I might as well share a few impressions. Keep in mind that I'm only a few hours into the game.
- I'm surprised to see that LoS2 is a genuinely nonlinear game. And while this is nowhere near Metroidvania depth, I'm actually managing to somewhat enjoy backtracking, which is a huge improvement over the dull chapter replays of LoS1 and the abysmal forced backtracking of MoF.
- There's a shop, which should normally be a very welcome addition. Though I haven't used it much for the moment.
- The combat system has been given a few small but definite improvements. Unblockable attacks are no longer signaled by a barely visible white light -- the new cue is painfully obvious, but that's still a good thing. And there's an air dodge.
Finally.
There's also an interesting new block-breaking mechanic, which is pretty solid for the time being. It adds a little more combat depth, allows for some new enemy design, and gives the chaos claws an additional raison d'etre beyond simply dealing more damage. The mastery system looks pretty neat, but hasn't yet amounted to anything. I'll need a few more hours to fill the gauge.
Most of LoS's combat moves return in LoS2, which is unsurprising but still welcome. It's strange but just as satisfying to be controlling Dracula the way I'd controlled Gabriel.
- There's a clear world dichotomy here. Dracula's Castle can be beautiful, sometimes breathtaking, and is well-crafted for the most part. It also features the brunt of the game's interesting combat and enemy design. Reality is dull, ugly, generic, has stealth, and is plagued with an absolutely ridiculous plot development. It's hard not to have a preference.
- Platforming, like in LoS1, still relies on dull, heavily scripted wall shimmying. This may change later on in the game, but for the moment a few jumps and a few swinging chandeliers aren't exactly conducive to "real platforming". On a positive note, Dracula's climbing speed is thankfully much quicker than Gabriel's, which does tend to shorten the shimmying tedium. And LoS1's mortifying balancing segments are finally gone.
- Stealth is horrible. LoS2 doesn't even bother to give you the illusion of freedom as everything is scripted and explicited to a T, and any attempt you make at leaving the given path is invariably and severely punished. The environments you cross are ugly and uninteresting, failure makes the entire business abominably repetitive, and the whole concept in itself is jarring in context.
- The plot is a simple carrot-and-stick narrative, only armed with an absurd plot point that you'd be hard-pressed not to laugh at. As far as I'm concerned, only the voice acting is competent.
A virus is released into the atmosphere by a pharmaceutical company, causing humans to transform into monsters. Does this sound familiar?
- The game holds your hand for far too long. I'm getting tired of the all-too-obvious camera pans, the interminable prompts, the constant hints provided by Zobek, and those bats. I simply can't get rid of those bats, even when I disable hinting. It's almost insulting.