No. I can't remember what I tried, but I think either none of the placements will do it or only one of the placements is set up for it. By default, I mean. Go through my ROM notes and find the note about enemy spawner stats. Every spawner has something like 6 stats: screen, x, y, object to spawn, and two special stats (may be a seventh attribute, but I think it's only 6 off the top of my head). Setting one of those special stats to 1 will set $07ED if I remember right.
I think the Bone Dragon King uses that code or parts of it and it might have been set up for him. But if you had the programming skill, you could program the bone dragons to alter $07ED based on Trevor's position. But you'd have to correct it to also adjust the skull's xscale.
Also, if you swap the addresses read for hspeed and vspeed, and changed the sprites of course, you could make bone dragons hang from the ceiling or reach up from pits in the ground.