Now completed, seen the ending, and 110%'d half the chapters. Solid 8/10.
In some respects I think the game is too long, the story and narrative really drags on, but at the same time it's taken that long to really get into the meat of the combat and the magic system. The atmosphere is a strange beast. I’m trying to grasp something tangible from it, but left groping a little at thin air. The autumnal/wintery feel of the graphics, the solemnity of the story, the brutality and rawness of the enemies, characters that really give nothing away. The game feels bleak and crude at times. The framerate and game play almost runs hand in hand with that, at times it was frustrating, a borderline chore, you had to persevere with much: the story, Gabriel, the combat and magic system.
I warmed to it like to a camp fire. Slowly the heat got into the old bones of this player and it was good, the sense of occasion, to appreciate its shortcomings and simply enjoy it while it lasted. The one Chapter that sticks with me is XI, and the Necromancer's Abyss, because it combined some excellent platforming with shimmying sections, good puzzles, and excellent enemy design. If you fell into the abyss you’d be resurrected instantly—you didn’t become frustrated with it. The final lord was quite special I thought.
Going back through now and looking at how much they’ve managed to pack in . . . it’s just wow. No wonder they needed 2 discs.