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Offline Esco

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #360 on: December 10, 2011, 05:44:08 AM »
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A new post is up on the blog: this one shows off some code from the dialogue text timing engine; nothing major, but good if you want to see the hell that I put myself thru for this and laugh at me for it.


http://sotnhacked.wordpress.com/2011/12/10/the-updated-dialogue-timing-script/
« Last Edit: December 10, 2011, 05:48:54 AM by Esco »
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Alukard

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #361 on: December 12, 2011, 04:04:36 PM »
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What a lovely mess of code that is! What a nightmare. Is that written in C language?

The screenshot is rather curious.
Richter says "It's over! You have no place in this world!"

Does this mean your using your own dialog? You won't be using the audio voice files from the original game?
No "Die monster! You don''t belong in this world!" ?

I'm interested in this.

Offline Esco

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #362 on: December 12, 2011, 04:19:22 PM »
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What a lovely mess of code that is! What a nightmare. Is that written in C language?

The screenshot is rather curious.
Richter says "It's over! You have no place in this world!"

Does this mean your using your own dialog? You won't be using the audio voice files from the original game?
No "Die monster! You don''t belong in this world!" ?

Actually, that is because the Japanese dialogue is different then the PSP american, or the original PSX American, and the pic is from Japanese speech. Contrary to popular belief, in the Japanese speech there is no "die monster" or any of that. I am using Gemini's translation of it, because it is the closest thing out there to being accurate, and it is very well done.
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Alukard

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #363 on: December 18, 2011, 02:33:25 AM »
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The classic, horribly inaccurate translation will be missed. No doubt, it's poorly written and simple, but I liked it.

Although I think your making the right choice with this translation, considering the scope of this project. Your tweaking, balancing, upping the difficulty... essentially redefining the game to a more competitive level; so the more correct and serious tone of dialog would be suitable.

Keep at it. I'll keep an eye out for any further updates.


I'm interested in this.

Offline Omegasigma

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #364 on: December 18, 2011, 03:44:27 AM »
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so is it going to be more like the PSP then, "Dracula Die now and leave this world, you'll never belong here!"
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Offline VladCT

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #365 on: December 18, 2011, 04:27:40 AM »
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The classic, horribly inaccurate translation will be missed. No doubt, it's poorly written and simple, but I liked it.

Although I think your making the right choice with this translation, considering the scope of this project. Your tweaking, balancing, upping the difficulty... essentially redefining the game to a more competitive level; so the more correct and serious tone of dialog would be suitable.

Keep at it. I'll keep an eye out for any further updates.
Actually, all three of the translations will be in the game, and you can choose separate voiceovers (Old, PSP, and JPN) for both the dialogue and gameplay voice samples to boot! However, judging from the revealed screenshots, the script used will be directly linked to the dialogue voiceover chosen in the options.
« Last Edit: December 18, 2011, 04:31:53 AM by VladCT »
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Omegasigma

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #366 on: December 18, 2011, 09:42:16 AM »
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Sounds like SOTN is getting that treatment it should have gotten years ago, :p
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Offline Esco

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #367 on: December 18, 2011, 06:33:28 PM »
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The classic, horribly inaccurate translation will be missed. No doubt, it's poorly written and simple, but I liked it.

Although I think your making the right choice with this translation, considering the scope of this project. Your tweaking, balancing, upping the difficulty... essentially redefining the game to a more competitive level; so the more correct and serious tone of dialog would be suitable.

Keep at it. I'll keep an eye out for any further updates.

Thank you Alukard. And let me clarify this point for you, as well as everyone else here when it comes to tri-lingual voice options:

  • You have the option of picking between english, japanese, and old dialogue voices, AS WELL as in game sounds; each has a separate option for it. So you can have the new english version of the sound effects, but the Japanese dialogue if you want, or old in game sounds and new english dialogue, etc.
  • Text wise, the english version dialogue uses the english PSP script, the old ones uses the PSX english script, and since the Japanese one never had an english translation (for the PSP version it just uses the English one which is NOT CORRECT) I am using Gemini's translation from his text hack which is the most accurate translation I have seen for it. The only exception to this is the narration screen after Dracula; for the old version dialogue it still uses the english versions audio and text since the original PSX version HAD no speaking dialogue here; just music.

An issue I have ran into is how there are way less sound clips available for the original psx voices then there are for the Japanese and English PSP ones. In the case of in game sounds, if there is no equivalent sound clip, something close will be played (I.E. In JAP or ENG, dracula says pathetic when Richter runs out life; if OLD is selected he says nonsense instead), or nothing at all for something minor (for example, Richter says Thanks when Maria powers him up in the intro when ENG or JAP is picked; when OLD is picked he says nothing).

As for Dialogue, I plan on putting some Dialogue in for Maria and Richter's games; this is easy to do for the ENGLISH and JAPANESE dialogue selection. But for the old one, there are again way less clips available to do this with. So in those cases, an ENGLISH selection dialogue clip will just be used; since the alternative would be text only and no audio.

- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Chernabogue

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #368 on: December 19, 2011, 08:07:31 AM »
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Hey Esco, quick question here: will you use a "new" soundtrack or keep the original one? I mean, will you use newer arrangements (for instance, Judgment, HoD, fan-made covers, etc.) in the game (like DXC's "Dance of Ilusions" instead of SotN's) or keep the original tunes? Just wondering.

Offline VladCT

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #369 on: December 19, 2011, 08:20:35 AM »
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Hey Esco, quick question here: will you use a "new" soundtrack or keep the original one? I mean, will you use newer arrangements (for instance, Judgment, HoD, fan-made covers, etc.) in the game (like DXC's "Dance of Ilusions" instead of SotN's) or keep the original tunes? Just wondering.
I think he'll keep the old ones, though there was a comment in his blog that has led me to believe that he'll add new tracks as well. You might want to ask The Man himself on his blog though.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Inccubus

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #370 on: December 19, 2011, 08:54:23 AM »
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IIRC, I believe the plan was to add more songs to the inverted castle to avoid the repetitive nature of the handful of songs used throughout that part of the game.
"Stuff and things."

Offline Omegasigma

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #371 on: December 19, 2011, 10:16:07 AM »
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are we going to see the Saturn only areas? if not reuse the music from the saturn for some of the inverted castle then :p just my idea
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Offline Pemburu Vampir

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #372 on: December 19, 2011, 10:22:56 AM »
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If I were The Maker, the only saturn exclusive music I'll add are the prison BGM and Maria's theme song. The rest of the arraged music sound bad IMO.

Offline Gemini

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #373 on: December 19, 2011, 04:49:41 PM »
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are we going to see the Saturn only areas?
For the love of God, NOT THAT CRAP! Plus, I bet Esco can come up with x100 better ideas for new maps, if he were to implement any additional areas.

All I'd keep from that messy pile of a port would be Maria's boss theme while the rest of it can just go straight to hell.

Offline Inccubus

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #374 on: December 19, 2011, 07:22:57 PM »
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IIRC, again, Esco has stated that he doesn't plan to include the Saturn stages'cause they suck ass.

I, personally didn't mind the new areas, but they do need better & unique tile art. Also the Cursed Dungeon should be larger and you should fight The Creature there instead of in the outer wall; just a thought.
"Stuff and things."

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