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Offline metroidquest

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Re: Simon's Quest Revamped version 1.1
« Reply #195 on: June 12, 2011, 11:43:19 AM »
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didnt change any hitboxes. but I made it easier to hit enemies when you are on top of them
-changed the stair-up palette
-changed dialog to let you know what people sell if yo cant buy an item from them
-fixed some blocks that were walkthru that should not have been
-added an if statement around the joystick script
-some other stuff I dont remember

so yes, I did use your suggestions.. I didnt say all of them

Offline Pemburu Vampir

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Re: Simon's Quest Revamped version 1.1
« Reply #196 on: June 13, 2011, 02:19:04 AM »
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No Jorge's CV2 Simon. I'm disappoint. :(

Offline Claimh Solais

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Re: Simon's Quest Revamped version 1.1
« Reply #197 on: June 13, 2011, 02:26:57 AM »
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No Jorge's CV2 Simon. I'm disappoint. :(

Well, to be fair, maybe he just doesn't want to use it? Maybe he prefers the more classic style like Richter and Trevor.

And also, maybe they're too big for the game.
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Offline Pemburu Vampir

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Re: Simon's Quest Revamped version 1.1
« Reply #198 on: June 13, 2011, 02:34:27 AM »
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Well, to be fair, maybe he just doesn't want to use it? Maybe he prefers the more classic style like Richter and Trevor.

And also, maybe they're too big for the game.

well, personally, I think Jorge's CV2 Simon would fit really well in this game.

Offline Claimh Solais

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Re: Simon's Quest Revamped version 1.1
« Reply #199 on: June 13, 2011, 02:37:39 AM »
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Well, I like Jorge's, but something tells me it'd fit in better with a game that had a graphical style of SCV4 instead. That's just the vibe it gives off, that dark gothic feel.

Whereas from what I played of ReVamp here, it seems more bright and upbeat.
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Offline Aridale

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Re: Simon's Quest Revamped version 1.1
« Reply #200 on: June 13, 2011, 03:09:05 AM »
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I think Jorges sprite would work best in a game with tiles and bgs made with a similar style so it doesnt look out of place. Itd stick out like a sore thumb in this game

Offline Claimh Solais

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Re: Simon's Quest Revamped version 1.1
« Reply #201 on: June 13, 2011, 03:11:46 AM »
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Like in a game with a similar atmosphere to CV4, like I said. :)
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Offline metroidquest

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Re: Simon's Quest Revamped version 1.1
« Reply #202 on: June 13, 2011, 10:33:08 AM »
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I think Jorges sprite would work best in a game with tiles and bgs made with a similar style so it doesnt look out of place. Itd stick out like a sore thumb in this game
You apparently have never played Rondo of Blood for PCE. A game made from tiles.. oh and Richter.

« Last Edit: June 13, 2011, 04:50:08 PM by metroidquest »

Offline Claimh Solais

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Re: Simon's Quest Revamped version 1.1
« Reply #203 on: June 13, 2011, 03:51:15 PM »
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You apparently have never played Rondo of Blood for PCE. A game made from tiles.. oh and Richter.

I'm not quite following what that has to do with Simon looking like a CV4 character. RoB and CV4 have completely different atmospheres.

And yes, I played the hell out of RoB for PCE. I got 100% completion the day I got it. I also played the enhanced remake (DXC) as well as the PSP port of the game. :P
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Offline X

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Re: Simon's Quest Revamped version 1.1
« Reply #204 on: June 13, 2011, 04:46:19 PM »
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I think Jorge's Simon sprites could work. He said they were done a long time ago and since then his knowledge of spriting would've changed. All he would need to do is overhaul the color palette to bring out a more modernized Simon.
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Offline metroidquest

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Re: Simon's Quest Revamped version 1.1
« Reply #205 on: June 13, 2011, 04:50:37 PM »
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I'm not quite following what that has to do with Simon looking like a CV4 character. RoB and CV4 have completely different atmospheres.

And yes, I played the hell out of RoB for PCE. I got 100% completion the day I got it. I also played the enhanced remake (DXC) as well as the PSP port of the game. :P

sorry, I didnt meant to quote you. lol

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Re: Simon's Quest Revamped version 1.1
« Reply #206 on: June 13, 2011, 05:08:41 PM »
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I think using the Trevor edit works just fine considering that the sprite style in SotN is similar enough to RoB. Even the editted Richter still looks too much like Richter.
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Re: Simon's Quest Revamped version 1.1
« Reply #207 on: June 16, 2011, 01:23:17 AM »
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Actually I think the sound problem was in the old one, too. At least, it happened to me. Doesn't matter, since I couldn't really hear it anyway. So the new one's not too different (can't tell, my comp can barely run the old one)?

I had no sound issues with the old one; with this one it cuts off a few minutes into playing EVERY time. :(
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Offline metroidquest

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Re: Simon's Quest Revamped version 1.1
« Reply #208 on: June 27, 2011, 04:35:54 PM »
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Re: Simon's Quest Revamped version 1.1
« Reply #209 on: July 07, 2011, 09:52:53 PM »
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The PC version link seems to be dead, i was looking forward to trying this game to.

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