Poll

What role (if any) do you think IGA should play?

I'd like to see him pull an Inafune --leave Konami and do his own thing.
He should be allowed to give his timeline proper closure --give us 1999 Demon Castle War!
Igarashi IS Castlevania --to hell with Coxlevania!  This poll is SACRILIGE!!!
The man is washed-up, finished --he can shine my shoes
I don't know.  My mind was recently violated by a Dark Priest.

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Offline SIRHardle

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Re: IGA --Le Requiem?
« Reply #30 on: December 25, 2010, 11:15:51 PM »
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They could've waaay better worked or not added at all. Okay one well done giant boss is fine, three poorly implemented giant bosses is a little too much. And here's why it was a bad thing to focus in the wrong way on a feature that wasn't at all necessary for the game, except maybe for generating hype.

- First of all it's basically just one huge QTE setpiece, using the same mechanics you use to traverse the world. Nothing new there, plus very little for you to decide, not only the game dictates what you have to do, it shows you as well where you have to go. The only thing you can control is how fast you do them.

- What we have in SoTC, one among the many things that had made SoTC a fantastic game, is the incredible sense of scale as you're an actual part of what compose that world. When you travel miles with no end and finally climb that colossus you can actually see that "tree you just passed by, that valley, that lake, that waterfall, cave whatever. And you see them all so close together even though it took you a long time to cross those places. In LoS the camera stays so close to gabriel that you don't have much to see at all, you might as well be climbing a wall. Since there's also no physics play a role, all you have to do is wait for the shakes no strategic element whatsoever, just a minor road memorization and you're fine.

- Also in SoTC there a physics, one character and another character. It's up to you player to do everything. And the way the three characters (don't forget Agro) interacts is still unmatched so far.

- The best of the 3 titans was the Stone one. At least you have a little more to see before the camera crams you with his knee. And he has a few more tricks. Titan 1 and 3 are easily the worse ones, you just stand there doing repetitive work till they die.

- MS should made bosses like the Ice Titan a real boss. Give him a hurtbox and some attacks and patterns to control space for the player make good use of their skills and let them beat the crap of each other, little QTEs or climbing. Make the titan the center of the action and let the play use all angles around him etc.

- As a lot of things in LoS, the Titans had little to no exposition whatsoever. Another good use for giant bosses can be seen in God of War 2 and 3, they are part of what you're playing. They are there, you interact with them several times and little by little you find a way to end them. There's a lot of build up and anticipation on those things, in that sense the Ogre boss did it better.

I remember seeing someone posting somewhere that the Dracolich battle was more/as awesome than the Phalanx colossus. Man... what is wrong with people? ¬¬


   
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Offline Gunlord

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Re: IGA --Le Requiem?
« Reply #31 on: December 25, 2010, 11:23:08 PM »
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I really want a 1999 game. ;_;

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Re: IGA --Le Requiem?
« Reply #32 on: December 26, 2010, 04:35:17 AM »
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I really want a 1999 game. ;_;

 I do too but the chances of getting that 1999 game is as likely as getting a new Tales of game localized outside of Japan.
« Last Edit: December 26, 2010, 04:38:32 AM by Kingshango »

Offline darkwzrd4

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Re: IGA --Le Requiem?
« Reply #33 on: December 26, 2010, 11:54:45 PM »
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I say let Iga finish his timeline with at least the 1999 game and then let Cox do his own thing separate from CV.  LoS is a great game, but it's just not CV.  It should be a different franchise with Cox in charge like how Iga is with CV.
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Re: IGA --Le Requiem?
« Reply #34 on: December 27, 2010, 12:32:27 AM »
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You DO realize most of the games IGA gets slack for were NOT directed by him. Produced by him, maybe, but not directed. Actually, the ONLY game he has contributed his diretorial duties was on SotN, and that was as an ASSISTANT Director, not a full one.

IGA was responsible for adding in the Metroid style elements to SotN. Pretty sure that he came in during development, and he was the one who was ultimately given control. Love him or hate him, IGA is responsible for the SotN we know and love. SotN would have been another Classicvania if it wasn't for him, and the franchise might have died then and there. Assistant director is a bit of an understatement (and you should usually ignore those roles in game credits, for instance Hironobu Sakaguchi created the battle system of Chrono Trigger and he wasn't credited for it at all in the game and it said he was only a Supervisor)

In the games where he served as Producer, he also many times wrote the scenario and such (thus DoS's horrible plot is his fault), and as producer he should have some system of quality control. He is still responsible when things go horribly, horribly, wrong, and that seems to be happening often as of late.
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Offline Innovator

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Re: IGA --Le Requiem?
« Reply #35 on: December 27, 2010, 08:33:35 AM »
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LoS is a great game, but it's just not CV.

All Castlevania games since 2002 are not Castlevania. Okay ?
Can you tell me what is in common between Super Castlevania IV and AOS or LOI ? NOTHING.

"PLEASE I WANT THE 1999 GAME". People here dream about a "game" that DOESN'T EXIST (so it's not a game).

I played the Castlevania games since the early 1990', so please stop considering IGA games are Castlevania. They have nothing to do with Castlevania, it's IGA point of view about what Castlevania should be but NOT every Castlevania's 1st generation fans want to play. We have Metroid if we want to play Metroid games. We have RPG if we want to make some Level Ups to beat Boss in 2 strikes.

IGA had his time with the franchise. He showed us the best he could do. Why can't he let his place to another crew and talented team ? I don't care about MercurySteam or another one. I'm not a Coxfan, but his LOS game was pleasant to play and it was really a fresh new game and that's all I want when I play a Castlevania game.

People on this forum are really blind and unfair. Just like children.
Uncapable of hearing and debate without insults and stupid arguments.

Shame on you.

Offline Viper

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Re: IGA --Le Requiem?
« Reply #36 on: December 27, 2010, 11:25:21 AM »
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Oh my! And here is the same wars and "true-fans"...
Any game with "Castlevania" in title is Castlevania, ok?))
I'm really happy that Konami doesn't listen to fans.

Played Castlevania since early 1990.)))))
« Last Edit: December 27, 2010, 01:45:43 PM by Viper »

Offline whitedragon_nall

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Re: IGA --Le Requiem?
« Reply #37 on: December 27, 2010, 11:40:25 AM »
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All Castlevania games since 2002 are not Castlevania. Okay ?
Can you tell me what is in common between Super Castlevania IV and AOS or LOI ? NOTHING.

"PLEASE I WANT THE 1999 GAME". People here dream about a "game" that DOESN'T EXIST (so it's not a game).

I played the Castlevania games since the early 1990', so please stop considering IGA games are Castlevania. They have nothing to do with Castlevania, it's IGA point of view about what Castlevania should be but NOT every Castlevania's 1st generation fans want to play. We have Metroid if we want to play Metroid games. We have RPG if we want to make some Level Ups to beat Boss in 2 strikes.

IGA had his time with the franchise. He showed us the best he could do. Why can't he let his place to another crew and talented team ? I don't care about MercurySteam or another one. I'm not a Coxfan, but his LOS game was pleasant to play and it was really a fresh new game and that's all I want when I play a Castlevania game.

People on this forum are really blind and unfair. Just like children.
Uncapable of hearing and debate without insults and stupid arguments.

Shame on you.

I'd like an explanation on what exactly you want in a Castlevania game because I'm a bit confused. IGA's game are not Castlevania, but LoS is? One could argue that LoS has little in common with the older games as well. Do you want Castlevania to still retain level-based 2D side-scrolling gameplay like the older games? You stated that LoS is a fresh new game and that's what you want, but I feel that if we kept level-based 2D side-crolling gameplay then they would eventually stop feeling so fresh. I'm not trying to pick your post apart and attack you, so please don't take it that way.....I just want you to clarify what exactly you want.

Also, it's not fair to come in here and start labeling others as "children". You say we are incapable of discussion without insults, then you go and do the same thing. Stop acting like your an angry parent or something. You're not the only old school 'vania fan around here.

Offline le052383

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Re: IGA --Le Requiem?
« Reply #38 on: December 27, 2010, 12:52:03 PM »
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Wow!  I haven't posted here in half a year? and am not suprised that there is a "Cox vs IGA" war going on here.

The planet won't explode if we have two teams making CV games.  Earth survived the first time more than one company made a CV title simultantously.

In all honestly, I can't wait for that Alucard sequel to come out if it is ever comming out.  I personally think all the attacks toward IGA is bias at best.  Sure, his games feels a bit disappointing after finishing it, but a lot of 2d games feel like it nowadays.  It is so hard to make a 2d game that can last as long in today's gamming world because of technology - the average videogame prob takes you around 10-30 hours to beat whereas an average 2d game might take a few hours.   It is possible that IGA can go back and make a pre-Metroidvania game but I am sure if he does, people will co....I will just shut up there since he has w/ Castvania Adventures Rebirth and people complained about that from the game being too short, to reusing one recycled texture, to not being a "true" remake of the crappy gameboy ver.  A lot of you guys seem to look for anything to bash IGA.

As for Lords of Shadow, I  have started playing the game a couple days ago and love it!  It gives new breath to the CV series.  I like how the storyline (so far) isn't as cheesy as the IGA's games, though I don't think IGA should be completely blamed for the story since other people have worked on the games and it is so difficult trying to add new story plots to a decade old series with a strict background; try making developing a completely new storyline in a well established series with a villain returning from the dead every 100 years?  I fathom that it is not easy to come up with a good storyline since you can't ignore the history of the mythos established in the other games.  That is why after a certain point, every series, other than Mario (which does not really have a storyline), get stale.

I am not a IGA fanboy since I am a bit bored of his Metroidvania titles, but I don't think he should be bashed all the time.  He is the one of the key people who made Castlevania live so long.  IF not for him, Castlevania might be like Contra.

As for Mercurysteam's Castlevania, I would love to see other developing teams add titles to the series.  I would also like the new timeline has existing major CV characters like Alucard.

I realize this comment and the one after it makes me sound like a dick, oh well.
« Last Edit: December 27, 2010, 01:16:43 PM by le052383 »

Offline le052383

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Re: IGA --Le Requiem?
« Reply #39 on: December 27, 2010, 12:56:04 PM »
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All Castlevania games since 2002 are not Castlevania. Okay ?
Can you tell me what is in common between Super Castlevania IV and AOS or LOI ? NOTHING.

"PLEASE I WANT THE 1999 GAME". People here dream about a "game" that DOESN'T EXIST (so it's not a game).

I played the Castlevania games since the early 1990', so please stop considering IGA games are Castlevania. They have nothing to do with Castlevania, it's IGA point of view about what Castlevania should be but NOT every Castlevania's 1st generation fans want to play. We have Metroid if we want to play Metroid games. We have RPG if we want to make some Level Ups to beat Boss in 2 strikes.



I have been playing Castlevania since the late '80s, so what is your point?  Regardless on who played the series when isn't the point other than to brag something so trivial.   Just because a fan played the game at a certain length of time makes his opnions more valid than the next guy or to Konami?    The games are called Castlevania because they are Castlevania games.  You can kick and scream all ya want, but it won't change the game from not being CV games.  Give me a break!

Offline Innovator

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Re: IGA --Le Requiem?
« Reply #40 on: December 27, 2010, 01:41:29 PM »
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I'd like an explanation on what exactly you want in a Castlevania game because I'm a bit confused. IGA's game are not Castlevania, but LoS is? One could argue that LoS has little in common with the older games as well. Do you want Castlevania to still retain level-based 2D side-scrolling gameplay like the older games? You stated that LoS is a fresh new game and that's what you want, but I feel that if we kept level-based 2D side-crolling gameplay then they would eventually stop feeling so fresh. I'm not trying to pick your post apart and attack you, so please don't take it that way.....I just want you to clarify what exactly you want.

Sorry, maybe I have to explain better.

It has nothing to do with 2D or 3D, for God sake. We can have good Castlevania in 2D or 3D. What determines a good game and a bad game ? Fun factor, difficulty, lengh, graphics, music, polish, originality.

On all these points, the franchise offers us the same and the same at a standart or poor level since HOD. Games are finished in 1 day, musics are always the same, it's always the same mechanics - find how to slide, find the double jump, find a powerful armor and keeping it until the end, finding a good weapon and keeping it until the end, killing Dracula in 2 slashes, making Level 99 to destroy everything in just RUNNING, finding lots of Save Rooms to get the life bar full again, or teleports to spare some walk time in the Castle, buy all that you want in a merchant shop, see poor dialogue with always the useless girl and always the traitor.

And make stupid things : save a cat on the tree, decorating a room, find a chair, throne or sitting on a water-closed, play a Guitar Electric, finding rubies/stuff to make a robe, ..... All these elements are NOT Castlevania. It's just out of the mind of IGA and his crew, who don't know how to give us some fun, and don't have any genious.

They have nothing to offer the player anymore. The last game : Judgment is a horrible "thing". I don't hate this game because it's a VS game. I hate it because it's non-fun at all, boring and repetitive. The same with LOI and COD which have no identity, full of useless rooms and same-corridors, with a dull level design because jumping is useless in these game : they are totally FLAT and there is almost no-platforms sequences. And portable games are each time the same with repetitive mechanics, ennemies and challenge.

You know, I'm not a LOS fan, but it was full of new ideas, fresh air, new atmosphere, dark story, gloomy levels, new areas to travel (Tower of Malphas), platforms, interesting music score and new artistic direction for the series. Old Castlevania are all differents, with always new Artworks made by different Designers, different producers, different composers --> this way we can say that Chi no Rondo has nothing to do with the first Castlevania, Simon's Quest is totally different from Super Castlevania IV, etc etc...

About LOS, one simple illustration : I loved to fight epic combats against Vampires. Iga and his team totally forgot during 8 years that Castlevania was a fight between a Hero/Vampire Hunter against evil creatures of the Night, including Vampires ! Althought we have a crazy large variations of Skeletons in IGA games, but absolutely no vampires (just final boss).


So Castlevania LOS is a Castlevania game because it's a very long and challenging gamen, it's not Level Up based, with Save Rooms, Teleports, and all I described sooner. I hope you understand what I mean now. Yes, I played Castlevania since I'm a little boy, but at least, I know WHY I like Castlevania. That's why I want a new direction for the series for each new entry. I don't want IGA games forever because they are useless for the gamers.

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Re: IGA --Le Requiem?
« Reply #41 on: December 27, 2010, 03:32:46 PM »
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Quote
So Castlevania LOS is a Castlevania game because it's a very long and challenging gamen, it's not Level Up based, with Save Rooms, Teleports, and all I described sooner. I hope you understand what I mean now. Yes, I played Castlevania since I'm a little boy, but at least, I know WHY I like Castlevania. That's why I want a new direction for the series for each new entry. I don't want IGA games forever because they are useless for the gamers.
This (sans the last part :P " I want a new direction for the series for each new entry" really? xD)

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Offline SIRHardle

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Re: IGA --Le Requiem?
« Reply #42 on: December 27, 2010, 03:46:47 PM »
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Funny thing about the 2 slashes Dracula kill stuff.

Did any of you guys realized that you can't actually lose the final battle in LoS unless you're a very slow player? And that goes for any difficulty level. The final and most epic battle (still Zobek would have been a much cohesive boss story-wise) in the whole game is the easiest battle of the whole game as well. That's so counter-productive, takes away the whole thrill of the fight... technically the last real boss in LoS is the Gravedigger, there's the last battle where you're actually challenged as a player. Dracolich is a glorified QTE so that doesn't help much either...

Lots of bosses also share the same regular enemy pattern. Cornell, the ogre and the butcher are the best executed bosses in the game.

MS take notes please, don't be afraid to let people die and learn how face a boss. Also create a different set of patterns and AIs for your next LoS game bosses.   
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Re: IGA --Le Requiem?
« Reply #43 on: December 27, 2010, 04:04:12 PM »
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People on this forum are really blind and unfair. Just like children.
Uncapable of hearing and debate without insults and stupid arguments.
Shame on you.

You are free to leave the forum if you so wish.  Or stay.  But I will not have you insulting the community every three of your posts.  All I have heard are complaints from you.  We appreciate the opinions you have to add to the discussion, but by the same token you have to appreciate the opinions other have as well.  Or you can ignore the posts and don't respond.  You speak paragraphs and paragraphs of opinion and get mad when others posts theirs, and then complain and resort to name calling.

You're not any better than any of these forum members, so please stop acting like you are.
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Re: IGA --Le Requiem?
« Reply #44 on: December 27, 2010, 04:10:45 PM »
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Quote
Quote
So Castlevania LOS is a Castlevania game because it's a very long and challenging gamen, it's not Level Up based, with Save Rooms, Teleports, and all I described sooner. I hope you understand what I mean now. Yes, I played Castlevania since I'm a little boy, but at least, I know WHY I like Castlevania. That's why I want a new direction for the series for each new entry. I don't want IGA games forever because they are useless for the gamers.
This (sans the last part :P " I want a new direction for the series for each new entry" really? xD)

Ugh, sorry but NOT THIS.

Innovator, way to act like a glorified troll by continuously bashing the community for literally nothing at all. We consider IGA's games Castlevania games because they're CASTLEVANIA games, it doesn't matter what you want them to be. And LoS is a Castlevania game as well! But wahhh they include save points & levelling up, the Japo-influences make me poop my pants. Please stop spamming this forum with how much you hate half the games of the series, I think we get your point by now. Sheesh.

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