You're right on the mark with that comment X. The game has been designed to open in 1476 with Enthu Belmondo hunting down Vlad the impaler to avenge the death of his father (who was impaled by Vlad). After killing Vlad, Enthu discovers that the Prince has made a deal with Death for eternal life, in exchange for the souls of his impaled victims. Enthu realizes the sinister motivation behind the cruel Impaler's forms of torture. Along with resurrecting the fallen Vlad, Death also grants him an undead army of his fallen troops. Enthu discovers that the only hands that can destroy the Dark Prince are the hands that destroyed his mortal body, or a Belmondo family member related by blood. Enthu embarks on a quest to assassinate Vlad the Vampire for good.
Basically level 1 will be brighter, and you will only face natural living enemies until Vlad the man is destroyed. After that, the game takes a dark turn as the world of Castlevania unfolds. Even still, I have darkened and remade all of my level tiles for level 1.
Dracula 9, I check out Castlevania Zero and cringed when I saw it! I can see why people would be weary of a CV fan game being made of original sprites after that monstrosity. But I promise my game will look nothing like that! If my original posts brought that to mind, I promise you the updated material is a far cry from that game. It's understandable that my screen shots may look stiff, but you really have to look at them with the context of knowing how everything animates before you can fill in those blanks from a still shot. The animation is smooth and detailed, unlike the rigid Frankensteinesque animation of Sonia Belmont in the Zero game. It also bothered me that they went to the trouble of creating all new sprites for their game, but did not bother to create an original protagonist. In my opinion, new art is the opportunity for new everything, and that should be utilized.