Super Mario Galaxy 2?
Good pick, but would that work for CV?
I don't know if someone here played Metroid: Other M. That's the closest you get to the oldschool "CV" platforming in a 3d game, and I can't say it was a success.
And honestly... was the platforming in the 2d CV games ever, uhm, good? I mean, it's quite basic stuff for 90% of the game, and then it ramps up to REALLY good stuff in the inevitable mechanical tower level, only to get butchered by medusa heads (CotM sort of got it good, SotN was a complete disaster in both castles).
I mean, there's no real "CV trademark platforming" to translate in 3d. It's nothing as recognizable as whipping or subweapons. In the 2d games the most prominent platforming aspect is "do I have the upgrade needed for this jump?".
Conversely, upgrades make the platforming in areas where you don't actually need it a blast. Double jumping in areas that require single jumps, when the level design is good, is often a lot of fun, as is dashing and sliding etc. It only works if you have a solid amount of backtracking, but that's something I'd gladly see in the next LoS episode. Not only the upgrades allow you to access new areas, but they allow you to play around in the old ones. You don't need to ledge-climb that wall because you can double jump, wall slide, backflip in the other wall and chain-grip the edge to victory.
That's why I really liked the videos of the machine tower speedruns. Upgrades making traversal become more fluid = good.