Now I'm curious. What kind of improvements did 4 offer exactly?
Without the radar, you've been pretty much blind in the past games. Mess around with the camera to get a view around and you'll simply find yourself getting spotted. It's absolutely hilarious that a fully controllable camera was saved for Subsistence instead of the original release.
From what I've heard, shooting an enemy soldier in MGS4 in the leg is no different from shooting him in the head. Correct? If so, that's pretty primitive.
Didn't they also change the fire button into R1? Did that really improve anything? How about taking away the "back-against-the-wall" ability?
1. Radar is for bitches, you pay more attention to that than the game in the older games, MGS3 removed it and it only made it better and more challenging, this is the same case.
Although, the Fixed, adjustable Camera in MGS3 (regular) was superior to the free-form because you could see enemies 1 screen over.
2. Yep, you shoot an enemy in the leg, they limp, that's is just as primitive as kill dudes on Cod by foot shots.
Shooting them in the Balls = Headshot though, but that's deliberate.
3. Do you have any idea how shitty the ps3's triggers are? trust me, it's better on the bumpers (like resistance)
MGS4 failed with a over the top, excessive story with so much Padding and useless cutscenes that make Xenosaga's cutscenes look short.
Gameplay, however is in it's prime....but due to practically never being able to actually play the game, I can see your point of gameplay not being srong.