I don't really know where else to post this, so I'm throwing it here. I finished Lords of Shadow about two weeks ago, but I haven't had much time to digest the experience or post about it here.
Overall, I think it's a really awesome game. It's one of the best games I've played this console generation, and it's nearly pretty enough to rival Uncharted 2 and God of War 3. When you consider the budget for each game, that's an impressive feat. There's a ton of depth to the gameplay. It's obvious at every point of the game that tons of thought was poured into the tiniest details (except maybe for the repeating, random soundtrack, which was pretty good but could have used about three times as many tracks, and more tracks tailored to fit specific areas). When you make a 3D fantasy action/adventure these days, it's hard to make it not feel like a God of War clone, and I think Mercury Steam did their own thing quite well. I like the format, with the quest broken down into chapters and levels, and small hidden areas within each level, and the ability to go back into individual areas from earlier in the game. There's some real promise shown here.
But it's not a very good Castlevania. I understand it's a reboot, and I acknowledge the cutscene at the end. But this game has so little to do with Castlevania, I had that "It has to get more CV pretty soon here" feeling throughout most of the game, and as the end got closer and it still felt like something completely foreign, I just felt more and more disappointed. I get that Gabriel becomes Dracula, but when you play through the whole game and Dracula has absolutely nothing to do with it until the last seconds of a 20-hr experience, how can you call that Castlevania? Why were the only musical references a liberally remixed CV4 Waterfall theme and a Vampire Killer remix? Why were so many of the environments completely un-CVish? And worst of all, why does a game called CASTLEvania have so little to do with a Castle? (Yup, CV2 and CoD and others were mostly outside the castle, but they had so many more things to tie them into the series.)
As I was playing through LoS, I kept reminding myself that SotN was a drastic change for the series, but it was still a good change, so I should keep thinking positively. And while SotN introduced a lot of new things and threw a lot of CV staples out the window, it still existed within the same universe as the previous installments, it featured familiar characters and locations, and it was even a direct sequel to a classic CV! (Yes, one that was unknown to Western fans at the time of release, but still...) Lords of Shadow doesn't have any of that. The only thing it has in common with Castlevania as we knew it is the whip, and it even changed that. I don't have a problem with rebooting the series, but if you change it so much that it's not the same series anymore, what's the point?
I really hope the next game is more of a typical Castlevania, and if it is, I will probably understand the drastic differences this game has, as they will all have been meant to set up a fresh start for the series. But this game is so far removed from everything that CV has ever been, that if it isn't meant to set up more games that are classic CV, Belmont-enters-castle-to-take-down-Dracula kind of stuff, then I think it's very likely that I'll lose interest in any new games in the series.