The question I would like to raise is the same one IGA mentioned in a past interview (I forgot where). What would Konami gain by issuing such an anthology?
1. Only a few people like us (considering the whole gaming population) would buy this.
2. The production money needed to make this possible. Old ports do not look good at current systems so they have to be refurbished.
3. Even if they sold it digitally, we still return to the production costs.
4. Lastly, why make a compilation when you can make a new game instead? Hopefully that introduces younger people to the series.
First off, they would potentially regain fans who have been scattered to the four winds over the course of three decades, many of which would not have had the ability or determination to keep up with every installment. (I'm not saying this for myself, as I own every game on every system, but I know that isn't the norm.) Secondly, they would be appealling to the recent trend of retro gaming and possibly pick up a large number of new fans who would have no other way to play so many classic CV titles.
1) Why would anyone believe that? It may be true that only long-time CV fans would purchase the individual games released digitally on Virtual Console or something, but when a massive anthology is released, it appeals to a much broader audience that has an interest in the easy-access nostalgia of a complete collection like that. Gamers have been embracing retro efforts like this for years. Why would they ignore one of the most renowned legacies in gaming if it were consolidated for their convenience? They wouldn't.
2) This doesn't even come close to the budget needed to make a brand new game. Old assets can be recycled, and no one would expect complete remakes. Many players would be fine with framed-in, jaggy visuals anyway, but the bilinear filtering and other graphics buffers used in PC emulators have been satisfying enough that Konami should have no trouble replicating the effect. The production cost for BOTH anthologies would be a tiny fraction of the funding necessary for a modern title, probably somewhere in the vicinity of $1.5 million. That means that it would only take TENS of thousands of sold copies to make it profitable, not the HUNDREDS of thousands or even MILLIONS it takes to turn a respectable profit on a next-gen release. Production time is also considerably lower, as it would only take Konami 4~6 months to produce both, and they could space them out to get a more constant return on their investment.
3) I'm not sure if I understand what you're saying. As I stated in the petition, Konami should produce a limited number of hardcopies to make the mainstream public more aware of the anthologies' existence and to entice collectors who still prefer bookshelf hardcopies. Digital releases of the anthologies on PSN, XBL, Steam, etc. would help bolster profits due to the 70% developer / 30% distributor split on returns, unlike the opposite retail model.
4) Konami and their partners ARE continuing to make new games in the CV franchise. This is a separate objective with a low cost that will not throw off current development in any way. There is no need to replace one for the other, since the resources needed for each don't even fall into the same ballpark.
In the end, this is a rare opportunity, one that equally benefits both the players and the developer. That kind of scenario doesn't happen often in our current gaming climate, as the desire of players usually comes into direct conflict with the money-mongering of big business (I'm looking at you, EA and Capcom). When a project like this could be awesome for fans while standing to make a HUGE profit for Konami, shouldn't it be common sense to act on it?!
I like Igarashi as a creative director, but judging by some of his past decisions, common sense isn't necessarily his forté.