My spirited discussion in
another thread brought this up in my mind.
What were your earliest Castlevania experiences, and how did they affect how you tend to perceive the series?
My very first Castlevania experiences were, as I have often mentioned, the much derided Curse of Darkness and the Double Pack (Harmony of Dissonance and Aria of Sorrow).
Not knowing ANYTHING about Castlevania when booting up Curse at the age of 16, I found the game to be tedious, but the story easy to follow, the game not too challenging, but enough to give my fledgling skills as a fledgling console gamer some trouble in certain boss battles. I was awed by the scope and scale of the environments, and especially the Abandoned Castle and the first half of Garibaldi Cathedral wowed me with their rainbow lighting effects and superb details. The sparseness of the environments didn't even register to me at the time, nor did the slow movement speed of Castlevania's latest intrepid hero, such was the sensory overload. The vastness, the music, the gothic atmosphere, the impassioned melodrama of the voice acting; I was a young gamer completely overloaded with the experience.
What was down that corridor? I HAD NO IDEA. So I explored it all, I slaughtered every demon I encountered, and ranked up a map completion I still have yet to match on any subsequent playthrough.
Harmony of Dissonance followed shortly after that. The colors made my eyes pop with attention deficit disorder level excitement. The story, more unfamiliar and a bit harder to latch onto in the beginning than Curse's, still captivated my attention. I was well familiar with portable gaming systems by that point (they were all my parents would let me have until my PS2 arrived on Christmas of 2002), so the music seemed a bit funny to me, but the only person it drove crazy was my mother. I found the game just easy enough for my skills at the time, and I recall liking the map system well enough, and being delighted that it was also in Aria of Sorrow.
Aria of Sorrow was a REALLY confusing title for me when I first booted it up. When Yoko let slip Genya's identity, I took no note. I had no context. I didn't understand it was a significant point for a devoted fan. I knew the game was fun though. A bit harder than I had found Harmony, but that didn't matter. I loved mixing and matching the souls, and I was still at that point where exploration was still high on my list of priorities, so the map style captured me the same way Curse and Harmony did.
Eventually, when the internet informed me that yes, this "Genya Arikado" person was in fact important to the story of the series, I asked my girlfriend (the same girlfriend who coaxed me into buying Curse and the Double Pack), and she explained it to me, at which point I became far more aware of the series. It was no longer something where I could just get a random game and feel my way along. This was a deep series, with years upon years of backstory, and I would have to familiarize myself with the material.
And what better way to familiarize myself than to play every installment I could?
From that rocky beginning, I am now brought to the present day. I have now played all the games (not beaten all of them, but played them all). I have grown IMMENSELY in my knowledge and fandom of the series in just 6 short years.
And furthermore, I don't enjoy Curse as much as I used to, because now I realize it's overall build quality in the context of the series at large. That's the one thing I really wish I could forget, so I could experience it for the first time again.
But Curse, Harmony, and Aria left their marks on me. Boy, did they ever.
As with most things, first impressions are important, and furthermore, will define how you see something FOREVER.
My first impressions of the series have defined my views in a way that I have found frequently clashes with older, more established fans. But I won't make the case that any one view is better than another. Because when it comes to videogames, if something gives you an added measure of enjoyment, more power to ya. It's how I sleep at night, knowing I own a Castlevania Legends cartridge.
So, how did those first 3 games shape my views of Castlevania?
Well, to me it's a gothic fantasy franchise with a romanticized flourish, for one. Every one of those 3 games had several common threads, most notably, Ayami Kojima's fantastic designs. They're complicated, they're colorful, they're beautiful and stylized. And you know what? There's nothing wrong with that. When I think of Castlevania, I don't think of hide-clad barbarian meat-men swinging about on whips. I think of Kojima's elegant and intricate designs; a sort of grim and dark nobility present in each design. But that's all me, I acknowledge. As will be the case with any and all of these, others are bound to see it differently.
Another thing about Castlevania to me is that it is at it's best when the stories are kept simple, yet the games themselves remain connected with other entries. You don't need an actual timeline or even a storyline connection, per say. But it's good when you can play one, then play another, and know there's a connection between them, even if it isn't necessarily a direct or obvious one. None of my first 3 games were connected directly, yet the aesthetic and tone were similar across all 3, and that created a link between them. They all felt like they were related; maybe not parent and child or siblings, but maybe extended family; more like cousins.
Castlevania is at it's best when the story is presented with a touch, or a lot, of melodrama and quirkiness. This isn't reality. It's a game. Have fun with the story. Have fun with the presentation. Make those characters larger than life, because if I wanted to get lost in reality, there are easier and less expensive methods of doing it. Make Hector a loud screaming emo. Make Isaac that flamboyant molester maestro we all know he is. Juste has a thing for collecting furniture? Eh. I've seen weirder. I ain't here to judge. Castlevania's quirky. It's off-beat and off-kilter, and is best when it doesn't take itself completely seriously.
But my final mark of my early experiences is that Castlevania offers something for everyone, even when it hits a low point. Curse is a pretty absymal low for the series. But the same was said of Portrait of Ruin, and plenty of people still like it. Curse was good enough to foster a continued interest in the series for me, so it had to offer something worthwhile, or I'd have said "THIS IS HORRIBLE!" and never touched the series again.
The fact that I'm still playing the series and discussing it 6 years on means something to me. This series has potential, and everyone is bound to get something out of the experience.
We may argue, bicker, and squabble amongst ourselves, but we're all still fans. We may have come for different reasons, but we stay for the same one: Castlevania has something we want that we can't get elsewhere.
We've all been affected by our early experiences with it. I've shared my story.
If you feel so inclined, please share yours.