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Offline KaZudra

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Cv: accursed Seal Suggestion Thread
« on: August 12, 2011, 09:10:04 PM »
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Not only that this game will be my contribution to a 25th anniversary project, I really want to know what everyone else wants to see in this remake, more imput means more cool stuff to have!

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline VladCT

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Re: Cv: accursed Seal Suggestion Thread
« Reply #1 on: August 12, 2011, 09:30:40 PM »
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First I want to ask you a couple questions: Will the ending requirements be time-based, completion-based or a combination of both? And how lenient will the requirements be?
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline KaZudra

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Re: Cv: accursed Seal Suggestion Thread
« Reply #2 on: August 12, 2011, 09:55:13 PM »
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hmmm... I've given this alot of thought.
I really want the game's ending to be factor based, a few examples like...
Killing Richter Early for bad ending
Not saving everyone in OOE for bad ending
Defeating Maxim in Castle B without Bracelets for good ending
and so on.

Time based may be a mode for speed-runs, but not for main story
Completion based isn't really all that fun when you discover 1 hidden room held your ending back.

an ending based on factors would be best for a more story driven element.

but honestly, I haven't finalized any ending factors, and I am open for suggestions and such given the thread topic.

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Offline X

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Re: Cv: accursed Seal Suggestion Thread
« Reply #3 on: August 13, 2011, 12:40:38 AM »
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Quote
Killing Richter Early for bad ending
Not saving everyone in OOE for bad ending
Defeating Maxim in Castle B without Bracelets for good ending
and so on.

I don't think any of these options or those similarly based upon them would work for a CV2 remake. Since Simon is the only real character in the game aside from the basic NPC's there really isn't much for interaction with other main characters, putting aside the bosses of course. You just might have to rely on this:

Quote
Completion based isn't really all that fun when you discover 1 hidden room held your ending back.

Or you could get creative with the items in one fasion or another.
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Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline KaZudra

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Re: Cv: accursed Seal Suggestion Thread
« Reply #4 on: August 13, 2011, 03:46:15 PM »
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I don't think any of these options or those similarly based upon them would work for a CV2 remake. Since Simon is the only real character in the game aside from the basic NPC's there really isn't much for interaction with other main characters, putting aside the bosses of course.

Did I mention that the NPCs are gonna be useful and possibly complex?
when I say remake I mean Remake not update, so I can put many, many possibilities in this game since the original is so vague.

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Offline VladCT

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Re: Cv: accursed Seal Suggestion Thread
« Reply #5 on: August 13, 2011, 05:41:45 PM »
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Quote
NPCs are gonna be useful and possibly complex
What about the lying NPCs? Story-wise they could be loyal to Dracula out of fear or simply be part of a Dracula-worshiping cult.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline X

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Re: Cv: accursed Seal Suggestion Thread
« Reply #6 on: August 13, 2011, 09:36:05 PM »
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Quote
Did I mention that the NPCs are gonna be useful and possibly complex?
when I say remake I mean Remake not update, so I can put many, many possibilities in this game since the original is so vague.

Yeah that's right. Was it you or someone else that threw in the idea of making the crystal knights have more of a purpose in your game?
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Offline KaZudra

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Re: Cv: accursed Seal Suggestion Thread
« Reply #7 on: August 13, 2011, 09:48:26 PM »
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Yeah that's right. Was it you or someone else that threw in the idea of making the crystal knights have more of a purpose in your game?

it was Successor the Red i do believe, I don't remember which topic it was but he mentioned it and I really like the Crystal knights idea

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Offline Inccubus

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Re: Cv: accursed Seal Suggestion Thread
« Reply #8 on: August 13, 2011, 09:59:29 PM »
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I'd like the mysterious woman from the Japanese manual to appear. Actually the entire orihginal backstory should have some representation in the game.
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Offline KaZudra

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Re: Cv: accursed Seal Suggestion Thread
« Reply #9 on: August 13, 2011, 10:27:51 PM »
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I'd like the mysterious woman from the Japanese manual to appear. Actually the entire orihginal backstory should have some representation in the game.

oh that is still in there, either prologue or Opening cutscene.
The story isn't gonna change, its just gonna have more detail between the beginning and end.

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Re: Cv: accursed Seal Suggestion Thread
« Reply #10 on: August 14, 2011, 06:54:37 AM »
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I think there should be a stronger showing of major NPC characters too. It'll add variety and maybe a source of additional playable characters for alternate modes.
"Stuff and things."

Offline A-Yty

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Re: Cv: accursed Seal Suggestion Thread
« Reply #11 on: August 14, 2011, 12:51:20 PM »
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What about the lying NPCs? Story-wise they could be loyal to Dracula out of fear or simply be part of a Dracula-worshiping cult.

This..is probably the best explanation I've seen that tries to rationalize a terribly frustrating gameplay element. My hat's off to you, sir  ;D


Offline A-Yty

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Re: Cv: accursed Seal Suggestion Thread
« Reply #12 on: August 14, 2011, 01:04:11 PM »
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I would like the original Japanese story fleshed out. I'd like to see an intro like this; Simon visits "his family's resting ground, before the angel's hill". There he meets the spirit (who preferrably looks like Sara Trantoul) who debriefs him about the curse. Then he goes home,  puts his battle gear on, stands still like a badass for a couple of seconds and whispers to himself: "this time there's no turning back" and exits the door.

As it kind of says in the manual  8)


Offline VladCT

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Re: Cv: accursed Seal Suggestion Thread
« Reply #13 on: August 14, 2011, 06:31:43 PM »
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This..is probably the best explanation I've seen that tries to rationalize a terribly frustrating gameplay element. My hat's off to you, sir  ;D
Well, to be fair that's the only logical explanation for them, I think.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

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Re: Cv: accursed Seal Suggestion Thread
« Reply #14 on: August 14, 2011, 07:06:33 PM »
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Well, that is a logical explanation, but then also take into account the human penchant for rumor and gossip which isn't necessarily true despite the person's best intentions.

Are you gonna keep the overall structure of the OW as it were? There are some things that could use an update, like that dead end swamp that looks like it should lead back to Berekeley Mansion and the completely useless upper floors of the mountain cave that is part of the Uta Lower Road.
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