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Offline Saner

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Saturn Maria slaughtering some 2nd Castle bosses.
« on: December 12, 2007, 06:32:22 AM »
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Offline Kale

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #1 on: December 12, 2007, 06:44:30 AM »
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didn't fight death! or creature....

Offline Saner

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #2 on: December 12, 2007, 06:52:44 AM »
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yeah noticed that too.   but that Galamoth procedure sure is interesting.  they didn't simply camp some top corner and spam attacks over and over. 

they were freaking all over that monster!  shooting it in the shins, stomping its head like a jackhammer, etc. etc.    ^_^

and this is the first time I seen Saturn Maria fight the CVIII Trio.   well yeah, the axe does simplify things.   

wtf was with the Ken Stage remix during the middle? rofl. XD


Offline Kale

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #3 on: December 12, 2007, 06:56:51 AM »
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no idea... but you can't camp in the corner like you do with richter cuz she doesn't have a knife technique like he does to own galamoth, she'd die if those balls hit.

Offline Saner

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #4 on: December 12, 2007, 07:00:26 AM »
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apparently Maria can camp in the corner

proof

http://www.youtube.com/watch?v=tCD1SDlnr4I


(just kidding, that's PSP SOTN Maria. still interesting, though.)

Offline Long John Silver

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #5 on: December 12, 2007, 07:06:57 AM »
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Quote
didn't fight death!

Death's removed for both richter and maria as far as i remember.

Offline Wolfman Jake

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #6 on: December 12, 2007, 03:22:49 PM »
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Death's removed for both richter and maria as far as i remember.

Indeed, though I wonder why.  I can't think of a legitimate gameplay reason to leave out that battle for Richter's and Maria's games.  They don't have any appreciable story, so it's most likely not an issue of plot integrity.

Offline Saner

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #7 on: December 12, 2007, 04:57:17 PM »
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notice Werewolf and Minotaur couldn't be fought by Richter either.


it's because boss battles liek Death are spawned/triggered by a story cutscene first.  for consistency purposes they decided to cut out the story cutscenes for these extra characters and therefore, there is no trigger to start up those boss fights in those rooms.

and without the trigger, those bosses can't appear. 

yeah from the looks of it, technically, the extra characters in SOTN are more of a hack instead of a completely redone mode by itself (notice besides controlling a different character and status gauge, everything else is exactly the same, minus the cutscenes are bosses linked to those cutscenes)  , they simply trimmed out the cutscenes and didn't bother to reprogram the boss fights that were only triggered after a cutscene. 

so this is why Richter and Maria can't fight bosses like Werewolf+Minotaur, Succubus, Richter, and Dracula.

the only exceptiuon is Shaft but I guess in the original PSX, they decided to at least reprogram that boss so you fight him without needing a cutscene to tie in his entrance, otherwise, there would be no last boss to even lead to an ending and credits.

so that proves that the other bosses that can be fought COULD have been programmed to be fightable without needing the cutscene to trigger them, I guess it was just due to time constraints back then (cause that was teh very reason why Maria wasn't playable in the original), and even now, I guess they didn't wanna bother making them fightable in the PSP version either.

but yeah, the Creature is still fightable, but he's a total joke really, I don't blame the video person for not recording that fight.  that fight was almost as pathetic as the mummy fight. 

Offline Wolfman Jake

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #8 on: December 12, 2007, 05:35:13 PM »
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In Reply To #8

I can understand Konami not having the time to reprogram most of the boss fights that are directly preceded by dialogue scenes for the initial PSX release, but that's really lazy that they never got around to doing so later on, especially considering all the times they've re-released the game, on other platforms no less, with adjusted programming.
« Last Edit: December 12, 2007, 05:37:19 PM by Wolfman Jake »

Offline The Last Belmont

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #9 on: December 12, 2007, 06:45:05 PM »
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nice vid. They really changed her fighting style in the PSP one. :)
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Offline Kale

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #10 on: December 12, 2007, 08:40:33 PM »
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In Reply To #6

I never knew taht, I never got far in those modes... and not at all in Richters.

Offline Cold Windy Night

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #11 on: December 12, 2007, 09:39:54 PM »
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In Reply To #1

OMG is the first song from that Dracula Battle CD?

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #12 on: December 12, 2007, 10:31:00 PM »
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In Reply To #12

I believe it is from the Saturn NiTM.

Offline Long John Silver

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #13 on: December 13, 2007, 04:03:57 AM »
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They did reprogram them actually. Almost each boss has a non-cutscene intro too. Otherwise this wouldn't be possible: http://youtube.com/watch?v=nvAo98J057U

The only exception seems to be Succubus, and Richter battle is buggy (once you're hit and sent flying by his air dash attack you get stuck). If you fight Drac the game freezes at the ending sequence too.

Offline Wolfman Jake

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Re: Saturn Maria slaughtering some 2nd Castle bosses.
« Reply #14 on: December 13, 2007, 08:58:58 AM »
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In Reply To #14

Well, we're back to square one, then.  Why would Konami leave out certain boss fights in Richter's and Maria's games?

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