Valtiel, that was pretty rude. Gotta call it. Look, I hate to say it, but by and large (and to keep it simple), Gabriel was an emo, man-grunting oaf, and Zobek was the power-mad villain who twirls his mustache while he recites poetry. I'm sorry, but how much more stale/cliche can you get than saying the Devil is the dark mastermind at the 11th hour? ("Muhahahaha, you monkey, Belmont!") How is that clearly & significantly better than LoI to the extent that you can talk so sardonically of an opinion and place LoS on a high, untouchable pedestal? I didn't say LoI was fine literature by any means, but it kept me more engaged than some MacGuffin story about a fragmented, all-powerful mask (IE: Twilight Princess), and was more rooted in the mythology of Castlevania itself. LoI wasn't perfect, and I'm not a huge fan of IGA, but it was a more centralized, personal story when you think of the way it is slowly revealed how Leon and Rinaldo's lives intersect with the games of Walter and the conspiracy of Mathias.
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OK...And as for the "nuanced" quote, look at Rinaldo. Here we have a guy who suffered at the hands of Walter, having his family killed by his vampire-turned daughter, and in turn having to sadly kill her, his own flesh and blood. Then he tries to get revenge, but finds he is hopelessly outmatched.
.....
He ends up setting up shop right in the backyard of his family's murderer, his everyday life taunted by the fact that he can't get closure from Walter, whose home is within his sight. In fact, he ends up becoming a begrudging accomplice to Walter, helping send many adventurers to their death by aiding them in a battle with Walter that is merely set up as a game by Walter. Rinaldo has essentially made himself a captive of Walter's; yet even though he could walk away from this, he cannot free himself. And yet, even after seeing so many fail, and hiding his personal pain by his unwillingness to address his story with adventurers, he still holds enough hope to try to help Leon--all the while knowing he may be assisting him toward death. In the process, Leon gets him to open up, his cool exterior giving way to rage, and in turn Rinaldo's pain gives Leon additional motivation. And in the end, Rinaldo not only assists in the defeat of Walter, but also the makings of Dracula and the means by which to fight Dracula. It's a satisfying, very human character arc that also feels relevant to the Castlevania universe, timeline or not.
Now, two things.
First, I wasn't specifically aiming at you with that comment. However, I can't agree on your analysis. I'm glad you appreciate Rinaldo's character (it's definitely the "best" character in LoI, and in fact, possibly the only one who actually gets some sort of backstory and personality), but once again... you speak of clichès for LoS and then type the text I bolded with a straight face?
I'm not stating LoS is better or sensibly better than that; but I cannot see how LoI is any better than LoS. In terms of the "quantity" of the exposition (both in plot and character development) both games are more or less equal, with focus on fleshing out enemies and NPCs more than the protagonist. But LoI plays a lot safer, sticking close to the clichès of the genre and the saga.
The things that bothered me the most about LoI (aside from the character design - it's the game that made me decide Kojima was unfit for Castlevania, and the only design I'd save is Mathias) is that it bored me. An origin story is often the second most exciting moment in a saga (the conclusion being the most exciting) because it's supposed to set up everything and play with hints and plot hooks for future games. LoI was incredibly plain, moving from A to B and throwing the Dracula bomb like it was an afterthought. A lot of people complain that LoS pulls in Dracula at the very end; was LoI any different? You spend most of the game dealing with characters that got basically nothing to do with CV, and then you get the entire saga set up in 3 minutes.
Now, LoS fundamentally does the same, but the difference is - LoS isn't an origins story. It's the
prequel to an origins story. While LoI did set up the Belmonts, and Drac, and Death, and what's done is done and that fantasy is set in stone (dead, if you want), in the LoS continuum the origin story is still to be written. How does Gabe become Drac? Why do the Belmonts hunt him? How does Death come in the equation? It's all there to be written. LoS merely introduced us to the characters.
And while everything in fantasy narration can be by now defined "clichèd" (literally), LoS' story definitely felt fresher to me, expecially in the CV context. Satan may be a clichè, but it's not a CV clichè. The masks plot is definitely better played out that the LoI stones, and with a decent amount of mystery left up for future games. And so on.
LoS' story is not groundbreaking in any way, but I'm strongly persuaded it is in context with CV; expecially with the recent trend of CV games who have been focusing on exploring, explaining (and justifying themselves on) tiny plot details without moving the story of one inch - Sorrows aside, sadly.