I don't know about that. Putting Cornell in Judgment was a pretty decent sign that they didn't forget about his game. IGA says he has respect for what the developers from KCEK did during their brief reign over the series. A lot of KCEK staff still work on the series as well. I'm not saying that means it's guaranteed that they will make sequels or prequels to those games but it isn't totally out of the question either. I also disagree that setting up a new continuity would be easier. It's more like the other way around since it would mean less effort on the developer's part.
That's what I meant - developers want more money with less efforts. It's natural, though I am not fan of this.
As for Cornell in Judgement - I think its more like one time event. Besides, Judgement is very non-conventional game, when it comes to pretty much everything (designs, genre, music), so some random ideas were expected. And story itself allowed inclusion of characters from other worlds.
I expect them to fill up a few holes in the timeline (SotN sequel that explains why the Morris family got the whip, Quincy Morris game, and the 1999 game), then make a few filler games in the period between Lament and CV3 for a while, and then either move the story forward in a post-Aria/Dawn era or go to a completely different continuity, new or otherwise. And inbetween we'll probably see a lot of gaiden games, either one-shots or more elaborate like Lords.
I am afraid it will never happen. That's too grandiose. I think it could have been possible, if series have one writer atached to it (and even that's doubtable), but right now series will most likely go Silent Hill route and will change developers for each installment. So, continous storyline in this case is pretty much out of question.
Honestly, I think the "ambitious" storytelling of MercurySteam will be abandoned after they are done with the series. The developers can easily return to the more modest storytelling from before. And because of that, they could easily return to the old continuity and finish it.
Also, I'm not saying they should stick to the old timeline forever. If the times comes that they wish to retcon stuff they will just put all their games in a new major chronology. But I don't think that time has arrived yet, since the main storyline hasn't actually been prone to any retcons over the years. At most you could count the whole "Who defeated Dracula first?" business, but that happend over 20 years ago, when CVA and CV3 were released.
I believe, that after LOS's grand storytelling other developers could think that grand storytelling is neccessary component of success, since LOS was the best-selling Castlevania ever, at least if we believe Konami. And I don't think Konami will opt for anything less, than LOS-like profit.
To my knowledge there are a lot of "shady" moments in the old contunuty, that wasn't retcons per se, but was quite close to it (Belmonts origin, chaos deal, Reaper's allegiance, sudden Dracula reincarnation).
IGA has been keeping track of storyline just fine. A lot of people act like the old timeline is a mess, but it's not. Most of the confusion is due to faulty translations anyway.
I am very vehemently disagree with. IGA tried to systemize timeline, but made much more mess, than he had fixed, leaving a lot of things undisclosed without any good reason and making some really random additions, that were never called for. And faulty translation has nothing to do with it, IMO.