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Offline TheouAegis

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Nifty effect with Bone Dragons in CV3
« on: November 16, 2012, 06:26:41 PM »
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I think Konami might have been planning to do more with Bone Dragons. There are lots of loose ends in their code and some things create nifty effects if you change just one variable.

Load up CV3 in FCEUX and find a Bone Dragon. Open the hex editor and scroll down to RAM address $07ED. Toggle it (if it's 00, change it to 01, and vice-versa). Watch the Bone Dragon.   8)
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Offline Jorge D. Fuentes

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Re: Nifty effect with Bone Dragons in CV3
« Reply #1 on: November 16, 2012, 07:59:59 PM »
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Uhhhhhh nah you do it and post a video. :D
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Offline Phoenix7786

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Re: Nifty effect with Bone Dragons in CV3
« Reply #2 on: November 16, 2012, 10:24:41 PM »
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I don't know jack squat about programming or hex editing or any of that otherwise I'd try it. Much like Jorge though the suspense is kilin' me! Please do tell!
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Offline Inccubus

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Re: Nifty effect with Bone Dragons in CV3
« Reply #3 on: November 17, 2012, 01:38:50 PM »
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I'll give ot a try. Where's the earliest bone dragon?

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Offline X

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Re: Nifty effect with Bone Dragons in CV3
« Reply #4 on: November 17, 2012, 03:20:49 PM »
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Quote
I'll give ot a try. Where's the earliest bone dragon?

The bone dragons make their first appearance in the atlantis-esque stage of CVIII. I've not seen them prior to it on any path you take.
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Offline Inccubus

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Re: Nifty effect with Bone Dragons in CV3
« Reply #5 on: December 01, 2012, 11:15:18 AM »
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Ah, neat. So they were originally intended to appear on both the left and right sides of walls. Cool. I wonder if placing them on the left side of a wall with Reamp will make them act appropriately?
« Last Edit: December 01, 2012, 11:17:07 AM by Inccubus »
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Offline TheouAegis

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Re: Nifty effect with Bone Dragons in CV3
« Reply #6 on: December 01, 2012, 09:14:47 PM »
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No. I can't remember what I tried, but I think either none of the placements will do it or only one of the placements is set up for it. By default, I mean. Go through my ROM notes and find the note about enemy spawner stats. Every spawner has something like 6 stats: screen, x, y, object to spawn, and two special stats (may be a seventh attribute, but I think it's only 6 off the top of my head). Setting one of those special stats to 1 will set $07ED if I remember right.

I think the Bone Dragon King uses that code or parts of it and it might have been set up for him. But if you had the programming skill, you could program the bone dragons to alter $07ED based on Trevor's position. But you'd have to correct it to also adjust the skull's xscale.

Also, if you swap the addresses read for hspeed and vspeed, and changed the sprites of course, you could make bone dragons hang from the ceiling or reach up from pits in the ground.
« Last Edit: December 01, 2012, 09:18:11 PM by TheouAegis »
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