Battletoads, Ghouls N Ghosts, Contra, Gradius, and Ninja Gaiden are all considered to be the toughest games out there. And they all originated in the arcade. Since then, though, the games have gotten MUCH more difficult than they ever were in the arcade (well, except Gradius 2 and 3
).
Games are WAY TOO easy nowadays. If it can't be beaten in 2 days it's too tough for today's gamer.
And if I hear one more time about Halo's legendary mode, I will shoot someone. I want a genuinely tough game. Not a game where the only way to make it challenging is to make it one hit, you're dead. In an FPS, quick reflexes, enemy placement, level design, massive amounts of enemies and weapon strategy make the games tough. Advanced AI and minimal health just masks a shallow game.
We shouldn't have to pump the games up to max difficulty to get a real challenge from a game.
Speaking of FPS, you all should try Action Doom. It's Contra with the Doom engine!
Nice and tough.
Even if Contra 4 had more than one hit before you die, Normal and Hard mode would both give any new age gamer a run for their money.
In short: We need more games like Contra 4 and Ultimate Ghouls and Ghosts.
And we absolutely need a NEW 2D Ninja Gaiden game.
On a side note, I just ordered the Parodius, Twinbee and Salamander collections for the PSP. More tough as nails difficulty is coming my way.