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Offline X

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Re: General Mega Man Discussion Thread
« Reply #75 on: August 19, 2011, 04:12:52 PM »
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What I really want to know is how sigma survived to be in X4. He was exposed to the Sigma Anti-virus at the end of X3 and his "program faded". But in X4 you see him as if nothing like that ever happened and the story never mentions how he returned. Not even a cinematic throwback to the end of X3 to explain why.
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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #76 on: August 19, 2011, 04:20:48 PM »
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X5 was good cuz it tried to wrap up the overall story.
That doesnt mean it was successful. its idea of "finality" is terrible.

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X6 wasn't really necessary and felt rushed, they added all these different viruses for some reason (maverick, nightmare, sigma, zero, seriously wtf),
maverick virus = Sigma virus. its simply that some older sources called it 'maverick Virus", and it has become an incorrect term to refer to the Sigma Virus.
The Zero virus was X5 exclusive. It is the combination of the Sigma Virus, and the "colony virus" that Sigma had Dynamo spread on Eurasia. (on Wily's suggestion) It is far more potent than the Sigma Virus, and it's physical manifestation carries Zero's image. It was strong enough to cause a rip in the fabric of space and allowed Cyberspace to overlap with the physical world, creating a realm called "Zero space" (rei space, 0 space) It died along with Zero space.

The Nightmare was X6 exclusive. it was a very powerful virus created from Zero's DNA by the Scientist Reploid Gate. While inspecting the crash site of Eurasia's wreckage, he found a piece of Zero's body, containing his DNA, and was infected by the Sigma Virus Zero is a carrier of, driving him insane. From there he analyzed almost 99% of Zero's DNA, and created the Nightmare- a virus so potent that it's physical manifestation can actually be harmed with conventional weaponry directly. It can even alter the stages, creating unexplained and unreadable phenomena, such as Nightmare magma, etc.
he also created the Zero nightmare, a (botched) clone of Zero meant to frame the Nightmare as Zero's ghost or an insane Zero.

 
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Axl wasn't necessary, etc.

possibly not, but he adds a fresh plot to the series that has really done it all. And introduced a very interesting type of enemy.

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Maybe if the Zero series wasn't created and added all this new backstory it wouldn't be so muddled,
Most of the backstory presented in the timeline was already there Zero series notwithstanding.


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but now we're left wondering about the Elf Wars and X&Zero absolutely MUST defeat Omega with the Final Strike technique & send him to space only cuz preconceived canon dictates and if they try do something different it automatically contradicts some sourcebook, etc. Ya know?
what? I seriously dont know what you mean here. yes, X and Zero defeated omega with a final Strike. so? And what contradictions are you talking about?

Quote
What I really want to know is how sigma survived to be in X4. He was exposed to the Sigma Anti-virus at the end of X3 and his "program faded". But in X4 you see him as if nothing like that ever happened and the story never mentions how he returned. Not even a cinematic throwback to the end of X3 to explain why.
All because he was hit with an antivirus doesnt mean it was effective. His sigma virus form was defeated. So? there is still tons of virus for him to revive from.

And do remember how poerful this virus is. The only thing that was ever able to defeat it was Mother Elf- which was MADE from Sigma Virus samples. IOW, "The Sigma Antibody program"
« Last Edit: August 19, 2011, 04:22:46 PM by Flame »
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Offline KaZudra

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Re: General Mega Man Discussion Thread
« Reply #77 on: August 19, 2011, 04:28:45 PM »
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the Zero series was great, I remember Playing Zero1 for the first time on emulator (didn't hit america yet) I freaked out over how great the game was, and also how hard the game was...

Difficulty in megaman games weren't that bad (even though people Claim the first game is sooo hard, it really isn't) until Megaman 9.

Megaman 9 is a garbage game, downgrading megaman to is convenient MM2 incarnation (he forgot!? he's a fucking robot!)
Sliding and Charge buster go to protoman, despitr he never used the slide ability ever,
Aside from downgrading megaman, let's introduce that this is also the laziest megaman game, all of stages have many segments of other games.
Now for the critical point on why this is one of the worst megaman games ever... the Difficulty.
it isn't so much difficult as it is Only one way to beat this game, while the Robot master's aren't that bad, the wily stages are just bullshit.
I've used AR codes to beat this game, just not not make it past Wily stage 2.
It works your fustration and only complete experts wo divote so much time into one fucking game just to beat it.
I'm not talking ninja gaiden where uts supossed to be hard, its Fucking megaman where its supposed to be Difficult, yet still fun.
Rockman and Forte isn't this hard, I fucking beat Rockaman and Forte and not this shit!
This game is a waste of money, I wish I never bought this shit!

Megaman 10 fixes all the issues that 9 fucked up on,
while your still MM2 Megaman... AGAIN. it actually isn't a disadvantage this time.
this is an overall great game and I recommend it anyday.
Play as Megaman, Blues, and Bass. that's enough for me.

Megaman Universe... The first time I was happy a Megaman game gets canned.
It another Relive MM2 game just with Power up's stage design and changeable characters...

Personally, I think MM2 isn't worthy to be the best, its MM7 that has so many inovations!
If it weren't for that stupid ass song (its cool, but after the years its annoying) MM2 would have been just another megaman game.

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Offline crisis

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Re: General Mega Man Discussion Thread
« Reply #78 on: August 19, 2011, 04:33:35 PM »
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what contradictions are you talking about?
None specifically, but should a new team decide to continue the X series without doing their homework, then all hell will break loose. The possibilities for contradictions are endless, if they want to go a different route instead of following up on Zero-era canon.


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While the Zero games do nothing to help the overall plot, to me they're by far the most consistently quality and awesome sub-series of Mega Man games.
Is it cuz they don't have wall-shimmying? lol j/k
but I agree, the Zero series is awesome, with it's gameplay & mature themes n stuff.

I have the best X & Zero figures ever made, FYI. No one else's comes close :D

Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #79 on: August 19, 2011, 07:48:08 PM »
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None specifically, but should a new team decide to continue the X series without doing their homework, then all hell will break loose. The possibilities for contradictions are endless, if they want to go a different route instead of following up on Zero-era canon.
they shouldnt be making games without doing their homework then. thats just common sense. (not so common I know)


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I have the best X & Zero figures ever made, FYI. No one else's comes close :D
Which ones?
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Munchy

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Re: General Mega Man Discussion Thread
« Reply #80 on: August 19, 2011, 10:41:37 PM »
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Is it cuz they don't have wall-shimmying? lol j/k
but I agree, the Zero series is awesome, with it's gameplay & mature themes n stuff.

Absolutely. Well, I guess one could argue that wall-climbing is wall-shimmying, but way faster and with the ability to attack to boot. Gabriel should learn how to climb walls like Firebrand and Mega Man X.

The Zero games, at least to me, only got more awesome with each sequel. It's the incredibly fast-paced arcade-y goodness that I fucking loved in the SNES X games. The PS1 games feel very sluggish by comparison.

Offline Neobelmont

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Re: General Mega Man Discussion Thread
« Reply #81 on: August 20, 2011, 01:01:29 AM »
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I wonder if anyone likes the ZX series and battlenet work series, and if the starforce series really is that disliked or anything and if any of you recommend at least trying it.
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Offline KaZudra

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Re: General Mega Man Discussion Thread
« Reply #82 on: August 20, 2011, 03:01:40 AM »
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I wonder if anyone likes the ZX series and battlenet work series, and if the starforce series really is that disliked or anything and if any of you recommend at least trying it.

ZX - Love it, great soundtrack and a very good story, only drawback is that the map is very confusing, ZXA fixes the map but adds voice actors, which are very annoying, still great stories.

Battle Network - Its okay, but the repetiton of the sequels kida turn me down, but the redesigns of all the robots are Frikken Badass!

Starforce - Well.... I don't get it, who's supposed to be megaman?

and since Capcom is being a Massive Douche I guess I can kiss that Battle Network with X for the 3DS goodbye (it was actually have online features!!)

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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #83 on: August 20, 2011, 04:44:14 AM »
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ZX is great. And it was cool to see our heroes able to still fight the good fight in the world of the living. ( through proxies)

Battle Network was good, but it peaked at 3. after that they went downhill. 6 was great, but broken- it was too easy to get good chips.

Star Force- It was definitely fun, and the story although silly, was fresh and something new. I liked the wave idea. the first and 3rd ones are the best, the 2nd sort of dips for some reason.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Neobelmont

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Re: General Mega Man Discussion Thread
« Reply #84 on: August 20, 2011, 07:41:28 AM »
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Glad to see some zx love :) zx is one of my favorite megaman games I remember when I was in 9th grade I drowned my self in homework till I got it not to mention Aile(my favorite girl in the whole franchise) was awesome and all the extras like color changes I could get with her compared to vent(kind of boring), zxa on the other did not like as much yet still like(giving it a second chance really hard with a messed up L button :P, prefer zx over zxa,but there is a whole lot more content compared to zx 8-bit is what got me back do not know how to get the other half) but really getting back into a mode to play a lot of them lately. mmx on my fc twin(hate the GC controls for the collection can not play any of them), zero collection(got it a couple days ago) for the ds, battlenetwork 4(seems like I am on hard mode) might play 3 again, heck even borrowed legends from my friend to play it(trying to give 3D megaman a chance not to good right now).

      Also from the looks of it starforce might not seem so bad :)
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Offline ScionOfBalance

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Re: General Mega Man Discussion Thread
« Reply #85 on: August 20, 2011, 10:39:11 AM »
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I really loved ZX,played the hell out of it.I didn't like  ZXA though,played just for the story.Starforce seems okay, i played just the beginning
« Last Edit: August 20, 2011, 10:49:43 AM by ScionOfBalance »

Offline crisis

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Re: General Mega Man Discussion Thread
« Reply #86 on: August 20, 2011, 12:59:30 PM »
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guess i'm the only one that disliked ZX's story. the whole Power Ranger/Super Sentai-esque mega-morphing is just stupid, and the "ultimate mega man, we must fight to see whos the strongest ever!!" plot angle of ZX-A just turned me off. i dunno how they went from the awesome plot of the Zero series to that. other than that the gameplay was good, sharp graphics, no other complaints (yeah the map sucked too but you eventually figure it out). too bad ZX3 is most likely never gonna happen.

don't really care for the BN/SF series.

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Which ones?
I was lucky enough to snag a couple of those ultra-rare Harvest-WKS model kits, and have them professionally built/painted. they are extremely poseable & don't fall apart, contrary to other reviews i've seen (i think it's cuz i have the actual originals, most other people got the recasts from Tatsu-Hobby or some place):


i also got a Leviathan model kit (yet to be built, this is just how it'll look):


other kits i have include Mega Man, Bass, Harpuia, an "alternate version" of X, an "alternate version" of Zero-series Zero, Prometheus from ZX, and some of those Bandai kits. Coming soon are Harvest-WKS models of Harpuia & Phantom, made exclusively for me :) I might buy those D-Arts kits in the near future.

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The Zero games, at least to me, only got more awesome with each sequel. It's the incredibly fast-paced arcade-y goodness that I fucking loved in the SNES X games. The PS1 games feel very sluggish by comparison.
I agree. Each game did get better, and I'm glad they didn't drag it out to Z5, Z6, etc. X4 also did an excellent job at the arcade-y goodness, tho.

Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #87 on: August 20, 2011, 02:39:43 PM »
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You kind of have to look beyond the "super sentai" thing and see it as it's own thing. Its more like, the era of War machines like X and Zero is over, this time they lend their power to the "new" generation, to a boy who happens to share X's trait of bravery and the desire to protect others.

Zero naturally managed to snag a lookalike, who shares Zero's trait of being the overpowered side/mentor character, as well as his habit of dying and giving his power to the protagonist.

I was never really bothered by the transformation thing. I mean, I guess having stuck with the series for so long, that that kind of thing doesnt really surprise or bother me. It was made slightly better by the fact that not really ANYONE can use these things, they have to be cyborgs who underwent complete replacement.Which then ties into the story presented in ZX Advent, of Albert having placed his DNA in specific chosen ones who are the ones able to use Biometals.

The plot, aside from that, was pretty good I found. Inticreatres really are masters at what they do. they have a real passion for storytelling, and actually write very well. (unlike capcom)

ZX1 itself was for all intents and purposes, Zero 5. I mean youve got X, Zero, the big 4, Weil, and Omega. And the plot revolved around Weil's soul having survived by being part of the entire space station when he merged with it, and thus it's remains drive people crazy and feed on souls and shit.

neat.

I also loved he music.

Green Grass Gradation.
MegaMan ZX~Green Grass Gradation

When Vent first merged with Model X and this played, I was like, AAAWWWWWW YEEEEEAH, X IS BACK, REBORN TO KICK SOME ASS.

And then Model X turned out to be the most broken form in the game. Even more broken than Model Ox. And considering Model Ox has variations of ALL of Omega's abilities and THEN some, thats saying something.

Also, theres the remix of Fate from Zero 4, that plays the intro loop part during the boss encounters, and the full remix during Serpent's transformation scene.

ZX Tunes: Rockman ZX OST, T1-17: Fate - deep-seated grudge -
« Last Edit: August 20, 2011, 02:42:51 PM by Flame »
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline crisis

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Re: General Mega Man Discussion Thread
« Reply #88 on: August 20, 2011, 03:06:12 PM »
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Quote
You kind of have to look beyond the "super sentai" thing and see it as it's own thing. Its more like, the era of War machines like X and Zero is over, this time they lend their power to the "new" generation, to a boy who happens to share X's trait of bravery and the desire to protect others.

yeah, that's exactly what turns me off about it. I just don't like the direction they took plot-wise, and i guess it's kinda necessary when you consider certain events/canon but i just think they could've done it better.. oh well. the gameplay itself makes up for it i guess.

i like this track:
Rockman ZX - 22 - Misty Rain
« Last Edit: August 20, 2011, 03:12:18 PM by Crisis »

Offline Neobelmont

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Re: General Mega Man Discussion Thread
« Reply #89 on: August 20, 2011, 04:08:13 PM »
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I like this placid track



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