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Offline Belmontoya

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Thanks. That's awesome that you noticed those 2 things because those are the very last two things I was trying to fix on him. That one frame of the whip as it passes his head actual used to be a little lower. I raised it last night before I posted but the whole time I was thinking, "maybe that should be even a little higher." Haha. I should have went with my gut!

The Coattails have been a bitch this whole time. That was another thing I changed last night. They used to stay at a side view but I felt that it should follow the way his back turns so I added that last frame in. But you're right, and I noticed that too, it needs one more airborne transition frame.

I'm glad those are the only problems at this point, they are super easy fixes. I'll fix both tonight.

Thanks again D9!
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Offline Las

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Very nice animation on the enthu.gif whipping sprite. Let me make a quick suggestion though. When he moves forward to whip....i sorta think he'd lift his leg a tad and it would come out landing a tad further out do to his arm extention. Just trying to give you a constructive tip. Otherwise a very nicely animated enthu whipping gif. IS he the main player? Looks pretty cool!!

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Offline Belmontoya

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Oh I forgot to answer your last question. I was more influenced by Kilik from Soul Calibur. He had frames for combo moves and everything in the beginning. Eric in Bloodlines was definitely on my mind too though. But once I put a whip in his hands, there was no going back.

Thanks Las. I actually used to have his leg lift higher just like your saying, but I studied footwork for using a bullwhip, and surprisingly, that's not a very natural way of doing it. The back foot pivots, as the front raises slightly and more slides forward. His front foot raises a few pixels (it happens fast). When it raises much more it starts to look unnatural. But I'll keep in mind what you said. Maybe sliding the front foot out a little more wouldn't hurt. I'll play around with it a little more and see if it makes an improvement or not.

This is Enthu, he is the main character of the game! Thanks for the input!


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Offline Las

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Nice! :)

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Offline omen

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This is Enthu, he is the main character of the game! Thanks for the input!


nice work! one thing, his left leg is forward when his coat-tails land in front of him. it seems unnatural, they should arrange themselves behind him unless he steps forward with his right leg (which would be cool too), just a thought.

Offline Belmontoya

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Thanks Omen!

Yeah it's a tough call with the coattails. The thing of it is, (and I can't tell you how many times I went through this whipping motion myself wearing a jacket with coattails) is that while the left leg is leading, he twists his back so that it faces the viewer. Since the coattails are connected to the jacket which is on his back, they naturally follow the twisting of his back and not his legs.

I'm working on the last couple coattail frames, I'll post the new results up soon. I think maybe having the coattails rest at a little more of angle might help too. I know it's right to have them follow his upper torso, but perhaps I could pull them back a little. And like Dracula 9 said, there still needs to be one more airborne frame before they rest.

Man I tell ya though, those coattails are gonna be the death of me!

Thanks for the input. Your whipping animations are looking good too!
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Offline Donoffrio

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 ;D
Mont,would it be okay if i included the one sprite of Enthu on my signature? (see below)

Offline Belmontoya

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Of course man! I think you should do more frames for him. He looks bad ass.
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Offline Las

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Agreed. Two thumbs up Donofrio!

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Offline Donoffrio

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 :)
Thanks you two..
maybe i will sometime.. :P

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