Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Exolutionary Steps to make Metroidvanis better...?  (Read 35337 times)

0 Members and 1 Guest are viewing this topic.

Offline KaZudra

  • Master Hunter
  • *****
  • Posts: 2554
  • Gender: Male
  • Awards 2016-04-Story Contest - 2nd Place Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Exolutionary Steps to make Metroidvanis better...?
« on: September 03, 2011, 04:54:11 AM »
0
Better as in, Apart from SoTN and improve the experience rather than add new weapons or Character switch and such...

I'll Start with an example.

Vertical Doors, Rockman ZX has em, and it'll Greatly open oppritunities for Camera angle changes and a 3 Dimensional map.

One time events, Kinda like Richter's chase by the Behemoth and stuff along those lines.

3 hit combos, Kinda like Zero's slashing from the PSX MMX games.


Suggestions along those lines....

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline C Belmont

  • Vampire Hunter
  • ***
  • Posts: 369
  • Awards 2016-02 Sprite Contest 3rd Place 2014-12-Quarterly 3D Contest 1st Place Award The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
Re: Exolutionary Steps to make Metroidvanis better...?
« Reply #1 on: September 03, 2011, 05:17:54 AM »
0
I'd personally like to see items serve a greater role in traversing the castle not just defeating enemies, like in Zelda:OoT how the bow is used to hit switches, and the iron boots to walk under water, that kind of stuff   

also a block/guard button would be cool, I'd rather hold my ground against armies of undead soldiers then have to run away to avoid damage.

Offline KaZudra

  • Master Hunter
  • *****
  • Posts: 2554
  • Gender: Male
  • Awards 2016-04-Story Contest - 2nd Place Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: Exolutionary Steps to make Metroidvanis better...?
« Reply #2 on: September 03, 2011, 05:22:43 AM »
0
Ah, I got another one.

Enemies With Weak Strong Points, this'll add strategy toward fighting enemies rather than just hitting them anywere mindlessly

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline Deko21

  • Jack of all trades, master of none
  • Vampire Hunter
  • ***
  • Posts: 170
  • Gender: Male
  • The world is corrupt
    • Awards
Re: Exolutionary Steps to make Metroidvanis better...?
« Reply #3 on: September 03, 2011, 05:30:13 AM »
0
I think i have one. How bout events that affect certain parts of a castle? Or maybe make backtracking a little more interesting, like inserting a new event that'll affect that part of the castle you're in. like debris falling on the door you came from and having to find another way around.
"I may not be able to use the whip, but i can still kick your ass!" -Jonathan Morris

Offline Chernabogue

  • Abaddon's Student
  • Master Hunter
  • *****
  • Posts: 2321
  • Gender: Male
  • Awards 2014-12-Music Contest Gold Prize 2017-02-Music Contest Runner-Up 2015-04- Music Contest 2nd Place 2015-03-Sprite Contest Silver Award 2015-02-Music Contest Winner
    • Awards
  • Favorite Game: Castlevania: Lords of Shadow 2 (PS3/X360)
  • Likes:
Re: Exolutionary Steps to make Metroidvanis better...?
« Reply #4 on: September 03, 2011, 06:04:17 AM »
0
Add a little more scenario/cutscene/characters to speak to/etc. Some CV's have so few cutscenes it feels a bit empty IMO.

Offline Kale

  • The Ophidian Lord
  • Master Hunter
  • *****
  • Posts: 2837
  • Gender: Male
  • Awards One-Time Show: Not quite a lurker, but posts infrequently and in only few areas. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Exolutionary Steps to make Metroidvanis better...?
« Reply #5 on: September 03, 2011, 06:13:52 AM »
0
Sex scenes... worked for Kratos! didn't it? That pos franchise.

Offline Pemburu Vampir

  • Nameless
  • Legendary Hunter
  • ****
  • Posts: 603
  • Gender: Male
  • I can speak Engrish fluently.
  • Awards Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Exolutionary Steps to make Metroidvanis better...?
« Reply #6 on: September 03, 2011, 07:56:39 AM »
0
Just ditch the level up system. I hate grinding and it makes the game too easy.

Offline Dark Nemesis

  • Lord of Darkness
  • Master Hunter
  • *****
  • Posts: 3325
  • Gender: Male
  • Peeping your dreams....
  • Awards Town Crier: Updates the forum with many news items, often not even Castlevania. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Exolutionary Steps to make Metroidvanis better...?
« Reply #7 on: September 03, 2011, 08:12:22 AM »
0
Just ditch the level up system. I hate grinding and it makes the game too easy.

In OoE the level up system, didn't do any good to you, if you wasn't able to memorize the paterns of the bosses or some enemies.....it all depends in how you are using it in my opinion!!!
Ruler of Chaos

Offline Gunlord

  • Wandering Mendicant
  • Global Moderator
  • Master Hunter
  • *****
  • Posts: 2732
  • Gender: Male
  • Meow.
  • Awards Capable of resolving arguments/fights peacefully without mod/admin intervention. Permanent Resident: Seems to always be around to post/reply. Master Debater: Gracefully argues 'til the cows come home about topics.
    • My blog
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Exolutionary Steps to make Metroidvanis better...?
« Reply #8 on: September 03, 2011, 08:27:18 AM »
0
One thing that might be interesting is to allow certain bosses/enemies to follow you outside of a room. For instance, let's say you come across an area of the castle with a breakable floor--you have no idea what to do with it! Then you advance through the whole stage and fight Gergeroth. Now, you can face him in his room and kill him relatively easily. OR you could try to lead him back to the area with the broken floor. What this means is that you'd have to make your way back through all the other enemies, spikes, environmental hazards, etc. while he's chasing you until you make it back to the room with the broken floor. Then, when you kill him, he jumps in the air and his corpse breaks through the floor, allowing you access to a new part of the castle much earlier than you would have otherwise been able to get to it. :o

Check me out at gunlord500.wordpress.com!
https://www.youtube.com/watch?v=phhCrFZek44

Offline Dark Nemesis

  • Lord of Darkness
  • Master Hunter
  • *****
  • Posts: 3325
  • Gender: Male
  • Peeping your dreams....
  • Awards Town Crier: Updates the forum with many news items, often not even Castlevania. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Exolutionary Steps to make Metroidvanis better...?
« Reply #9 on: September 03, 2011, 09:36:52 AM »
0
That's a good one Gunlord, but having only one chance to get what is under the floor and if you don't know it, isn't it a little unfair?

I prefer to have boss battle in outside areas as i have stated before or secret bosses that requires you to meet certain conditions for them to appear, such entering a specific time inside a room/area or after obtaining a specific item or even having areas that aren't accessible, until you have found a certain ability or item that's hidden!!!
Ruler of Chaos

Offline Munchy

  • Newbie
  • Master Hunter
  • *****
  • Posts: 1651
  • Awards Master Debater: Gracefully argues 'til the cows come home about topics. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Exolutionary Steps to make Metroidvanis better...?
« Reply #10 on: September 03, 2011, 10:02:14 AM »
0
I'd say rather than the gameplay, the thing that really needs work are environments. Stage design mostly.

A Metroidvania with multiple characters and scenarios (like LoD or Resident Evil 2) with an improved sense of progression and stages that aren't just hallways would be godlike.

Offline jestercolony

  • Slow Silence
  • Vampire Hunter
  • ***
  • Posts: 209
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: Exolutionary Steps to make Metroidvanis better...?
« Reply #11 on: September 03, 2011, 11:01:57 AM »
0
I noticed some people have said something on leveling.

Leveling isn't really the issue; what should be done is enemies need to level up with you and become stronger as the protagonist does! :)

Offline Pemburu Vampir

  • Nameless
  • Legendary Hunter
  • ****
  • Posts: 603
  • Gender: Male
  • I can speak Engrish fluently.
  • Awards Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Exolutionary Steps to make Metroidvanis better...?
« Reply #12 on: September 03, 2011, 11:26:48 AM »
0
In OoE the level up system, didn't do any good to you, if you wasn't able to memorize the paterns of the bosses or some enemies.....it all depends in how you are using it in my opinion!!!

Yeah, but you still have to grind in order to get stronger and grinding is booooring.

I noticed some people have said something on leveling.

Leveling isn't really the issue; what should be done is enemies need to level up with you and become stronger as the protagonist does! :)

What is the point of leveling up, then?

Offline VladCT

  • Dark Lord of Wallachia
  • Master Hunter
  • *****
  • Posts: 2005
  • Gender: Male
  • The night is still young...
  • Awards 2015-01-Sprite Contest Gold Permanent Resident: Seems to always be around to post/reply. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: Exolutionary Steps to make Metroidvanis better...?
« Reply #13 on: September 03, 2011, 11:49:38 AM »
0
One thing that CV's metroidvanias seem to lack is platforming puzzles, like the ones in OoE's Training Hall. Most of the games feel like a slugfest against hordes of enemies, and it gets monotonous pretty quickly. Adding more platforming puzzles should make things at least a bit more interesting.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Successor The Cruel

  • In brightest day, in blackest night, no evil shall escape my sight. Let those who worship evil's might...
  • Vampire Hunter
  • ***
  • Posts: 490
  • Beware my Power! Green Lantern's Light!
  • Awards The Unfazed: Never loses his/her calm, even in the most heated arguments. The Great Defender will always defend the object of his or her fandom.
    • Chapel of Resonance
    • Awards
  • Favorite Game: Castlevania: Harmony of Dissonance (GBA)
  • Likes:
Re: Exolutionary Steps to make Metroidvanis better...?
« Reply #14 on: September 03, 2011, 12:12:35 PM »
-1
Less linear story and play experience. For instance, depending on how you traverse the castle, you will run into characters at different places and different times, and it can change the way the game unfolds. Also, an option to respond to characters you encounter in different ways, kind of similar to Mass Effect. I don't think you should have a "Good/Evil" meter, but the different responses can change how the story unfolds. Like, maybe you wind up fighting one Hugh/Maxim/Julius-type character instead of another one, and you also get different dialogue and endings. This type of thing should also change what paths open up for you in the castle. I'd like that a lot. It would give tons of replay value.

Tags:
 

anything