Poll

Should 3D CV games have a lot of platforming like LoS?

Yes
16 (66.7%)
No
0 (0%)
Maybe
6 (25%)
I don't know.  My mind was recently violated by a dark priest
2 (8.3%)

Total Members Voted: 24

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Offline darkwzrd4

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To Platform or Not To Platform, That is the Question
« on: November 20, 2010, 07:57:33 PM »
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Do you like 3D CV games that require a lot of platforming or not?  I mean look at LoS.  The entire game is platforming.  I don't know about all of you, but the stages shouldn't be all platforming and the bosses shouldn't.  I mean some platforming is good but the amount in LoS is just way too much.
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Offline Alutwon

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Re: To Platform or Not To Platform, That is the Question
« Reply #1 on: November 20, 2010, 08:05:36 PM »
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LoS isn't the type of platforming I would like to see in later games, at least not the majority of it (the shimmying) other parts like the machine tower and music box were 10/10 as far as platforming goes.

Offline darkwzrd4

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Re: To Platform or Not To Platform, That is the Question
« Reply #2 on: November 20, 2010, 08:40:26 PM »
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LoS isn't the type of platforming I would like to see in later games, at least not the majority of it (the shimmying) other parts like the machine tower and music box were 10/10 as far as platforming goes.
Ok, that I agree with, but when it comes to bosses like the dracolich in which the entire battle is platforming, forget it.  I do not like battles that are entirely based on platforming.  Boss battle should be based on strategy and battle skills, not platforming.
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Offline Vrakanox

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Re: To Platform or Not To Platform, That is the Question
« Reply #3 on: November 20, 2010, 09:35:51 PM »
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LoS isn't the type of platforming I would like to see in later games, at least not the majority of it (the shimmying) other parts like the machine tower and music box were 10/10 as far as platforming goes.

My thoughts exactly. I liked the jumping parts not so much the climbing around on ledges parts.

Offline Ahasverus

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Re: To Platform or Not To Platform, That is the Question
« Reply #4 on: November 20, 2010, 09:47:24 PM »
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I agree. Not that shimming was bad, but jumping was better, but we are forgetting something: LoS has fixed camera, and jumos with fixed camera are tricky, that's why platfforming is more focused on climbing I think, a design choice to make the game less frustrating.
HOwever, if MS somehow manage to edit the engine to make it camera-controlable AND as beautiful as before, gimme more jumping, please.

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Offline Jorge D. Fuentes

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Re: To Platform or Not To Platform, That is the Question
« Reply #5 on: November 20, 2010, 10:07:11 PM »
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I liked the parts that were horizontal like in the area just before Pan with the jumping.  And some parts of the Fairies towers.
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Offline Dremn

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Re: To Platform or Not To Platform, That is the Question
« Reply #6 on: November 21, 2010, 02:42:40 AM »
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Most of the "platforming" consisted of climbing and scaling walls, while not traditional it's still a form of it. I loved it when the game had those 2D scrolling/camera moments, I could definitely go for more of those. I even loved those short moments where you would just swing back and forth by your whip over a chasm, I am sooooo happy they brought that back. I hope they continue to expand on the use of the whip as a weapon/tool.

I want to see more stuff like crumbling staircases and being rushed to platform up a spire or something while spikes/acid/whatever is constantly rising, just a coupe ideas. Just more platforming designs that feels like an accomplishment. To me that's the best kind of platforming.
« Last Edit: November 21, 2010, 02:57:15 AM by OSM »


Offline DarkPrinceAlucard

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Re: To Platform or Not To Platform, That is the Question
« Reply #7 on: November 21, 2010, 09:18:38 AM »
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ofcourse it should! ;D
that was one of the major flaws to the 3d titles such as CVCOD and CVLOI in the first place lol


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Offline Munchy

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Re: To Platform or Not To Platform, That is the Question
« Reply #8 on: November 21, 2010, 11:56:26 AM »
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Fuck slow wall shimmying. It's boring and far too on-rails.

Actual jumping from platform to platform 4 lyfe.
« Last Edit: November 21, 2010, 11:58:14 AM by Munchy »

Offline darkwzrd4

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Re: To Platform or Not To Platform, That is the Question
« Reply #9 on: November 21, 2010, 01:43:03 PM »
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Yes, swinging with the whip and using it as a tool is awesome, but the question is should there be boss fight that are entirely platforming?  I have no problem with some platforming in a stage so long as it is within reason and goes with the what the area is, but I don't like having to climb all over an undead dragon as a boss fight.
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Offline Alutwon

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Re: To Platform or Not To Platform, That is the Question
« Reply #10 on: November 21, 2010, 04:16:08 PM »
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Yes, swinging with the whip and using it as a tool is awesome, but the question is should there be boss fight that are entirely platforming?  I have no problem with some platforming in a stage so long as it is within reason and goes with the what the area is, but I don't like having to climb all over an undead dragon as a boss fight.

As if that wasn't bad enough, you finish him by platforming. I thought to myself "alright now I get to really fight the dragon! Wait....why is his glo... damit...." As much as I love LoS I keep thinking (I must remember it's a reboot) if they had kept it closer to home everyone would have been happy.

Offline Dremn

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Re: To Platform or Not To Platform, That is the Question
« Reply #11 on: November 21, 2010, 07:33:49 PM »
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Yes, swinging with the whip and using it as a tool is awesome, but the question is should there be boss fight that are entirely platforming?  I have no problem with some platforming in a stage so long as it is within reason and goes with the what the area is, but I don't like having to climb all over an undead dragon as a boss fight.
I have to agree, I didn't like the titan battles at all. Bosses of that immense size are not necessary.


Offline Ahasverus

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Re: To Platform or Not To Platform, That is the Question
« Reply #12 on: November 21, 2010, 07:48:14 PM »
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I liked the titan bosses, they should be kept... kinda. Just don't make them a climb-a-ton, make giant monsters but not stone moving buildings, GOW's Chornos is a good place to begin with inspiration. (IMagine a giant Beezelbub-the forgotten one and tell me it's not awesome)

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Offline X

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Re: To Platform or Not To Platform, That is the Question
« Reply #13 on: November 21, 2010, 08:08:34 PM »
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For me its maybe. I don't mind the occasional plateforming but not through the whole game. And I definitly don't want any more boss plateforming. CV64/LoD had the right amount of plateforming with conventional ground traversing. It worked well and there were no bosses that used plateforming.

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Re: To Platform or Not To Platform, That is the Question
« Reply #14 on: November 21, 2010, 08:34:32 PM »
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I have to agree CV64 had the right amount of platforming.

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