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Offline Lumi Kløvstad

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So... what WAS Simon's curse, exactly?
« on: August 25, 2012, 03:50:23 AM »
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I've never been clear on exactly what the curse Simon was trying to heal was.

The context of the game makes it seem like something overtly supernatural, and yet I've read in a lot of articles and fan discussions that it was lingering wounds from his first foray, including but not limited to, and quite hilariously, a bad back.

Somehow, the thought of Simon being punked by a really bad backache makes me laugh, because then you could say "if only he had a better chiropractor, our hero would have liiiiiiiiiiiiiiiived!"

That said, I tend to think of the curse as something directly done to him by Dracula, as a spite for killing him. After all, canon states that Dracula cursed pretty much a whole freaking country to go batshit crazy and homicidal as a spite for killing him the first time. Where's the difficulty in cursing one man when he can do that?

Anyway, discuss/enlighten. I'm interested to hear your thoughts on the matter.
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Re: So... what WAS Simon's curse, exactly?
« Reply #1 on: August 25, 2012, 04:22:51 AM »
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Offline VladCT

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Re: So... what WAS Simon's curse, exactly?
« Reply #2 on: August 25, 2012, 04:45:56 AM »
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Some say that his body was rotting because of the curse. Either way I believe it involved him dying very slowly.
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Re: So... what WAS Simon's curse, exactly?
« Reply #3 on: August 25, 2012, 05:12:06 AM »
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It's just a videogame.

Plotholes like this are essential.
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Offline Inccubus

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Re: So... what WAS Simon's curse, exactly?
« Reply #4 on: August 25, 2012, 06:21:56 AM »
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No plothole at all. IIRC, the Japanese manual for CV2 says in no uncertain terms that his body was rotting because of the curse. The US manual was, of course, a pathetic excuse for a replacement. This is why I normally disregard anything any US material has to say. Anyway, a popular theory is that he was cursed with leprosy. I don't think it was anything that specific or severe.

If there's any plothole here at all it's unfortunately the entire plot of the game. I mean, really, how the hell does it make any sense to lift Dracula's Curse by summoning his ghost and immediately destroying it... again. What the hell was to stop him from immediately placing another curse on Simon? The entire thing is completely counter intuitive. Now if they actually had built the endings around prossessing certain equipment for, say, a ritual cleansing or something like that. And while your at how about putting lesser vampires in each mansion guarding the orbs? That way you could have the stake be required to pin them down long enough to use the Vampire Killer to put them down. Of course, you'd have to put the stake merchants somewhere other than in the same building as the vampires. And then instead of the act of bringing together the body parts just summoning Dracula's Wraith, it should bring back a funky ruined Demon Castle. An undead Castlevania if you will. Then you can put a bunch of bosses in the castle for some real action.
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Yeah, I know that's basically what they did in OoE, but I swear I had that idea years before the DS hardware had even been developed, let alone the CV games that came out on it.
« Last Edit: August 25, 2012, 06:39:32 AM by Inccubus »
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Offline Nagumo

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Re: So... what WAS Simon's curse, exactly?
« Reply #5 on: August 25, 2012, 10:36:43 AM »
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Yeah, the curse is slowly killing Simon.

If there's any plothole here at all it's unfortunately the entire plot of the game. I mean, really, how the hell does it make any sense to lift Dracula's Curse by summoning his ghost and immediately destroying it... again. 


From what I know, Dracula appearing at the end was not a result of Simon burning his body parts. His ghost was born from a sixth body part that Simon didn't manage to collect. That's what the offical timeline says, at least. 
« Last Edit: August 25, 2012, 10:39:02 AM by Nagumo »

Offline Jorge D. Fuentes

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Re: So... what WAS Simon's curse, exactly?
« Reply #6 on: August 25, 2012, 11:59:35 AM »
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Well I can somewhat explain the plot of CV2 using some wonderful existing theories from other series.
**ahem**

Perhaps, when you collect the body parts to do a Summon, you're not just doing a regular summon but rather, like Dracula's regular Resurrection methods, you're gathering all of the evil of the surrounding area, harnessing it, and channeling it... INTO the flux capacit-errrr I mean, into the PEDESTAL.  Thus, by bringing all of the evil together into Dracula's Remains, you're essentially cleansing the countryside.

It is similar to how every 100 years, upon a natural resurrection, the evil of the land as it grows summond Dracula.  By gathering all of the evil in the ritual, you're taking all of his 'curse' and bringing it to one concentrated spot.  The resurrection is a result of this ritual and the gathered parts.

I think it has been established that a prematurely resurrected Dracula just does not have the power that a full-power properly resurrected Dracula possesses.  It is possible that the Dracula that Simon defeats in "Castlevania" is a full-power Dracula, with enough magic power to put a hex on the entire area around his castle, while the Dracula summoned in "Simon's Quest" is just too weak to do such a thing.
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Re: So... what WAS Simon's curse, exactly?
« Reply #7 on: August 25, 2012, 03:48:09 PM »
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Quote
Perhaps, when you collect the body parts to do a Summon, you're not just doing a regular summon but rather, like Dracula's regular Resurrection methods, you're gathering all of the evil of the surrounding area, harnessing it, and channeling it... INTO the flux capacit-errrr I mean, into the PEDESTAL

LOL!! Couldn't resist, could you  ;D
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Offline Mooning Freddy

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Re: So... what WAS Simon's curse, exactly?
« Reply #8 on: August 25, 2012, 06:26:44 PM »
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Leprosy is an interesting theory. It's a terrible disease, and the closest real life disease to zombification.
It's obvious why people in the dark ages considered it as a disease caused by magic or a punishment from god.
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Offline Aridale

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Re: So... what WAS Simon's curse, exactly?
« Reply #9 on: August 25, 2012, 09:03:47 PM »
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I think you got that backwards... leprosy _is_ real =D

Offline GuyStarwind

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Re: So... what WAS Simon's curse, exactly?
« Reply #10 on: August 25, 2012, 10:27:45 PM »
+1
The curse was forever changing hair color. When he finally destroyed the remains and killed Dracula it was red and that's why most newer versions of him have red hair.*Yes I know his hair is not red in CV2 but just go with it!*

Offline Nail_Bombed

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Re: So... what WAS Simon's curse, exactly?
« Reply #11 on: August 25, 2012, 11:05:27 PM »
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I always thought it meant he gained some kind of wasting disease, like what was known in those times as consumption. Basically I thought Dracula gave him cancer.

Anyhow, I think Brentalfloss can tell us all about it (when is it not a good time to post this?):

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Offline Lelygax

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Re: So... what WAS Simon's curse, exactly?
« Reply #12 on: August 26, 2012, 12:04:28 AM »
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Basically I thought Dracula gave him cancer.
So thats the cure for cancer, lets kill Dracula lol

Anyhow, I think Brentalfloss can tell us all about it (when is it not a good time to post this?)
I have seen that before, I and a friend even subbed that video to our language xD

On topic, I think that the curse simple doesnt allows Simon to recover from any injuries, so the cuts in his flesh will open more and more becoming fatal (in real life exist something similar, if someone by cause of some disease, doesnt produce white blood cells)
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Offline Ahasverus

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Re: So... what WAS Simon's curse, exactly?
« Reply #13 on: August 26, 2012, 04:32:25 AM »
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If we suppose it's the same curse Dracula gave Quincy Morris in the novel the curse doesn't let the wounds heal, so the probably severe injuries acquired in the first Dracula battle were still intact and slowly killing him.

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Offline Mooning Freddy

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Re: So... what WAS Simon's curse, exactly?
« Reply #14 on: August 26, 2012, 04:40:17 AM »
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(in real life exist something similar, if someone by cause of some disease, doesnt produce white blood cells)

Dude, it's called AIDS. Well, not exactly, but similar effect.
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