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Offline KaZudra

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Re: General Mega Man Discussion Thread
« Reply #150 on: September 08, 2011, 07:56:37 AM »
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Threats, protests and lawsuits up the wazoo?  :-X

Capcom has all that except lawsuits, they really fucked up this time.

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline le052383

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Re: General Mega Man Discussion Thread
« Reply #151 on: September 08, 2011, 05:35:33 PM »
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There is also a Megaman model kit line that is pretty popular.  So far, it is Megaman, Protoman, and Roll.

As for the Bandai D-arts line, they did an official US release with a SDCC version of X in chrome blue.  I have it an opened it up (will use as display till I get the normal version)

Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #152 on: September 08, 2011, 06:44:01 PM »
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I wouldnt say they hate Megaman, after all, weve been getting more Megaman merchandise as of late than ever before. Localizations of mangas, comic books, figure releases, etc.

it fels more like Capcom just doesnt know what to DO with the blue smurf when it comes to videogames anymore. Hes never evolved past 2D gameplay, and its starting to show it's age, no matter how many innovations or gimmicks they add. the retro revival also, seems to have been cut short. an 8 bit Megaman 11 would be nothing short of a terrible thing, especially since the center around Megaman 2, and ignore innovations made by later games.

if anything, they just never wanted to make Mega man Legends 3. Inafune kept pushing for it, and they finally caved, but then he left, and without him to push for development, the dev team could do nothing to keep them from canceling it with whatever ridiculous method they used to estimate projected sales. (Read: the Devroom numbers, which Capcom themselves explicitely said was not nessecary to join)
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Offline KaZudra

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Re: General Mega Man Discussion Thread
« Reply #153 on: September 08, 2011, 09:03:37 PM »
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I wouldnt say they hate Megaman, after all, weve been getting more Megaman merchandise as of late than ever before. Localizations of mangas, comic books, figure releases, etc.

it fels more like Capcom just doesnt know what to DO with the blue smurf when it comes to videogames anymore. Hes never evolved past 2D gameplay, and its starting to show it's age, no matter how many innovations or gimmicks they add. the retro revival also, seems to have been cut short. an 8 bit Megaman 11 would be nothing short of a terrible thing, especially since the center around Megaman 2, and ignore innovations made by later games.

if anything, they just never wanted to make Mega man Legends 3. Inafune kept pushing for it, and they finally caved, but then he left, and without him to push for development, the dev team could do nothing to keep them from canceling it with whatever ridiculous method they used to estimate projected sales. (Read: the Devroom numbers, which Capcom themselves explicitely said was not nessecary to join)

I sure MML3 was gonna Sell Pretty well since Megaman 64 Sold Pretty well as the 3DS is kinda at that Relive the 64 Phase at the moment.
Universe I will admit was Dead before Arrival, I remeber Sighing and saying "...Megaman 2.... AAAAAAGAIN.." and rolling my eyes.
I remember a Capcom exec talking of a new EXE Game a while back...
Maybe just rumors but they said something along the lines of actully having online for a handheld could open many doors for an EXE game... and something along the lines of Being and X variation (Which Will kick so much ass, Darth Zero could be Reconfigured and stuff).

Honestly, I can see where it is hard to expand the megaman Universe... I think MML3 is a good step forward.

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Offline Neobelmont

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Re: General Mega Man Discussion Thread
« Reply #154 on: September 09, 2011, 05:02:37 AM »
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it fels more like Capcom just doesnt know what to DO with the blue smurf when it comes to videogames anymore. Hes never evolved past 2D gameplay, and its starting to show it's age, no matter how many innovations or gimmicks they add. the retro revival also, seems to have been cut short. an 8 bit Megaman 11 would be nothing short of a terrible thing, especially since the center around Megaman 2, and ignore innovations made by later games.


Hey Flame thanks for showing those models as well as crisis just seen them today but anyways (I still do not know how all of you guy and girls still upload pictures to this site it boggles me) I recall megaman having a slide ability and that reminds of vanquish a bit and I think that a megaman like that could work but I would have to see all of vanquish first.



meanwhile Also mean while
http://www.siliconera.com/2011/08/16/keiji-inafune-designing-amusement-park-for-idea-factory-romance-game/

 



「超次元ゲイム ネプテューヌ mk2」 Neptune 2 ~ C06-04-GP "Inafune Sword & Beam"

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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #155 on: September 09, 2011, 03:15:06 PM »
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use an image host like Photobucket or Imageshack. upload the image, copy the URL, paste it, and wrap it in
Code: [Select]
[img][/img] tags.
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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #156 on: September 14, 2011, 03:04:21 AM »
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「超次元ゲイム ネプテューヌ mk2」 Neptune 2 ~ C06-04-GP "Inafune Sword & Beam"

What did I just see..?

Oh man, that was pretty epic.

Does anyone else imagine the Horsebird as Capcom?

also-
Ill drop this epic ZX OC remix here.

Considering Black Burn is one of the best tracks ever, and was already catchy as hell, this will never leave your head.

Mega Man ZX - Flames of Darkness OC Remix
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Offline SenileSnake

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Re: General Mega Man Discussion Thread
« Reply #157 on: September 14, 2011, 07:17:07 AM »
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man.


i fucking love megaman x 4. it has the greatest and most challenging bosses in the series up to that point i.e. the breaking point. that is if you don't use special weapons. every boss fight with zero becomes a pretty rad spectacle.

Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #158 on: September 14, 2011, 02:55:50 PM »
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Didnt reqally think X4 was all that hard. I found the X5 battles more frustrating.

And X6 has infinity mijinion, probably the hardest boss  ever.
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Offline DarkPrinceAlucard

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Re: General Mega Man Discussion Thread
« Reply #159 on: September 14, 2011, 04:00:13 PM »
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And X6 has infinity mijinion, probably the hardest boss  ever.

What about Gate?

I always thought that he was the hardest boss in X6


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Offline SenileSnake

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Re: General Mega Man Discussion Thread
« Reply #160 on: September 15, 2011, 04:46:42 AM »
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Didnt reqally think X4 was all that hard. I found the X5 battles more frustrating.

i'm talking sheer entertainment value. frustration is not entertaining.

Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #161 on: September 16, 2011, 01:31:18 PM »
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Gate? gate didnt endlessly replicate himself, with each clone attacking you simultaneously with Mijinions already annoying attacks. Gate is pretty easy in comparison. id say High max is tougher, if only because hes harder to hurt if I recall. and then he has a shield in his Fortress fight.

Infinity Mijinion, along with Blaze Heatnix's stage, are the bane of unarmored X playthroughs.

(and that jump in gate's place that requires jumper, but that isnt exactly frustrating, just stupid.)
« Last Edit: September 16, 2011, 01:32:57 PM by Flame »
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Offline Neobelmont

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Re: General Mega Man Discussion Thread
« Reply #162 on: September 17, 2011, 07:22:28 AM »
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Hey guys I do not know if you know of this show but I really like it and well here it is have fun watching it guys and girls  :)



GameCenter CX - Episode 9 - Mega Man 2



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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #163 on: September 29, 2011, 02:12:50 PM »
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So Rockman Online launches next year.

apparently G-Star is focusing on "internationalization" whatever they mean by that.
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Offline DarkPrinceAlucard

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Re: General Mega Man Discussion Thread
« Reply #164 on: September 29, 2011, 03:17:34 PM »
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Gate? gate didnt endlessly replicate himself, with each clone attacking you simultaneously with Mijinions already annoying attacks. 

Right, but Gate did force you to have to fight him on multiple platforms while he moved around the entire room shooting you which made hitting him a real chore.

Atleast it was easier to hit Mijinions.

So I guess this is just a matter differing skills.

To me Mijinion was pretty easy to beat compared to gate.


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