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Offline JiPrime

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Re: Simon's Quest NEO
« Reply #15 on: March 08, 2011, 01:24:13 AM »
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Don't say such overconfident things before you get into it though. Coding is a lot of hard work. (I'd know.)

You may think you'll keep trying until you get it right until you're stuck on the same piece of code for 2 weeks, then fold and settle for whatever you can get working. You could continue to redo and redo it until it's perfect though. In which case you are me, and it's been 2 years since your last public update.

A lot of people just dont have the mental capability for thinking in terms of code, sad but very true. Beware the world you're about to step into. Don't treat it like it'll go all according to plan if you're determined. You need the mentality to back it up. Prepare for months or years of research alone before you can do anything at all.

Oh and, don't think 1 programmer is all you'll need to make the game unless it's extremely simplistic or you are expecting to release 5 years from now.

I think you are thinking of AAA blockbuster games.

We are talking about an independent fan game here, which is relatively easier to create than say, Crysis 2.

Speaking from experience, it is damn hard to program a video game. It really is.

And truthfully, the reason why it takes forever for amateur developers like me to release a game is because we have other important things to do, like school or jobs.

What I am making right now could probably get finished within a month if I wasn't so busy with assignments and lectures. ;_;

I can't wait to go professional.

/rant

Offline Grim_Creeper

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Re: Simon's Quest NEO
« Reply #16 on: March 08, 2011, 02:07:24 AM »
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Don't say such overconfident things before you get into it though. Coding is a lot of hard work. (I'd know.)

You may think you'll keep trying until you get it right until you're stuck on the same piece of code for 2 weeks, then fold and settle for whatever you can get working. You could continue to redo and redo it until it's perfect though. In which case you are me, and it's been 2 years since your last public update.

A lot of people just dont have the mental capability for thinking in terms of code, sad but very true. Beware the world you're about to step into. Don't treat it like it'll go all according to plan if you're determined. You need the mentality to back it up. Prepare for months or years of research alone before you can do anything at all.

Oh and, don't think 1 programmer is all you'll need to make the game unless it's extremely simplistic or you are expecting to release 5 years from now.

Whatever your intention was, your text here reads, to me at least, as something along the lines of 'You are a moron for even trying. Vote of zero confidence'.

I am aware of how hard coding is. You are talking to someone that stayed awake for three days continuously working on the same problem, neglecting to leave that room or bathe. Eventually the problem got fixed, but because of the circumstances I've mentioned, I don't remember how I fixed it. Note however that this was not a Video-game coding problem, though it was a coding problem.

I've set a goal, and whether it takes me five weeks or five years is all largely dependent upon how my life throws things at me. Regardless, I plan to work on it at least a little every day after I get my programing equipment set up inside my computer.

I might become enraged and have spontaneous combustion of OCD, but it is my plan to eventually make this game. And it is a plan I plan to stick to, unless the worst happens and both my hands get cut off, my computer dies, My bank gets struck by lightning and loses all my financial data, a plague sweeps through the area and all avaliable game testers come down with bloody pus-filled boils, and I'm hit by a truck and thrown 55 feet while on the way to the unemployment office after losing my job due to my hands being cut off.
« Last Edit: March 08, 2011, 02:10:38 AM by Grim_Creeper »
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Offline uzo

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Re: Simon's Quest NEO
« Reply #17 on: March 08, 2011, 02:15:34 AM »
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Man, you always take everything so negatively.

I'm just telling you what to expect. Thoughts and words are one thing, but doing it is a completely other story.

Offline Grim_Creeper

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Re: Simon's Quest NEO
« Reply #18 on: March 08, 2011, 02:19:06 AM »
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Okay let me ask you something here.

You have a deadline, and there is absolutely no way you can finish it on time. Do you...

...Smoke some meth so you can stay awake for days and finish it...

...Call off all your plans with friends until further notice so you can finish it...

...Shut your whole house down and pretend like your not there, not checking mail, not answering any phones, and not leaving the house, till your done...

OR

...Shut your whole life down period and work on it till your finished...

OR...

...All of the above?

ALL of these are serious options to my mind when it comes to finishing what I start. I am OCD regarding goals and have a clinically discernable Obsessive-Compulsive complex with regards to setting goals and finishing them.

THAT is how serious I am about my goals.
Nani?! An animu site with no hentai? Blaaasphemy!
Burn the witch in the name of LoL!

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Offline uzo

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Re: Simon's Quest NEO
« Reply #19 on: March 08, 2011, 02:26:07 AM »
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Well, like I said; Thoughts and words are one thing, but doing it is a completely other story.

Offline Grim_Creeper

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Re: Simon's Quest NEO
« Reply #20 on: March 08, 2011, 02:27:25 AM »
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My point was not to down you or be annoying.

My point was simply to say that I'm willing to put my whole life and everything in it on a completely stop holding pattern if I have to to finish this game.

Understand me. I am not an incessantly negative person. However, I've spent much of my life surrounded by people who are desperate to keep me at their level and who have done 1 of 2 things, either...

...Thrown it in my face repeatedly when what I tried failed...
Or
...Gone out of their way to make -certain- I failed.
« Last Edit: March 08, 2011, 02:42:32 AM by Grim_Creeper »
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Offline Oralox

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Re: Simon's Quest NEO
« Reply #21 on: March 08, 2011, 04:07:58 AM »
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I expected a preview of the game by the time you posted this thread.

Also, understand your concerns for making this game but talking about doesn't mean you are making it.


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