Cv was like that at first different teams,different ideas, Konami needs to do that again maybe a mercury steam one, platnium games one, and an all new konami based team in house that is hungry to prove them self (really when it comes down to it the japan team at konami just cannot make a good 3D game nor make a worthwhile 2D game as said before it may be a budget thing, but heck is it that hard to give a cv good budget and time development if Los was not a big budget game yet still had one then what could a big budget game for a cv be like? A budget like final fantasy XII or metal gear solid 4 or mario galaxy or god of war, Zelda, you all know a big @$$ budget.).
That would never work for the overall storyline unless each game had a stand alone story independent of the others like in the final fantasy series. No real story continuity. Maintaining an overall story and adding to it over years and years is difficult. We saw this with the CV cannon. There are plot holes, changes in the overall storyline, games recotoned (spelling?), and games that don't seem to fit at all. This is in large part to the long period of time, story being considered secondary to gameplay, and changing teams with different visions for the series. Having the games with independent story lines and maybe one or two sequels at most in any particular storyline. This is what Square Enix does with the final fantasy series and it seems to be beneficial to it.
That being said, I want a sequel to LoS. I liked the game. Not as a CV, but as a good game in general. The only things I didn't like were the titan fights.
Now then, I have a question for all of you. CV isn't scary. You fight monsters in a gothic environment, but it isn't scary. A little creepy, but not scary. CV seems to be more about acton than horror. So, it ask: Should CV be scary?