Castlevania: Curse of Darkness: 2 stars out of 5 stars
A memorable soundtrack. Nothing more. That could sum up the poor review of forgettable and Curse of Darkness. Maybe add beautiful backgrounds to short, because you can not deny that the game has them. But nothing more. It's like believing that gathering only nice words we can build a good literary composition. Until I can figure out the process since the thought of making this game until it came to the final product. Don Igarashi called his best composer, Michiru Yamane, and asked what music best, better than ever. Then he called his graphic artists and asked them to draw funds most beautiful they have ever drawn. And then all that stuff rejuntó led him to his programmers and told them "Well, now I want to make a game that I have nothing to do with Legacy of Darkness and that seems a lot, no matter how much or what, Devil May Cry. And I want it fast. " The result was as expected: a game that he has achieved the difficult goal of gathering all the mistakes that he once had a game, and also create new ones. That is, playing crap that has nothing.
In the land of the blind the one-eyed is a beggar. In a console where all the games tend to have similar levels all, Curse of Darkness managed to stand by its monotony. And this game is as basic square and there.
You can sum up the experience of this product ahistorical, lacking climate, soul, on the following observation: it's so cute to see him play as play.
Legacy of Darkness was an addictive game that you could not stand, when played by two players, a long time seen him play for another. We always said "Well, give me some, my turn."
Curse of Darkness, that neither the original once had title without repeating any word of another game, replaced that phrase with "Well, I got tired, you Jugá a while, I'm already bored."
If enough funds to see to see what the game has to offer, because they are used textures unimaginative levels where there is zero interaction with the stage and all we can do is kill enemies with a short and uninspired range copied movements to other games, or worse still, to escape the beasts that "adorn" levels to try to score the percentage of map, which was already tired in 2D but in 3D does not have the slightest sense.
Again cut every second, the best PS2 RPG style, with the difference that this RPG game has nothing. In fact, it may be simpler. And as in any other action game console areas are cut every five seconds, here it goes, even when we are supposedly in a forest or a mountain (and we are actually in a square equal to the usual with a background texture that varies by level heading).
Again, no story, which was spared a decade ago but which is now impossible to ignore. It had been in the previous game in PS2, but the end was corrected. Here even that. And that if you have nerves of steel to get to the end, because after mediocre initial seven levels (where for example for the first time we go to a clock tower with no gears, no cliffs, no floors up and down! ... all so flat!) have to endure the lousy three levels where neither end good music there and then that "play" four monsters at all.
It was not enough towers fifty two equal floors where you must kill-kill-kill to infinity. They had to do so the last levels, and therefore the last hours that lasts this aberration, which incidentally are not many, are made as pleasant as lying on a iron maiden.
And the best example of the inconsistency, incoherence, lack of respect, and all that Konami knows always offer us, we started the game on the abandoned castle, and after overcoming a dozen levels, we arrive at Castle Dracula again, now is different and is in good condition. Maybe Hector went around the world and in the course of his travels the castle was redesigned and rebuilt. And last but not least, is the worst castle history. Only one area, all the typical entrance-hall-tower-so we're used to. Room-corridor-room-corridor, and repeated ad infinitum about seventy times, giving weight after the boring and unnecessarily difficult final boss, which is a kind of metrosexual Dracula dyed red. But do not think that everything ends, because there are three bosses before the end tasteless. At least this time there was not so crazy, despicable thing that was present in the Lament.
The only positive thing in the game that you can get to mention forging passes and innocent devils evolution, the most original of the two PlayStation 2 titles, which in any case is an understatement.
I think it goes without saying that under no circumstances recommend CoD where there is fun. Before that, get the OST separately and listen to him, and with that plus a couple of screenshots downloaded from the internet and have seen all that Konami had to offer after years of waiting for a new title.