NOTE: This was written very quickly due to time constraints, so apologies in advance if it doesn't quite "flow" the way a topic should.
*gets out a tower shield*
I'm going to get pummeled for this, I'm sure. But here goes anyway.
Every day I see a lot of filth hurled at Harmony of Despair.
I'll grant a lot of it is well deserved, especially where map design is concerned.
However, I honestly think that it doesn't deserve to be so riddled with the darts of hate. People criticize HD as if the game spells the end of Castlevania forever. While I'd be among those who argued that in fact Castlevania has been on life support for a very long time (since the DS came out, by my reckoning), that's not relevant here.
But here's my ultimate opinion of the game: Is it good? Not at all. Is it fun? Yes.
Guess which of those two I prefer as a casual gamer?
I prefer the fun factor.
Go ahead and call me part of the problem. It won't be the first time that's happened to me, and I honestly don't care about that angle. I never was interested in Castlevania from the Art Critic's perspective. I could care less about poor layouts, reused sprites and tiles, or a game being too easy or too hard.
My critique of a multiplayer game is based on the fun factor. Is it fun? Can me and a couple of mates just plop on the couch, gin it up, and then have fun killing whatever enemies the devs see fit to hurl in our general direction whilst a few beers are imbibed over pizzas with way too many toppings?
In the case of HD, absolutely yes. It's exactly that game. Granted, I'd have appreciated a more original title like the rest of you, but we make our choices from the products that are available, not the ones we wish were available.
Harmony of Despair was always meant as a budget aside game. It wasn't made to win awards or respect. It has no aspirations beyond getting a few friends together to have some stupid fun, nor does it need to have such.
And I respect that.
Contrast Lords of Shadow, which is so desperate to have people fall in love with it that it makes a Faustian deal with the Videogame Devil and forsakes it's heart and soul to achieve success and monetary gain.
So Harmony is a lazy, sloppy mess. I get it. But it's a lazy, sloppy mess with heart, replay value, and a gimmick that actually works for once.
Co-op done simply. Co-op done right.
Were HD a purely single player game, or a full priced major release, you'd better believe I'd be impaling it on glowing hot pikes of nerd justice alongside everyone else.
But as a co-op experience, it becomes a game that is more or less slightly more than the sum of it's parts.
And in this co-op experience, I meet dozens of players every night who just want to have a fun time. And we do. Regardless of the game's myriad and egregious faults.
I highly doubt there will be a Harmony of Despair 2, but if there is, I'd hope it had much more well thought out content and design.
But Harmony of Despair remains a cheap, fun way to waste a few hours with some friends.
It's not the enemy of the fans. In fact, it's COUNTING on the fans, unlike a certain reboot made by a certain Dave, which repeatedly gives the longtime fans of the series the finger.
David Cox and his pretender title Lords of Shadow are the true "enemies" of the franchise, and unlike Harmony of Despair, Lords is the game that should truly be cast into the fire.
And that's where I stand on Harmony of Despair.