Have some news?
Ah good timing Lelygax, I was about to post an update. So I have been soul and job searching since graduation. I finally signed for a good paying job as a 3D modeler. It took 32 days. (Yes, I keep meticulous records.)
About the game, I even included my first hidden stage in engine as well. There is actually tons done. One thing is I am pretty invested with this title using Clickteam Fusion so it will be released for PC using that format.
Now the current news. I am still waiting on my start date to start my new job so in the meantime since graduation, but I have actually put together a team (since I have a whole new rolodex of talent I can pull from now)and started a 2 Month Production title on an educational title that I will be releasing on Steam and touch devices. I have an interesting take on Educational gaming where I feel they need to be entertainment game's first and then you happen to be learning something. I am already about halfway done and started closed Play tests.
I actually have a personal schedule of project's that I will be working on going into next year. Starting with this first game project and my new career job I will be starting my own Game Company. I plan on doing another educational type game that will take approximately 3-4 month Development Cycle and this one will be done about the end of this month and release under my company's label.
As for Vamprotector, it is current on hold as it's not priority on my list over my own original IP's. It's a passion project, but I have more important projects that take p residence as of right now even though I am continuing to work on it here and there when I get inspired I just haven't made or posted any new videos yet.
Now, after my 2 educational projects are done, I actually have 2 more projects that will be 6 months to a year to Development and are major projects that I want to work on. One being my WWE themed 2.5 fighting game which is currently about in Beta being made in the Unity Game Engine. I am only doing a pitch demo of the game basically and I had to hold off on it while I was in school as I was Producing and couldn't give it the appropriate attention it needed. (I may still push it back as it's based on an established franchise.)
The other project that I am a bit more excited about is I started doing prep for an action based game made in Unreal Engine 4 based on the Vampire Hunter D Series starring Doris. There is some Castlevania inspired aesthetics in it but it's a total original title. It will play similar to games like the original DMC or Bayonetta and the main protagonist has an energy whip and I am really focused on the vampire lore and incorporating aspects of it into actual gameplay. There is also a Simon's Quest type Day and Night Cycle system.
I was really inspired by the indie game and developer who made, Lost Soul Aside and I know enough disciplines now to do something similar myself and I always wanted to do a full 3D action title in that style. I have already finished some of the smaller UI elements and screens for implementation into UE4.
So as you can see I have a full plate and this is the 1st time in a long time that I don't have school anymore and while in school I had a treasure chest of game pitches and documentation that I managed to get on paper and now I am literally going through that list (having been Producing for everyone's projects) and getting things made.
Hopefully, this clears up some questions. I will make a conscious effort now though (since I have the time again) to post updates on the thread. I was trying not to give too much stuff away about Vamprotector, but there is still a crazy amount of content unseen on the game that has been done.