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Offline K.G. Morder

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Re: Will Soma ever be back?
« Reply #30 on: February 26, 2011, 01:04:52 AM »
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Yeah, Julius mode In Dawn was far more interesting than the actual story. Thats a BAD thing. When the bonus is more interesting and done better than the main game.

I agree with Blue Successor if they absolutely MUST make more modern day vanias with Soma, then make him a supporting character. Hell, why not make JULIUS the main character. Soma can be the character Julius was in Aria an Dawn, that does a few awesome things, appears here and there, and eventually can be unlocked as a bonus mode.

I can accept never having a Demon castle wars game If they were to give Julius A game at all. And his intro stage theme MUST be Heart of Fire.

BTW, slight detour- Anyone else think it would be pretty cool if we could play as Alucard as Arikado? He might very well play exactly the same, but I think it'd be neat.
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Offline Grim_Creeper

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Re: Will Soma ever be back?
« Reply #31 on: February 26, 2011, 01:08:49 AM »
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Given Julius's personality and dialog, my suggestion for his theme would be Dance of Holy Man (otherwise known as Simon's Theme).
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Offline X

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Re: Will Soma ever be back?
« Reply #32 on: February 26, 2011, 02:38:04 AM »
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BTW, slight detour- Anyone else think it would be pretty cool if we could play as Alucard as Arikado? He might very well play exactly the same, but I think it'd be neat.

Arikado is the weaker form of Alucard. While Alucard is the full power of Arikado unleashed. I have no idea why DoS did this in the story. It just doesn't make any sense. A person's name or disguise has no real bearings on the amount of power someone has. This just proves to be another one of IGA's nonessential plot devices that just didn't work cause it didn't make sense. It works in some anime that I've seen, but not here and certainly not for a Dampyre of Alucard's caliber.

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Offline Successor The Cruel

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Re: Will Soma ever be back?
« Reply #33 on: February 26, 2011, 04:07:20 AM »
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In DoS defense, I must say it's a better game than AoS. In my opinion, of course.
The lame story and crappy artwork is one thing, but the gameplay and castle design was better in my opinion.
But yeah, AoS pretty much said everything there was to say about Soma. Still, I wouldn't want to have DoS unplayed. Because I liked it.

For me, Dawn of Sorrow has better bosses on the whole, and a much better extra mode, but aside from those features, I can't think of anything I liked better at all.  Heck, I even think the graphics of Aria of Sorrow look considerably nicer.  Collectively, the environments are simply more interesting in concept and execution.  I guess that's all beside the point, given the topic, but unfortunately, that game didn't have any saving grace for me.  I even think Curse of Darkness and Lament of Innocence have great to excellent soundtracks, nice cut scenes, and intriguing characters, despite them basically sucking, in my opinion, but with DoS, it's like one bad thing piled on top of another without enough good to make me think any remotely fond thoughts about it . . . likewise with Portrait of Ruin, for whatever that's worth.
« Last Edit: February 26, 2011, 04:09:57 AM by Blue Successor »

Offline K.G. Morder

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Re: Will Soma ever be back?
« Reply #34 on: February 26, 2011, 11:32:46 AM »
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BTW, slight detour- Anyone else think it would be pretty cool if we could play as Alucard as Arikado? He might very well play exactly the same, but I think it'd be neat.

Arikado is the weaker form of Alucard. While Alucard is the full power of Arikado unleashed. I have no idea why DoS did this in the story. It just doesn't make any sense. A person's name or disguise has no real bearings on the amount of power someone has. This just proves to be another one of IGA's nonessential plot devices that just didn't work cause it didn't make sense. It works in some anime that I've seen, but not here and certainly not for a Dampyre of Alucard's caliber.

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yeah, and mind you, its only Dawn that started that. In Aria, nobody was the wiser. You saw this dude and thought, damn, hes still got it. Hell, he even uses soul steal in the beginning. In Aria, it was merely a disguise to blend in. Then Dawn introduced that BS thing about his powers being sealed while as Arikado. And I >:| 'd
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Offline crisis

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Re: Will Soma ever be back?
« Reply #35 on: February 26, 2011, 11:39:19 AM »
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I always thought that was just an excuse to not draw any new sprites of Alucard in his modern garb *shrug*

Offline JiPrime

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Re: Will Soma ever be back?
« Reply #36 on: February 26, 2011, 11:43:07 AM »
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if they absolutely MUST make more modern day vanias with Soma, then make him a supporting character. Hell, why not make JULIUS the main character. Soma can be the character Julius was in Aria an Dawn, that does a few awesome things, appears here and there, and eventually can be unlocked as a bonus mode.

I'd prefer a Belmont going on a quest to retrieve his lost heirloom, the Vampire Killer, with Soma as the final boss.

I don't know why but Soma has this aura of a final boss. :\

Julius is bit too old to be a main character, imo.

Offline thernz

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Re: Will Soma ever be back?
« Reply #37 on: February 26, 2011, 11:48:40 AM »
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A Belmont is never too old.
Refer to: Christopher Belmont

well julius is older but still

Offline Ahasverus

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Re: Will Soma ever be back?
« Reply #38 on: February 26, 2011, 04:02:05 PM »
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I always thought that was just an excuse to not draw any new sprites of Alucard in his modern garb *shrug*
I thought exactly the same

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Offline darkwzrd4

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Re: Will Soma ever be back?
« Reply #39 on: February 26, 2011, 06:01:49 PM »
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I always thought that was just an excuse to not draw any new sprites of Alucard in his modern garb *shrug*
Well, think about it.  When you think of Alucard, you probably see as he was in SotN.  Can you really think of him in a modern suit?  I really have trouble with such a thought.  It's even worse when I try thinking of him in jeans and a regular shirt.  I mean he seems more suited for this SotN garb.  That's just my opinion though.

Back on topic, if another game with Soma is make, I think that he should only be a supporting character.  I'm actually all for a game that is AoS but from a different perspective.  Namely Alucard's, Yoko's, and/or Julius's.  I mean at the beginning of the game when he tells Soma to go to the Throne room, Alucard says that he (alucard) too has things he must do in the castle.  The fact is that we don't know what those things are.  Plus, we don't know what Julius (who has amnesia at this point) is up to.  That being said, I think a game from they're perspectives during the events of AoS would be cool.
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Offline thernz

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Re: Will Soma ever be back?
« Reply #40 on: February 26, 2011, 06:03:52 PM »
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No, I think they were just lazy. What nagged me more is that they didn't even make the sprite as smoothly animated as in SoTN and they gave him a stupid outline.

Offline Grim_Creeper

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Re: Will Soma ever be back?
« Reply #41 on: February 26, 2011, 06:31:43 PM »
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I'd prefer a Belmont going on a quest to retrieve his lost heirloom, the Vampire Killer, with Soma as the final boss.

I don't know why but Soma has this aura of a final boss. :\

Julius is bit too old to be a main character, imo.

I would lend my talents to such a fan game.

Regarding Alucard, Soma, and Julius, what if the game were to be a multi-character switching platformer (like CV3) but you switch between Julius and Alucard, advancing them both independently? [that is, they are not a single party but rather two independent operators] I would play such a game, and Soma could feature in it, as could Yoko. Though I see a potential difficulty of having to save two different files to keep from accidently doing something wrong and therefore getting a game over. In such a game it would be possible to lock certain areas till appropriate levels are reached by requiring Alucard to push one switch, Julius to push one switch, and then both to go to the same room and activate something. Or the like.
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Offline crims0nf0rtune

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Re: Will Soma ever be back?
« Reply #42 on: February 26, 2011, 06:46:24 PM »
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I could care less if they make another Soma game.  IMO the Belmonts need to come back into the spotlight, this time with actual story and character development.  The thing about most of the Belmonts is that I feel I know nothing about them other then they're the next Belmont....  I'm really starting to get sick of all these side characters being the focus of the series.

Offline darkwzrd4

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Re: Will Soma ever be back?
« Reply #43 on: February 26, 2011, 06:50:18 PM »
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I would lend my talents to such a fan game.

Regarding Alucard, Soma, and Julius, what if the game were to be a multi-character switching platformer (like CV3) but you switch between Julius and Alucard, advancing them both independently? [that is, they are not a single party but rather two independent operators] I would play such a game, and Soma could feature in it, as could Yoko. Though I see a potential difficulty of having to save two different files to keep from accidently doing something wrong and therefore getting a game over. In such a game it would be possible to lock certain areas till appropriate levels are reached by requiring Alucard to push one switch, Julius to push one switch, and then both to go to the same room and activate something. Or the like.

Or, they could do what Square-Enix did with Kingdom Hearts: Birth by Sleep.  Essentially, you give each playable character their own story and the individual stories together create one overall story with some overlapping points like where the characters encounter each other.
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Offline JiPrime

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Re: Will Soma ever be back?
« Reply #44 on: February 26, 2011, 06:56:15 PM »
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I would lend my talents to such a fan game.

Regarding Alucard, Soma, and Julius, what if the game were to be a multi-character switching platformer (like CV3) but you switch between Julius and Alucard, advancing them both independently? [that is, they are not a single party but rather two independent operators] I would play such a game, and Soma could feature in it, as could Yoko. Though I see a potential difficulty of having to save two different files to keep from accidently doing something wrong and therefore getting a game over. In such a game it would be possible to lock certain areas till appropriate levels are reached by requiring Alucard to push one switch, Julius to push one switch, and then both to go to the same room and activate something. Or the like.

Why thank you, but I fear such a game will be too good that Konami will hurl a C&D letter at us. ;_;

While I agree that the franchise needs a new Belmont-centric game badly, I'd prefer if they don't make a stereotypical Belmont. (i.e. have Vampire Killer, dutifully kills Dracula, on the side of absolute good, etc.)

While I don't exactly know the better alternative, a Belmont who wishes to deny his heritage might be good. (denial -> reluctance -> acceptance -> conflict -> triumph)

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