 07:18:25 PM »
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The style is way too different from the original artworks by Ayami Kojima (menu portrait is an example). Thanks anyway.
I have already a complete rip made by myself. It was done before Serio's and includes all of her new subweapons, so I don't really need it. ;)
Program for what? Is GM supposed to mean Game Maker? If that's the case, please read the first message better. It clearly says it's done from scratch for the Playstation.

can i get that sprite set then ;D
plus glad to hear it'll be on psx :o
that means it can be played on ps2/psx/psp love that very much ;)
good luck!

Offline Gemini

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Re: Opera of the red moon - Maria's game
« Reply #23 on: November 04, 2007, 03:04:56 AM »
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can i get that sprite set then ;D











Quote
plus glad to hear it'll be on psx :o
that means it can be played on ps2/psx/psp love that very much ;)
good luck!
There is a reason behind that: I can't really program any decent games on the pc. :P The Psx is a lot more friendly for 3D structures, so it's easier for me to work with it and all the derived consoles (PSP and PS2).
« Last Edit: November 04, 2007, 03:06:31 AM by Gemini »

Offline Gory

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Re: Opera of the red moon - Maria's game
« Reply #24 on: November 04, 2007, 12:51:37 PM »
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Hi its me Gemini koala00

Offline Gory

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Re: Opera of the red moon - Maria's game
« Reply #25 on: November 04, 2007, 12:57:20 PM »
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So what do you need.?.

...Any boss specification..

Offline Gemini

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Re: Opera of the red moon - Maria's game
« Reply #26 on: November 04, 2007, 01:29:50 PM »
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Something like this golem:


It should be huge, around 320x1024 pixels, and divided into several pieces. The idea is to create a monster similar to the Treants in DOS and POR, i.e. separated in pieces and moving like a flat 3d model. You should use no more than 16 colors for each piece.

Offline Gory

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Re: Opera of the red moon - Maria's game
« Reply #27 on: November 04, 2007, 01:41:29 PM »
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Nice Art..

Okay, I will start with single sprite and if you like it I will make animation but it will take some time.(I am in time pressure.


Offline Gory

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Re: Opera of the red moon - Maria's game
« Reply #28 on: November 05, 2007, 05:41:20 AM »
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Can you be please more specific. I still havent played Dos a POR.(I have to wait until the emulators will be better.)

Offline Gory

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Re: Opera of the red moon - Maria's game
« Reply #29 on: November 05, 2007, 07:18:05 AM »
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Please send me to e-mail (power.suit@seznam.cz)some informations about the game.Basic story,characters...and so on..
Do you want those head pictures for dialogues?..
Do you want some intro animations..?

I am mainly an artist not true pixel artist so it will take me a few weeks to learn it properly(that means that I will send you that golem later, but I will send him.. :) I have now raw Idea of him but I want him to look good so I have to study..)
But If you want those heads for dialogues, I can make them.. just send me specification of characters... Thats all for now.

I hope this will be able to make this gamegood ;D


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