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Offline Sindra

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How do we make Konami *KNOW* how we feel?
« on: June 11, 2011, 03:14:33 AM »
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I was totally serious when I said that, if the CV community feels that the franchise has taken a serious downspin and that we feel Konami isn't giving our 25-year-long series it's due credit, that it's up to US to make them see it in the flesh.

So HOW do we do that? Brainstorm, people. If you don't think petitions work, then what else might make Konami and the heads who are in charge of the Castlevania franchise wake up and see that even us little core fans still have a lot invested in this series? A Youtube campaign? A "Save Our CV" webpage? A Twitter outcry? Get creative!

I'm a firm believer that we have every right to bitch, moan, and complain AFTER we've actively tried to change the way things are done on OUR end first. If the execs. at Konami see our banded-together pleas and still ignore us, then at least we can say we did our damnedest and Konami will look like the bigger asses for it. It gives us some credibility in the gaming community, if nothing else....because it shows we give enough of a shit about our fandom that we go out of our way to do something about it.

Or not. It's up to us.

Offline Lumas

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Re: How do we make Konami *KNOW* how we feel?
« Reply #1 on: June 11, 2011, 03:32:58 AM »
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Im already seeing what I can think of.

Offline Claimh Solais

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Re: How do we make Konami *KNOW* how we feel?
« Reply #2 on: June 11, 2011, 03:33:42 AM »
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Quote
A Youtube campaign? A "Save Our CV" webpage? A Twitter outcry? Get creative!

One of these.
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Offline X

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Re: How do we make Konami *KNOW* how we feel?
« Reply #3 on: June 11, 2011, 03:37:38 AM »
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This idea might take things too far but... why not a type of message program. A message from each and every one of us and send it off to Konami?

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Offline Claimh Solais

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Re: How do we make Konami *KNOW* how we feel?
« Reply #4 on: June 11, 2011, 03:42:16 AM »
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Your idea actually sounds reasonable, X. I second that one.

We could all travel down to Konami and protest, but I doubt any of us would get off of our lazy asses and actually meet up. ^.^
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Offline C Belmont

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Re: How do we make Konami *KNOW* how we feel?
« Reply #5 on: June 11, 2011, 03:54:10 AM »
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I'd say create the most impressive castlevania fangame to ever grace the internet but it's probably not a very achievable way of showing up Konami's puny efforts.
« Last Edit: June 11, 2011, 04:00:12 AM by C Belmont »

Offline Lumas

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Re: How do we make Konami *KNOW* how we feel?
« Reply #6 on: June 11, 2011, 04:08:53 AM »
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I'd say create the most impressive castlevania fangame to ever grace the internet but it's probably not a very achievable way of showing up Konami's puny efforts.

That would be the way to do it, however too many people with too many different ideas on how the series should be taken.

Offline uzo

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Re: How do we make Konami *KNOW* how we feel?
« Reply #7 on: June 11, 2011, 04:45:19 AM »
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I don't really want to be raining on this parade, since I endorse the idea completely.

But after LoS' really nice sales, do you think Konami even believes Castlevania (at least LoS) is in danger? Money talks to them, and they saw the money more than they have in a long time for this franchise.

FYI phone call spams almost got Mother 3 released by Nintendo. If only they held out for a whole more week.

Offline DarkPrinceAlucard

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Re: How do we make Konami *KNOW* how we feel?
« Reply #8 on: June 11, 2011, 05:01:33 AM »
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I don't really want to be raining on this parade, since I endorse the idea completely.

But after LoS' really nice sales, do you think Konami even believes Castlevania (at least LoS) is in danger? Money talks to them, and they saw the money more than they have in a long time for this franchise.

FYI phone call spams almost got Mother 3 released by Nintendo. If only they held out for a whole more week.

This^^^


Although I did not like LOS as a Castlevania game it still apparently sold well which means our input at this point would mean nothing to Konami. Cox at this point most likely will get to do whatever he wants to future Castlevania games since his sold pretty darn well.

It really sucks but its the cold truth when dealing with companies like Konami who's overall only real concern is money and not what the fans want.

Our only chance at this point is if Cox and Mercury Studios decides to listen to what the fans really want.


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Offline cecil-kain

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Re: How do we make Konami *KNOW* how we feel?
« Reply #9 on: June 11, 2011, 05:22:24 AM »
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Konami isn't at the listening stage right now --they're happy with their profits.  Let's presume Mercury Steam continues to take Castlevania into the wilderness...  We wise up and stop buying --then Konami starts to wonder why their sales are below expectations.  That's when we send them a concerted message --regardless of whatever form that eventually takes...

Offline JR

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Re: How do we make Konami *KNOW* how we feel?
« Reply #10 on: June 11, 2011, 05:23:46 AM »
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Metal Gear boycott! Ok, not really. (Besides, some people act like it's a cardinal sin to say anything negative about Hideo Kojima or his games. I don't wanna go to hell.)

I like X's idea. Either that or flood them with emails, and spread the message wherever possible for more people to do the same. Just bug the hell out of them, so we can at least get a response out of them if nothing else. I'd just like to see them at the very least give us a piss-poor excuse for no 25th anniversary recognition.

I know, I couldn't think of anything original.  :-\
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Offline crisis

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Re: How do we make Konami *KNOW* how we feel?
« Reply #11 on: June 11, 2011, 05:46:14 AM »
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I say we keep making posts and threads on the CVD who's with me??

Offline jestercolony

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Re: How do we make Konami *KNOW* how we feel?
« Reply #12 on: June 11, 2011, 07:08:52 AM »
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I for one respect this idea. Especially after the current DLC release with LOS. I told you guys years ago that our franchise was dying. :\

Offline Puwexil

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Re: How do we make Konami *KNOW* how we feel?
« Reply #13 on: June 11, 2011, 07:39:42 AM »
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Everyone buys Hodespair PS3 at least four times.

Offline Dark Nemesis

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Re: How do we make Konami *KNOW* how we feel?
« Reply #14 on: June 11, 2011, 08:08:58 AM »
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Konami doesn't care about fans, all that it cares is money!!!! Since LoS has overcome their expectations, they thing that they have found the golden fountain, so they don't give a damn about the old hardcore fans of the series. I have friends that they have never played Castlevania before LoS and when i told them to try the previous, they said that they where not as good as LoS. My point? Castlevania has gone as a general title for the masses and as long there is a mass to suport it, there is no chance that they will ever hear to us.

We may be 100.000 hardcore fans, but the fans of LoS are even more and as long they are going to buy LoS and every LoS that's coming out we will all get ignored. Face it, at this point and with the economic crisis, all they care is money and not how to please the fans.........the game industry has become a majority for money maker......the old days where games they were pieces of art, they have been gone forever.....now only what brings profit to a company matters.

If they feel that a title that spans over let's say 15 years of life, doesn't make them any profit, even if there is a huge fan base, then they will stop making it. The old timeline and franchise, has died, unless they proved me wrong.......but since E3 came and pass and no Castlevania news came on the surface or a celebration for the 25 years of the series, i don't think there is something for us to hope.......we can try and complain on them, but our pleads will fall to deaf ears!!!
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