I have enough rep points that I can badmouth MV's all I want (I keep reading that as "music videos" though). Like I said, I have MV's. I play them. I don't sell them back to GameStop. It doesn't change the fact that most people that play video games these days are retards that need someone to hold their hand so they don't fall off the monkey bars and split their heads open on a flake of sawdust. MV's brought us Persephone and Skeleton Butler, but why the fuck is Cthulhu roaming the halls of Castlevania? How the fuck does a werewolf get to be a boss but an Old One is relegated to the role of small fry? I'm not saying IGA butchered and ruined the MV formula, although he did. The MV formula is a failure in its current form. Fuck it, just abandon save points all together! If you can't include them in a game without breaking the gameplay, then don't include them at all. Metroid's passwords were a bitch, but so fucking what? At least you couldn't farm/grind your way up to breaking the mechanics. And since when did save points even necessitate healing? That wasn't always the case. In many games when I was growing up, a save point simply saved the position in the game. You didn't get healed until you died and lost all your points. Hell, in some games dying didn't even heal you! "NES games were too hard." Bull-fucking-shit. If NES games are too hard, why is it I can't beat SMB nowadays but when I was 10 I was getting some from Princess Toadstool every week or blowing Hitler's face up in Bionic Commando? Don't get me wrong, though. Save points are a load of crap, but they're not what ruined MV's for me. As I mentioned earlier, it's the blatant recycling of enemies and pointless placement of them. In classicvanias, if you encountered something like a Flame Demon or Arc Demon, it would be a stage boss. Now an Axe Armor dies in 2 hits and a demon dies in 5 or 6 but a werewolf or wizard takes 30. Seriously, what the fuck Konami? At least Death got better over time. See, I don't hate on everything about the newer Castlevanias.