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Offline darkwzrd4

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Re: Missed Opportunities in Castlevania games?
« Reply #45 on: April 29, 2013, 07:35:59 PM »
+1
I've always been really disappointed in the complete lack of dialogue between Death and Soma in both AoS and DoS.

Especially given the relationship between Death and Dracula, there should have been something.
I agree.

In AoS, after he is beaten, Death should have commented on the power that Soma has acquired up to that point and fled only to show up on your way to where you fight Julius saying something like: "so, I was right. You are the one." at which point Soma could have said: "yes, but I don't want to be. I'm going to put a stop to it." The rest of the game would be the same.

In DoS, Death should not have been a boss fight. He actually should have showed up multiple times each time trying to convince Soma into taking in the darkness and also possibly trying to drive a wedge between Soma and the others (especially Arikado) by saying that they are keeping secrets from him and that they will betray him in the end.
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Offline Reinhart77

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Re: Missed Opportunities in Castlevania games?
« Reply #46 on: April 29, 2013, 07:55:34 PM »
+1
I'm a little sour that you can only play Laura in one little area in Lords of Shadow. 

Offline crisis

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Re: Missed Opportunities in Castlevania games?
« Reply #47 on: April 29, 2013, 08:20:25 PM »
+1
Another missed opportunity was porting Akumajo Dracula: The Arcade to home consoles (specifically, the PS Move). I'm dying to play this at least once. I mean, what was the point in pouring so much funds & effort in this project if Konami never intended to distribute it worldwide?

Offline Donvermicelli

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Re: Missed Opportunities in Castlevania games?
« Reply #48 on: April 30, 2013, 02:51:03 AM »
+1
hmm where to start:

n64 vania's: Time to finish the game, better camera, Coller as a character, he was one of the more interesting characters the series had in a while IMO.

COTM: I dunno why but deaths seems like a completely pushed to the side character here, if I remember correctly he's stuffed away in a basement corner somewhere and he's (optional?), memory might be deceiving me but still, they could have done more with him. Also no extra character is a real miss here, imagine the fun of the throne room battle being swapped :O

AOS: like stated before: more interaction with Death, Julius mode with a tiny bit of story.

DOS: could easily have been one of the most memorable games had they: not reused alucard's sprite and actually made a 'new' alucard, what was mentioned before about Death's role in the game, left out the anime art, burning village/city stage as intro!

OOE: less linear stages, their concept was good but some were too one dimensional, adding more depths to these would have greatly improved the game. More info about Albus's quest.

LOS: less flat enemies, was it just me or did it feel like every section of the game had like 2/3 enemies and after you finished they vanished? had they mixed them more and made better use of them it would have been less repetitive fighting the same enemies over and over until they became extinct.

Offline GuyStarwind

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Re: Missed Opportunities in Castlevania games?
« Reply #49 on: April 30, 2013, 10:37:31 AM »
0
I mentioned this in another topic but I think it works here too. I think LoI would have been better if they played vampire killer as the background music while the vampire killer is being made. It would start off slow and then build up he says "I will not let any more suffer your fate" or whatever he says. I also think developing more character development between Leon and Mathias would have really helped... especially in the end of the game.

Offline Shiroi Koumori

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Re: Missed Opportunities in Castlevania games?
« Reply #50 on: May 01, 2013, 12:35:48 AM »
+1
I mentioned this in another topic but I think it works here too. I think LoI would have been better if they played vampire killer as the background music while the vampire killer is being made. It would start off slow and then build up he says "I will not let any more suffer your fate" or whatever he says. I also think developing more character development between Leon and Mathias would have really helped... especially in the end of the game.

I think that is why they have released a cellphone manga in Japan. But sadly no one has a copy of it.

Offline Pfil

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Re: Missed Opportunities in Castlevania games?
« Reply #51 on: May 01, 2013, 02:49:08 AM »
+1
I know I'm exposing myself to some -1 here, but I really don't care for Vampire Killer (or Bloody Tears, or Simon's Theme) to be on a game.
I can even say that I'm tired of hearing that tunes.

Every time I hear Vampire Killer, be it in an official or a fan game, I think "Ugh... again...".

To put it with an example...

I am (as with lots of other bands and genres) a Beatles fan. It's like when I tell it to someone and they go "Yeah, Hey Jude!".
And I think "Yeah... there's so much more to The Beatles than just that song, or the few you must know".
In reality, I usually find the lesser known tracks to be my favourites.
I think overexposure ends up killing it for me.
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Offline Dark Nemesis

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Re: Missed Opportunities in Castlevania games?
« Reply #52 on: May 01, 2013, 04:46:48 AM »
0
Quote
I am (as with lots of other bands and genres) a Beatles fan.

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Offline Pfil

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Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline son_the_vampire

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Re: Missed Opportunities in Castlevania games?
« Reply #54 on: May 01, 2013, 12:39:07 PM »
0
Someone explain why Jonathan doesn't say "No Problem" in HoD. I mean isn't that his favorite reply?
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Offline Pfil

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Re: Missed Opportunities in Castlevania games?
« Reply #55 on: May 01, 2013, 05:33:01 PM »
0
They took away his catchphrase to add "Do you like what you see?" to Charlotte.
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline The Belmont Pizza

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Re: Missed Opportunities in Castlevania games?
« Reply #56 on: May 04, 2013, 03:45:58 PM »
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I say, after the Super castlevania 4 release, every castlevania games in series are miss opportunities because they lack of eight directions whip. I know some of you will say we don't need them or even say it make game broken! Just saying.

In COD, on the level of Abandoned Castle, I was hoping this castle is the very same castle from the castlevania 3 but it not!
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Offline Phoenix7786

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Re: Missed Opportunities in Castlevania games?
« Reply #57 on: May 04, 2013, 05:10:34 PM »
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I say, after the Super castlevania 4 release, every castlevania games in series are miss opportunities because they lack of eight directions whip. I know some of you will say we don't need it

Hey there and welcome to the forums! For your personal safety after a statement like that I'm giving you a free


In all honesty the 8-way whipping has always been an interesting and debated topic over the years. Some people find the increased control is an illuminating experience while others feel it devalues many of the sub-weapon ("I can whip diiagonally why would I need an axe now...").
« Last Edit: May 04, 2013, 05:12:45 PM by Phoenix7786 »
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Offline VladCT

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Re: Missed Opportunities in Castlevania games?
« Reply #58 on: May 04, 2013, 05:28:15 PM »
0
I'm personally okay with 8-way whipping...as long as the whip's reach isn't too far. :P
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Phoenix7786

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Re: Missed Opportunities in Castlevania games?
« Reply #59 on: May 04, 2013, 06:18:32 PM »
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That's how I've always seen it too. Plus the Cross and Holy Water still function well within the confines of 8-way.
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