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Offline Lumi Kløvstad

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In defense of Harmony of Despair
« on: January 15, 2012, 06:55:18 AM »
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NOTE: This was written very quickly due to time constraints, so apologies in advance if it doesn't quite "flow" the way a topic should.

*gets out a tower shield*

I'm going to get pummeled for this, I'm sure. But here goes anyway.

Every day I see a lot of filth hurled at Harmony of Despair.
I'll grant a lot of it is well deserved, especially where map design is concerned.

However, I honestly think that it doesn't deserve to be so riddled with the darts of hate. People criticize HD as if the game spells the end of Castlevania forever. While I'd be among those who argued that in fact Castlevania has been on life support for a very long time (since the DS came out, by my reckoning), that's not relevant here.

But here's my ultimate opinion of the game: Is it good? Not at all. Is it fun? Yes.

Guess which of those two I prefer as a casual gamer?

I prefer the fun factor.

Go ahead and call me part of the problem. It won't be the first time that's happened to me, and I honestly don't care about that angle. I never was interested in Castlevania from the Art Critic's perspective. I could care less about poor layouts, reused sprites and tiles, or a game being too easy or too hard.

My critique of a multiplayer game is based on the fun factor. Is it fun? Can me and a couple of mates just plop on the couch, gin it up, and then have fun killing whatever enemies the devs see fit to hurl in our general direction whilst a few beers are imbibed over pizzas with way too many toppings?

In the case of HD, absolutely yes. It's exactly that game. Granted, I'd have appreciated a more original title like the rest of you, but we make our choices from the products that are available, not the ones we wish were available.
Harmony of Despair was always meant as a budget aside game. It wasn't made to win awards or respect. It has no aspirations beyond getting a few friends together to have some stupid fun, nor does it need to have such.
And I respect that.

Contrast Lords of Shadow, which is so desperate to have people fall in love with it that it makes a Faustian deal with the Videogame Devil and forsakes it's heart and soul to achieve success and monetary gain.

So Harmony is a lazy, sloppy mess. I get it. But it's a lazy, sloppy mess with heart, replay value, and a gimmick that actually works for once.

Co-op done simply. Co-op done right.

Were HD a purely single player game, or a full priced major release, you'd better believe I'd be impaling it on glowing hot pikes of nerd justice alongside everyone else.

But as a co-op experience, it becomes a game that is more or less slightly more than the sum of it's parts.
And in this co-op experience, I meet dozens of players every night who just want to have a fun time. And we do. Regardless of the game's myriad and egregious faults.

I highly doubt there will be a Harmony of Despair 2, but if there is, I'd hope it had much more well thought out content and design.
But Harmony of Despair remains a cheap, fun way to waste a few hours with some friends.
It's not the enemy of the fans. In fact, it's COUNTING on the fans, unlike a certain reboot made by a certain Dave, which repeatedly gives the longtime fans of the series the finger.

David Cox and his pretender title Lords of Shadow are the true "enemies" of the franchise, and unlike Harmony of Despair, Lords is the game that should truly be cast into the fire.

And that's where I stand on Harmony of Despair.

How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline Danial

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Re: In defense of Harmony of Despair
« Reply #1 on: January 15, 2012, 04:43:22 PM »
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Wow you can write a lot under time constraints.  ;)

I agree with you.  HD isn't the greatest Castlevania game, but it is definitely fun.  I didn't think it would matter, but I truly enjoy playing with other CV fans.

The real downfall to HD is the lack of new content.  Especially considering there's a nearly unending supply of enemies, bosses, areas, weapons and heroes to choose from.  Konami could have released new downloadable content every month for the next couple of years.  But instead they're going to let it languish as is. 

This is actually a perfect example of what the fans, and groups like OA, should be focused on changing. It wouldn't be impossible to get Konami's attention here, it doesn't go against where they want to take the franchise with home consoles, and it would only require minimal resources on their end.

Offline cmdood

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Re: In defense of Harmony of Despair
« Reply #2 on: January 15, 2012, 05:18:22 PM »
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I am 100% on your side. I have spent many hours on HD. My real problem with it is once you get to a certain point you are damn near god like. The lack of exploration was pretty disappointing. I found the bosses fun, but as you said the lack of DLC was very disappointing. I deleted it from my PS3 the other day, but i do however eagerly await an improved version of the game.

Offline Lumi Kløvstad

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Re: In defense of Harmony of Despair
« Reply #3 on: January 15, 2012, 06:13:39 PM »
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Honestly, I'd love another set of maps based on more of the Classicvanias. Origins is probably my favorite map, and I think the same should be done with other classic titles, albeit more broken down as the games get longer.

Also, since they are obviously not above modifying sprite sheets for some characters (hello Julius and Simon), I'd like a ReBirth Christopher Belmont please. It ain't hard Konami.

But it's true that the content we have is probably the content we're stuck with.

And that's the true lazy part.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline Charlotte-nyo:3

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Re: In defense of Harmony of Despair
« Reply #4 on: January 15, 2012, 07:32:47 PM »
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I notice HD gets a lot more hate on CV-specific sites like the dungeon than on more general gaming sites when it comes up, whatever that may mean. The reviews weren't that good either, but I can see how hard it'd be to actually rate the game highly given all the content reuse and the small batch of levels offered. I certainly wouldn't recommend it to any random gamer or someone who doesn't like the combat aspect of the Castleroid formula (and it doesn't really have the exploration aspect), but it can still have a lot of value to those who do like the combat in Castleroids.

I think that probably they felt they had to go conservative with it since it was such a weird idea and they had no idea whether it'd sell. Also, another weird idea, Judgment, bombed shortly before. So they went on the smallest budget possible, necessitating a lot of reuse of content. If they were to make an HD2, they'd probably better understand what kind of sales to expect and would be able to have less content recycling and perhaps more content overall as well to try to attract even more sales and better reviews.

Offline GummiCandyful

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Re: In defense of Harmony of Despair
« Reply #5 on: January 15, 2012, 08:18:20 PM »
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HD's hatred mostly stems from the fact that it's recycled, whereas LOS wasn't. Just sayin'.


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Offline Lumi Kløvstad

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Re: In defense of Harmony of Despair
« Reply #6 on: January 15, 2012, 09:10:23 PM »
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Lords was absolutely recycled garbage. Difference being that HD recycles from the Castlevania series, whilst Lords of Shadow recycled from outside the franchise.

Not a true Castlevania bone in Lords' body.

I'll take the game that hasn't forgotten which franchise it's in, please and thank you.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline GummiCandyful

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Re: In defense of Harmony of Despair
« Reply #7 on: January 15, 2012, 09:22:52 PM »
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Going by that argument, most Metrovanias are very different from the original Castlevanias, especially with the absence of Belmonts as playable characters, and gameplay. So,  with that being said, I'd rather play a solid game that copies other titles like LOS, than say a game which uses the same sprites/backgrounds.


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Offline Lumi Kløvstad

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Re: In defense of Harmony of Despair
« Reply #8 on: January 15, 2012, 09:28:57 PM »
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Except why would you play a needlessly derivative game like Lords, when the games it's aping are readily available and so much better to begin with?
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline DarkPrinceAlucard

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Re: In defense of Harmony of Despair
« Reply #9 on: January 15, 2012, 09:31:10 PM »
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, especially with the absence of Belmonts as playable characters, and gameplay.

Wait.

MOST metroidvanias?

I can only think of 2 which do not feature a belmont as playable and thats Order of Ecclesia and Circle of the Moon.

Definitely not "MOST" by any means.


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Offline Lumi Kløvstad

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Re: In defense of Harmony of Despair
« Reply #10 on: January 15, 2012, 09:32:22 PM »
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It is worth noting that Harmony of Dissonance is the only Castleroid that has a true Belmont as the game's primary playable character, however.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline DarkPrinceAlucard

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Re: In defense of Harmony of Despair
« Reply #11 on: January 15, 2012, 09:36:12 PM »
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It is worth noting that Harmony of Dissonance is the only Castleroid that has a true Belmont as the game's primary playable character, however.

Yea, but he said "playable in gameplay" not "staring a belmont"...



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Offline Lumi Kløvstad

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Re: In defense of Harmony of Despair
« Reply #12 on: January 15, 2012, 09:43:40 PM »
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I was actually trying to make my own point there. Since... well... Symphony's Richter mode, it's been pretty obvious that Belmonts can work in a Castleroid gameplay-wise. I'm not entirely certain why only Harmony of Dissonance deigned to make the Belmont clan central to the plot again, but it was fresh, and a departure that should not have been a departure at all.

Iga's games always veered away from the Belmonts, and I'm not sure why he didn't like them as main characters.

But alas, I have fallen off the topic of my own thread. Silly me.

Perhaps we should take up this conversation in another thread?
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

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Re: In defense of Harmony of Despair
« Reply #13 on: January 16, 2012, 04:03:01 AM »
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Quote
I can only think of 2 which do not feature a belmont as playable and thats Order of Ecclesia and Circle of the Moon.

Last time I checked CotM had a Belmont in it. Though not in name but in blood; Nathan Graves.
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Offline DarkPrinceAlucard

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Re: In defense of Harmony of Despair
« Reply #14 on: January 16, 2012, 11:43:59 AM »
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Last time I checked CotM had a Belmont in it. Though not in name but in blood; Nathan Graves.

Where did it say he was a Belmont by blood?

Its been a while since I played COTM so you will have to enlighten me.

And even if he is, at the most he is probably just a distinct relative similar to the Morris Clan which does not make him a Direct Descendant of the Belmont clan and thus not a Belmont. Just someone who is related to them.
« Last Edit: January 16, 2012, 11:48:03 AM by DarkPrinceAlucard »


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