Poll

What role (if any) do you think IGA should play?

I'd like to see him pull an Inafune --leave Konami and do his own thing.
He should be allowed to give his timeline proper closure --give us 1999 Demon Castle War!
Igarashi IS Castlevania --to hell with Coxlevania!  This poll is SACRILIGE!!!
The man is washed-up, finished --he can shine my shoes
I don't know.  My mind was recently violated by a Dark Priest.

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Offline crisis

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Re: IGA --Le Requiem?
« Reply #15 on: December 25, 2010, 05:09:38 PM »
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Lemme revise my previous statement. Let MercurySteam/Cox continue the console saga ONLY IF they decide to draw REAL inspiration from the old games and stop adding unnecessary Shadow of the Collosus/Uncharted elements. As good as LoS was it was just a bit too foreign for the series, and I sincerely think if IGA was on board the game would have benefited from his advice on what makes Castlevania Castlevania.

I would love to hear/read Kouji's opinion on LoS. I'm sure he'd agree that the soundtrack was shit too
« Last Edit: December 25, 2010, 06:18:18 PM by Crisis »

Offline CristopherLee

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Re: IGA --Le Requiem?
« Reply #16 on: December 25, 2010, 06:28:18 PM »
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Lemme revise my previous statement. Let MercurySteam/Cox continue the console saga ONLY IF they decide to draw REAL inspiration from the old games and stop adding unnecessary Shadow of the Collosus/Uncharted elements. As good as it was LoS didn't feel like a "true" Castlevania game, and I sincerely think if IGA was on board the game would have benefited from his advice on what makes Castlevania Castlevania.

I would love to hear/read Kouji's opinion on LoS. I'm sure he'd agree that the soundtrack was shit too

I really don't want to enter i that debate again, but...

Shadow of the Colossus? That game is more than 4 years old. And there are only THREE titans in LoS.

Uncharted elements? Why? Because the main character can jump? C'mon, pal. I played 3D plataformers since "Pandemonium".

What exactly makes Castlevania Castlevania? I never had that "magical feeling" playing LoI. I only feel boredom.

Mercury Steam don't need the advice of Igarashi. David Cox don't needs the advice of Igarashi. The opinion of that guy is not more valid for me than the opinion of any other fanboy. He can say whatever he wants.

And Oscar Araujo music is not SHIT. It is quite repetitive? True. But that's not a fault of Araujo and the magnificient partitures he wrote. Actually, most of the themes are great neoclassical pieces. In my opinion, you shouldn't call it SHIT.
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Offline Hanniballistic

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Re: IGA --Le Requiem?
« Reply #17 on: December 25, 2010, 06:31:54 PM »
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I'm sorry, but I love IGA and his work.  Sorry it's not epic enough for some of you but it's fine for me.  None of his games are perfect, but then again, what game IS?  Alot of companies don't make games like Castlevania anymore, and we should all be lucky that IGA is over there championing the series and giving us anything at all.  As far back as I can remember, all of his games got plenty of critical praise in the gaming press and the only people that get outraged are people here.  I get it, though, WE are the true fans so we can point out every flaw, and blame IGA-the-scapegoat.  At the end of the day, it's all business people.  IGA is putting out a game to make money for Konami.  

Have you all been sitting here for the past decade cursing IGA?  If he's been the showrunner for that long, and you despise his work, WHY are you a fan?  Seriously, I'm curious.

I think I will write a piece on why I like the series, because I don't know if I come across as this crazy IGA-defender (I like almost all the entries in the series, my favorite having nothing to do with IGA) because I'm not.  It just sucks to see almost every thread turn into an IGA-bashfest.  I think at this point we all know who likes and dislikes him.

Offline Hanniballistic

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Re: IGA --Le Requiem?
« Reply #18 on: December 25, 2010, 06:40:40 PM »
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I really don't want to enter i that debate again, but...

Shadow of the Colossus? That game is more than 4 years old. And there are only THREE titans in LoS.

And Oscar Araujo music is not SHIT. It is quite repetitive? True. But that's not a fault of Araujo and the magnificient partitures he wrote. Actually, most of the themes are great neoclassical pieces. In my opinion, you shouldn't call it SHIT.

The Shadow of the Colossus comparisons are valid, like you said, they don't take up the whole game but they are similar enough to say, "this feels familiar..."

I agree with CristopherLee, I don't think Araujo's music is bad at all.  It's kind of a slap to the face to call his music shit when it's actually quite beautiful.  Maybe it wasn't used well in the game but the music itself is very good.

Offline CristopherLee

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Re: IGA --Le Requiem?
« Reply #19 on: December 25, 2010, 06:40:49 PM »
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Have you all been sitting here for the past decade cursing IGA?  If he's been the showrunner for that long, and you despise his work, WHY are you a fan?  Seriously, I'm curious.

I wasn't aware of Mr. Igarashi existence. I discover his name like one year ago or so. Until then I was simply surprised because my favorite videogame saga was transformed into crap. Sorry for the bad word.
« Last Edit: December 25, 2010, 06:44:09 PM by CristopherLee »
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Offline crisis

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Re: IGA --Le Requiem?
« Reply #20 on: December 25, 2010, 07:06:55 PM »
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In Reply To #16,

Thank you for your comments :)

I'm not gonna sit here and explain to you what makes an ideal Castlevania game, but myself & others across the internet agree that LoS was closer in design to several series other than Castlevania (although it did do its best to retain that classic feel, especially after Ch. 4). Remember the tagline "forget everything you know?" But it's still a great game nonetheless.

Apparently MS needed Kojima's advice, a guy that's never even worked on a Castlevania game, so why is it outlandish for them to have brought IGA on board as well? Your hate for IGA a man you discovered only recently is so apparent it's funny.

and uhh sorry if I offended you or anyone else by insulting LoS' lame music  :-[ I don't want a Hollywood-esque score in my castlevania plz


P.S.- Pandemonium isn't that old of a game. I've been playing platformers since they started btw.


EDIT: http://www.youtube.com/watch?v=W0D2HgBjXiM&feature=related

Best song in the entire game
« Last Edit: December 25, 2010, 07:40:09 PM by Crisis »

Offline SIRHardle

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Re: IGA --Le Requiem?
« Reply #21 on: December 25, 2010, 07:26:24 PM »
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Sometime it really scares me the "lack" of criticism that hovers around LoS. Even from the producers themselves, but especially from the community. If LoS is the ultimate depiction of CV greatness for the CV fan, then I believe something is wrong. With such a diverse universe that spawned dozens of good games, LoS was the most bland and derivative that a CV ever felt. What can some graphical embellishment and some big names can do to people senses.   

Those comparisons with SoTC are depressing too. LoS has nothing like anything SoTC has provided, the titans are just simple scripted boss battles, nothing less, nothing more.
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Offline Jorge D. Fuentes

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Re: IGA --Le Requiem?
« Reply #22 on: December 25, 2010, 07:27:21 PM »
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Araujo's music is beautiful... but terribly inappropriate.  It may not even be his fault.  Perhaps he was instructed to work it that way by higher ups.  I know there are some game companies that give the composer power enough such that he can make a song, and they'll build a stage around it, while others are the other way around and build a stage and show a concept sketch to the person and say "Make a song about something that looks like this".  Etc.

I wouldn't call it shit or lame music.  Inappropriate for CV is as far as I'd go... just not a good fit (most tunes anyway).
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Offline CristopherLee

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Re: IGA --Le Requiem?
« Reply #23 on: December 25, 2010, 07:47:50 PM »
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I don't want a Hollywood-esque score in my castlevania

Why not? Hollywood music is good. John Williams, Howard Shore, Ennio Morricone... that people are geniuses. I don't have any problem with that kind of music. I like HoD music too (it is the only good thing about that game, actually).

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Apparently MS needed Kojima's advice, a guy that's never even worked on a Castlevania game, so why is it outlandish for them to have brought IGA on board as well? Your hate for IGA a man you discovered only recently is so apparent it's funny.

When you suddenly discover that the reasons behind all the LAME things of the last games you played was one and only one man's faults... is very logical to hate that guy. Don't you think?

And Kojima only make little suggestions. Most of them about the character design and the videos. Mercury Steam don't need him but, I would choose him too, even considering that "he ever made a Castlevania game before". Because he made GOOD ones, that is much more important. Actually, Hideo is a much more talented guy with much better ideas, my friend.

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Those comparisons with SoTC are depressing too.

I'm agree. LoS is more challenging and fun to play.

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Pandemonium isn't that old of a game. I've been playing platformers since they started btw.

Pandemonium, Crash Bandicoot, Mario 64... that was the first 3D platformers I have ever played. Because was the first ones.
« Last Edit: December 25, 2010, 07:50:44 PM by CristopherLee »
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Offline SIRHardle

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Re: IGA --Le Requiem?
« Reply #24 on: December 25, 2010, 07:55:27 PM »
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Araujo's music is beautiful... but terribly inappropriate.  It may not even be his fault.  Perhaps he was instructed to work it that way by higher ups.  I know there are some game companies that give the composer power enough such that he can make a song, and they'll build a stage around it, while others are the other way around and build a stage and show a concept sketch to the person and say "Make a song about something that looks like this".  Etc.

I wouldn't call it shit or lame music.  Inappropriate for CV is as far as I'd go... just not a good fit (most tunes anyway).

There the whole cinematic atmosphere that also gets in the way. Not every game gets that there needs to be a balance between the cinematic feel and the gameplay itself. There's an immediate feedback involved, players are not only watching stuff, they are being active and making decisions. Even exploration music needs punch, we have other OSTs that provides that link, GoW, SoTC, Nier or Super Metroid for that matter. LoS OST was the weakest for me, especially since I've grown so used to having great soundtrack in my CVs. It was surprisingly short as well, for a 20 hours game it started looping really fast.

If Araujo is going to continue working for whatever LoS-related project they might have, someone better show him what's CV musically. There's a reason why Bloody Tears is reinterpreted, remixed, and played in all sorts of forms and scales by fans all over the world.
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Offline crisis

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Re: IGA --Le Requiem?
« Reply #25 on: December 25, 2010, 08:17:30 PM »
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Why not? Hollywood music is good.
Sure it is, just not for Castlevania my friend.

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When you suddenly discover that the reasons behind all the LAME things of the last games you played was one and only one man's faults... is very logical to hate that guy. Don't you think?
As said by others, blaming one guy for all the series' disappointments is illogical reasoning that too many people make. Making games is a collaborative effort, and spewing hatred the likes of "GRRR IGA SHOULD DIE ALREADY" makes those butthurt fanboys seem more and more foolish with each sentence.

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And Kojima only make little suggestions.
Exactly! IGA making little suggestions is a perfectly valid argument. He's qualified enough and it would've made the experience all the more enjoyable because they all have that passion (Cox, Kojima & IGA). People make it seem like his games are the equivalent to Atari games. Hey I know! Lets blame Symphony of the Night for raising the bar so high.


Can we please stop this bickering now CristopherLee. It's CHRISTMAS  :D

Offline CristopherLee

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Re: IGA --Le Requiem?
« Reply #26 on: December 25, 2010, 08:23:08 PM »
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As said by others, blaming one guy for all the series' disappointments is illogical reasoning that too many people make. Making games is a collaborative effort, and spewing hatred the likes of "GRRR IGA SHOULD DIE ALREADY" makes those butthurt fanboys seem more and more foolish with each sentence.

Are you kidding? If you are the director of a project you are the maximum responsible of the final result.

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Can we please stop this bickering now CristopherLee. It's CHRISTMAS

You started

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Offline DragonSlayr81

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Re: IGA --Le Requiem?
« Reply #27 on: December 25, 2010, 08:57:23 PM »
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Are you kidding? If you are the director of a project you are the maximum responsible of the final result.
You DO realize most of the games IGA gets slack for were NOT directed by him. Produced by him, maybe, but not directed. Actually, the ONLY game he has contributed his diretorial duties was on SotN, and that was as an ASSISTANT Director, not a full one.
« Last Edit: December 25, 2010, 09:00:36 PM by DragonSlayr81 »

Offline Jorge D. Fuentes

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Re: IGA --Le Requiem?
« Reply #28 on: December 25, 2010, 09:16:18 PM »
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Are you kidding? If you are the director of a project you are the maximum responsible of the final result.

You started



And I will finish it.  What kind of stupid child response is that?
Stop with the nonsense already, what the hell!?
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Re: IGA --Le Requiem?
« Reply #29 on: December 25, 2010, 09:59:29 PM »
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Chris man, you are screwed :P

LoS is not "foregin"... it's just that the mechanics that Castlevanioa should have had all this time have already been exploited by smarter developers before IGA. And, if you see the technical side of the things, IGa has no experiece in "serious" gaming, at all. I know most of you don't care about it, it's a matter of opinion, but LoS as flawed (?) as it could be was mature and serious enough to sho us how many potential there is in the mythos.

The titans were a SotC rip-off, but Cox never denied that, he said he loved that game and he wanted to pay homage to it. Again, they are fine, and they fit in the mythos well (We've had motorcycle eskeletons, titans are not an out of context idea) they ust need more "flow", they need to be less estatic and clock-precise, then they will be fine. When they work, they are thrilling, the feeling of jumping from the Stone titan hand's to his head was marvelous.

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