In the wake of all the feedback I've been reading on various forums (both positive and negative) in response to the arrival of LoS, I've been pondering whether an entirely new approach should be taken with this series moving forward. It's obvious that, for the most part, the original timeline has become over-mined...and a reboot is inevitably going to alienate alot of the core franchise fans. Perhaps it's time Konami consider handling Castlevania in the same way that Nintendo has handled the Legend of Zelda series in the past....each episode being it's own self-contained reimagining of the core legend. While there would still be a place for sequels and prequels, it would remove the burden on the dev team to try and make a story that
fits into a pre-determined series of events. It would also remove the burden on the dev team to create a story that has to lend itself to future titles in order to be an accepted part of the franchise.
Another big reason I bring this up is because lately I've been thinking about how diluted the character of Dracula as a villain has become because of all the shenanigans that have gone on throughout the whole of this series. He's become something of a running gag, someone that the player really can't take seriously because we all know that he's just going to get resurrected AGAIN about 10 years after we put him down. Hell, he doesn't even get a chance to reach full power before coming back into the world to cause mayhem. It's almost a given that he won't be at the top of his potential when we stroll into his lavishly decorated thrown room. What kind of villain does that make him?
I'd like to see a new tale written for this franchise that really puts a spotlight on him as a truly masterful, monstrous foe. A title that acts as a sort of microcosm of the entire Castlevania series...taking its best elements, ideas, and characters...and fusing them into a single, concise game. I want a CV game that feels like it has a beginning, middle, and end...with Dracula's rise as a dark lord being the prologue, and his demise at the hero's hands being the conclusion (as in.....NO more resurrections afterwards). I'd like to see a Dracula that isn't some moody bloke from the 11th century, but one that is a creative mixture of the historical Dracula, the Bram Stoker legend, and CV's most famous end boss. Give him some presence in the course of the game's plot...something more than to just be a glorified final obstacle for the player to overcome. I'm not saying that the storytelling has to become as dominate within the game as MGS, but we really need a story that better defines Dracula as a great villain...and makes players anticipate their inevitable battle with him come game's end. This is something that I just don't feel that any of the 3D Vanias, to date, has managed to do (and in a sense, neither have many of the 2D titles).
I don't know. I guess I'm just tired of the half-baked plots and superficial characters. I'm not concerned about the future of the 2D series, as it has a well established formula that isn't hard to build on (plus the stories in those games are of little consequence to the gameplay). But if this series is to blaze forward into the HD gaming future, it needs a fair bit more creativity thrown at it. I think all four of the 3D titles have done some great things individually, but at the same time all have have featured blatant weaknesses that lent them to deserved criticisms. There just appears to be too much "market research" going on here and not enough artistic license. It just seems that Castlevania is slowly falling victim to the corporate machine...whether it's telling the game devs what standards they have to adhere to, or telling them that they AREN'T allowed to do anything similar to what has been done in the past. I just have to wonder if the beancounters at Konami understand that it IS possible to produce a top-shelf 3D Vania project that fully honors its heritage without having to sacrifice creativity.
Just my thoughts here, guys. Not looking to start any flame wars or arguments.
