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The difficulty in SCV4 didn't really concern me. There were a lot more things to like in the level design than challenge.It's kinda like how Rondo is easy, but it has superb level design.
I'd love to see someone use the sprites from Cv3 to make an 8-bit remake of CV4
I used the Cross Boomerang + Triple Shot heavily in SuperCV4. I don't know what you guys are talking about with useless subweapons. That cross totally helps me defeat most of the bosses in the game, and with three of them on the screen, it outguns the whip. I usually chuck three of those bastards with great timing and then just use the whip for a nice finish.And to pose whilst grabbing the StageClear Crystal.
It's also awesome that you can use subweapons while swinging.
PS: Glad I wasn't the only one using the whip to pose.
It is precisely because it never cared, that people do care. It's something which it's lacking, because that which it has, it has lackluster of.
Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.
The thing is though, when did the level design ever force you to want to do that other than to eat shit?