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Offline PFG9000

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Re: Silent Hill?
« Reply #15 on: January 20, 2012, 01:01:23 PM »
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Regarding the red god/yellow god thing, that was speculated after SH3 came out.  There is a painting in the SH3 chapel if I recall correctly that mentioned the red god and yellow god, and some fans took that to be a reference to Pyramid Head and Valtiel.  Some fans are adamant that it was just a mistaken similarity.  I don't really know or care, myself.  I don't get into the mythology that much.

I don't think SH and CV could be combined with any sort of positive results, unless it was just a cameo or allusion.

Offline darkmanx_429

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Re: Silent Hill?
« Reply #16 on: January 20, 2012, 02:05:21 PM »
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NO.


Combining CV and Silent Hill would be blasphemy.

Combining Silent Hill with anything is blasphemy.

CV is much more an action game than anything else. The horror elements are there, but they're not very significant.
Silent hill is survival horror. You are thrown into a distorted world of your worst nightmares and must defend yourself from fucked-up creatures with a fucking rusty pipe. Sure, the games have their share of humor as well (UFO ending, Dog ending, Transform costume in SH3), but those are extras that you can unlock AFTER you finish the game. The basic gameplay is hard because the main characters are regular people, not all-powerful vampire hunters. To top it all, once the monsters fall down, you are forced to STOMP them until they die. What Belmont would stomp his enemies? That's too cruel.
Actually Richter has that flying kick, which techanically he can use to stomp enemies. Other than that I completely agree...

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Offline TheouAegis

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Re: Silent Hill?
« Reply #17 on: January 20, 2012, 07:05:11 PM »
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Your mom has had more floppies put in her than a Commodore 64!


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Offline Lumi Kløvstad

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Re: Silent Hill?
« Reply #18 on: January 20, 2012, 07:16:14 PM »
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I'd love to see a Survival Horror Castlevania, but somehow I don't think the formula works as well in reverse. A "Metroid Hill" would flop miserably.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline beingthehero

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Re: Silent Hill?
« Reply #19 on: January 20, 2012, 09:04:38 PM »
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But that's what Downpour is supposed to be.

Offline Lumi Kløvstad

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Re: Silent Hill?
« Reply #20 on: January 20, 2012, 11:18:00 PM »
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I haven't been following the development of Downpour in the slightest, so no comment on that.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline TheouAegis

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Re: Silent Hill?
« Reply #21 on: January 21, 2012, 12:27:13 PM »
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Downpour isn't a survival horror Castlevania. I saw nothing in the trailers that suggest it is. Or did I misread the comment?

The character models in it look decent, but seriously Konami needs to get someone from Square on board so their models don't all look like LEGO zombies.
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Offline Inccubus

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Re: Silent Hill?
« Reply #22 on: January 22, 2012, 07:34:56 AM »
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Quote
Everyone saying a Silent Hill Action game is absurd/blasphemous/etc.

http://kotaku.com/5810140/the-multiplayer-silent-hill-for-playstation-vita-defies-your-expectations

Apparently Konami doesn't agree.


I'd love to see a Survival Horror Castlevania, but somehow I don't think the formula works as well in reverse. A "Metroid Hill" would flop miserably.

Ummm... Last time I checked all except for "4: The Room" are Metroid Hill. The only differences are that your ability to explore new areas depends on story progression instead of having new abilities and there's less backtracking.


I don't think SH and CV could be combined with any sort of positive results, unless it was just a cameo or allusion.

A lot of people said the same thing about Kingdom Hearts.
« Last Edit: January 22, 2012, 07:42:39 AM by Inccubus »
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Offline PFG9000

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Re: Silent Hill?
« Reply #23 on: January 22, 2012, 05:52:59 PM »
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Kingdom Hearts is completely different.  Disney Characters has often been used in different roles, such as Donald Duck being tied into Ducktales, which is almost an Indiana Jones parody.  You can take something that's inherently goofy (no pun intended) and combine it with whatever you want with decent results.  You can even make it serious if you like. 

But the problem with combining Silent Hill and Castlevania is that they're both tied to their respective locations.  Every Silent Hill game has taken place in Silent Hill, or immediately around it.  And every Castlevania game has occurred in and around Transylvania. 

Castlevania has nothing to do with the Silent Hill universe.  You could throw some SH enemies into Castlevania and it wouldn't be a problem.  Look at Cthulhu and Yorick, which are both imported from other mythologies.  But you can't combine their storylines or universes without making it goofy, because both series take their storylines too seriously.  It might be harder taking Castlevania enemies and putting them in Silent Hill, because (at least in the earlier SH games) the enemies are tied to the psyche of the main character, and there is no reason for a modern-day Belmont or Dracula to travel to a small northeastern-US town to confront their inner demons.

Another problem is the gameplay.  The series play in completely different ways.  Even the 3D CVs have nothing in common with Silent Hill.  How would you combine the two games without the gameplay being either completely un-CV or completely un-SH?

Both series take themselves seriously.  Both series have their own, well-established universe.  Those universes don't provide an option for accepting another universe's rules, locations, and characters.  Unless you made a parody (like SilentVanius), it would come off as a goofy, uncanny mishmash, and it would not take itself seriously.

But if you disagree, what would you do to combine the series?  What is your story draft?  How would you combine the gameplay?

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Re: Silent Hill?
« Reply #24 on: January 22, 2012, 09:26:36 PM »
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Street FIghter vs Tekken. :P


Kingdom Hearts is completely different.  Disney Characters has often been used in different roles, such as Donald Duck being tied into Ducktales, which is almost an Indiana Jones parody.  You can take something that's inherently goofy (no pun intended) and combine it with whatever you want with decent results.  You can even make it serious if you like.

Donald Duck was in Ducktales, albeit only was a cameo on one or two occasions, but you have to admit he was tied to the show through many of the other characters.
 

But the problem with combining Silent Hill and Castlevania is that they're both tied to their respective locations.  Every Silent Hill game has taken place in Silent Hill, or immediately around it.  And every Castlevania game has occurred in and around Transylvania.

The Room takes place pretty far from Silent Hill, also I recall a certain CV game that takes place all over Europe. And I'm pretty sure there's one that takes place without Castlevania even being involved.
 

Castlevania has nothing to do with the Silent Hill universe.

That's kinda the point of having a crossover game, isn't it? Getting to have characters and locations mash up that normally never would.


You could throw some SH enemies into Castlevania and it wouldn't be a problem.  Look at Cthulhu and Yorick, which are both imported from other mythologies.  But you can't combine their storylines or universes without making it goofy, because both series take their storylines too seriously.  It might be harder taking Castlevania enemies and putting them in Silent Hill, because (at least in the earlier SH games) the enemies are tied to the psyche of the main character, and there is no reason for a modern-day Belmont or Dracula to travel to a small northeastern-US town to confront their inner demons.

Crossover games are almost exclusively hypothetical, what-if stories anyway.


Another problem is the gameplay.  The series play in completely different ways.  Even the 3D CVs have nothing in common with Silent Hill.  How would you combine the two games without the gameplay being either completely un-CV or completely un-SH?

That's not an issue at all. Kingdom Hearts plays nothing like any game that 90% of the characters have ever appeared in. Capcom vs SNK has SF style mechanics with styles originating from both companies. Namco X Capcom puts everyone in a JRPG regardless of their games of origin. There are lots of options.


Both series take themselves seriously.  Both series have their own, well-established universe.  Those universes don't provide an option for accepting another universe's rules, locations, and characters.  Unless you made a parody (like SilentVanius), it would come off as a goofy, uncanny mishmash, and it would not take itself seriously.

Who says we have to use either game's settings or rules? (KH, NxC)


But if you disagree, what would you do to combine the series?  What is your story draft?  How would you combine the gameplay?

I'm not sure. The point of a crossover would be for the players to have fun. Like in the case of having a Belmont in Silent Hill or Silent Hill monsters in CV. What might be cool is some sort of a story where the Order is the one that brings back Castlevania and it all goes horribly wrong. It's well established in both settings that neither the Order's rituals or Castlevania's location have to be tied to a specific place. Silent Hill is not the only town influenced by the Order's god and Castlevania can appear where ever Dracula wishes it to. So it would be a non-canon story set in the 20th century in an alternate timeline if you wish. It doesn't even have to be the Order themselves, there are other sects and also the Order itself has origins in Europe. So who knows what kind of fuckery they could have been up to before coming to the States and settling in Silent Hill. For all we know the Order could have started as one of the cults that worshiped the Dark Lord. There are limitless possibilities. The bottom line though is that the game be fun. ... I just had a vision of a Final Boss sequence where the player character is fighting their main antagonist  while both the Order's God and Dracula resurrect in the background. While you're fighting the two big bads go at it and Dracula defeats God and absorbs her soul. Then the final battle is you vs Dracula with all the powers of God at his disposal. How's that? Oh! Also, would be an action game like CV with a host of weapons from both Silent Hill and CV.
« Last Edit: January 22, 2012, 09:30:23 PM by Inccubus »
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Offline Lumi Kløvstad

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Re: Silent Hill?
« Reply #25 on: January 23, 2012, 05:00:43 AM »
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Ummm... Last time I checked all except for "4: The Room" are Metroid Hill. The only differences are that your ability to explore new areas depends on story progression instead of having new abilities and there's less backtracking.

I meant Metroid map structure. Exploration based games don't annoy me at all. But a 2D Metroid style Silent Hill most certainly would. And that's what I meant.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

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Re: Silent Hill?
« Reply #26 on: January 23, 2012, 05:22:02 AM »
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I meant Metroid map structure. Exploration based games don't annoy me at all. But a 2D Metroid style Silent Hill most certainly would. And that's what I meant.

Agreed, especially since then I would essentially be playing Prince of Persia/Flashback without the acrobatics.
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