To me, now, dealbreakers would include:
- Damage sponge enemies that take forever to go down.
- Heavy QTE moments, even for the most trivial of matters.
- Shimmying and plank-walking over real platforming.
- Arena-to-arena battles where you are LOCKED in a specific area and can't move on until you've cleared a set of enemies. For bosses, it's fine, but for normal enemies.... NO!
- Flat level design with multiple reused assets but little to no variation in topography.
- Corny, cringe-worthy anime-esque comedy and romance as seen in DoS and PoR. No Hijinks. Save that for Kid Dracula, if Konami EVER wants to revisit it. I'd fine with that!
- To tell you the truth, now, without the more classical CV motif(lots of organ/baroque fugue and toccata inspired stuff), it just doesn't pump me up. I could totally do without the "epic movie score". Give me a variation of all the types pre-LoS. Don't have to be guitar driven power opera. I just want that sound to return.