I don't understand what the problem is. Why would anybody "run away" after seeing "the whole picture" of the timeline? The storyline can effectively be summarized in a few brief paragraphs. Case in point: http://www.vgmuseum.com/mrp/cv-por/game-castlevaniapor.htm
Once again, I believe, if developers really would like to create a fullfleshed entry into the Old Canon, they must have much more intimate knowledge of the story, rather than just few paragraphs.
With such approach they can create something, that will mess up the timeline and anger fans.
I would argue the only thing you need to know that each Belmont is a descendant of the other. But if you simply must have a clear answer, there is a family tree in a LoI guide that answers some of your questions. The Belnades family branch and the Morris family branch came into existence sometime after Trevor and Sypha married but before Christopher was born. So Trevor and Sypha had at least two children, one who could continue the Belmont family and one that continued the Belnades family. It's possible they had a third child, who could continue the Morris family, but it's also possible the Morris branch came into existence at a later point.
Its still quite vague for me.
I don't want to have a "complete guide for Belmonts family genealogy, that include every single relative", but just main family.
I also know that Christopher is Simon's great-grandfather (source is the Adventure Rebirth website).
Thank you, I didn't know about that.
Yes, Judgment hints at there being something going on behind the scenes. It was first brough up in that game, though. They are probably intending to reveal what that is for a future game. Possible the 1999 game or something set after Aria of Sorrow.
If there will be next game in the old canon.
I am agree with the rest, though, I think, that for the first time "bigger picture" was hinted at COD with the introduction of Time Travellers.
As for Reaper - maybe he is like japanese god of death, still it needs some clarification.
But I guess you also want to know why all the Belmonts came to live in one village and forget about their heritage? Without a doubt, it has something to do with why the Belmonts lost the whip.
Sorry, if I formulated my question a bit unclear. I meant exactly what you said. And the answer for this is still wasn't provided.
Sometimes keeping secrets is a good way to keep the audience interested in the story. It's a commonly used trope. Of course you shouldn't introduce secrets for the sake of having secrets and never answers them (which also happens from time to time) but I doubt that is the case here.
The thing, it could work with something that have regular / scheduled installments, like TV-series, comic books, movies, e.t.c.
With the Castlevania the problem is that later games jumped all over the place. Or rather "all over the time". One game set up something like could have been an interesting story or introduced new elements, that could have been elaborated, but the very next game jumped at another point in timeline and didn't answer anything.
Basically, it's like, if writer decided to publish his book one chapter per day. But instead publishing chapters in order, he publishing them in completely random sequence. And there is no guarantee that the next chapter will answer questions or will be published at all.
That's why I am on board with the LOS storytelling - its maybe not very unique, but at least they put effort to tell a coherent story, not random puzzle pieces.