OK now that it is not so late I'm ready to type this out:
As I said before the Castlevania series as a whole MUST change. The fact is that old 2d style platformers on average DO NOT sell extremely well, and are not the most profitable option for a company to choose overall. If anyone has doubts about this, feel free to google the stats. There are of course exceptions to this, but they are few and far between. It is not a fact that I like, but business is business and companies will choose the more profitable route 99.9% of the time. And the fact is that there are many more genre's of video games that just sell WAY better than 2d platformers. Especially ones that simply use the ancient format of get points, clear stages, beaten in an hour or two, and done with it (ex. CV, CV3, Super CV, Rondo). It worked in 1985, maybe even in 1995.... but that was 20-30 years ago.
Now Metroidvanias did try to take it a few steps further by introducing certain elements to it. But this again falls into the above category with having the same issues. It just isn't the most profitable route for a company to take. You also have to keep in mind that this format is 17 years old already. I also feel that SOTN while one of my favorite games started several very BAD trends:
- Sprite Recycling: good god, they took sprites from Drac X, Castlevania Chronicles, and even some from SCV (with some minor touch ups). POR And OOE HEAVILY did the same, and DOS had some too. I won't even talk about Castlevania HD. And the worst part is in many cases, as time went on the qaulity of the AI and death animations for those same enemies just went downhill. LAZY TRENDS like this = lower sales
- Poor Balancing: just look at how easy it is to NEVER die in every metroidvania. Between all the healing moves, being able to buy/find tons of healing/MP items, having tons of super powered moves, and the overall LOW damage of enemies and low difficulty of the games, if you are using ALL of your options it is VERY hard to actually die in most of the metroidvanias. OOE ramped the difficulty up some, which I was happy about. But it was too little too late.
- Low Difficulty: I mentioned this in my point above. And I see the debate going on about it between two other members, but I want to add one thing. In reference to the extra modes like LV1 cap when I say I want difficulty, I mean I want BALANCED difficulty. Think of Contra III, the american version of CVIII, or even DMC1,3, and 4. These were all balanced, even on the HARDEST settings. The same cannot be said for a game where a medusa head hitting me takes 3/4 of life and can hit me twice killing me instantly (OOE) or where some enemy attacks = 1 hit KO'S (POR). That is hard due to being UNBALANCED, and again a lazy method of increasing difficulty. Remember lazy = lower sales.
- Cheap ways of extending game length: reverse castle (SOTN)? Mirror Castle (HOD)? Chaos realm(AOS)? Recolored cut and paste stages with a handful of new rooms (POR, OOE, And HD)? 8 bit stages on a ps3 games (HD)? NO! Just NO!!!! Putting in new enemies after making stages like this is cheap and lazy. Lazy = low sales.
- Making it about "da loot": Collecting 80 extra useless weapons, useless souls, useless furniture, or creating 5 versions of the same familiar with MINOR differences = lazy attempt at AGAIN extending GAME LENGTH! A video game should NEVER be about item collection; it should be about the action and gameplay. Item collection should be an extra FUN and REWARDING feature of game. NOT the focus of it. Even games like diablo 2 and 3, which are KNOWN for loot collection made it a point to ensure that the biggest focus was on gameplay and storyline. Making a major focus just getting tons of useless junk = lazy. Lazy = low sales.
Notice how many times I said the same thing; lazy = low sales. This is to drill in this fact because as I said above, 2d platformers already aren't the most profitable genre in this day and age. And those are the 2 biggest issues: the laziness factor, and that 2d platformers aren't as popular as they once were.
With that being said, if Konami wanted to make a TRULY great CV they could do what I've been saying for YEARS should be done: create an HD OR 2.5D CV that is a fully 2d game (gameplay wise), has enough stages that it is several HOURS in length, with all unique stages, has multiple difficulties, multiple endings, and focuses on high speed gameplay and action (similar to the 2nd touhouvania game). With item collection being secondary to this and making sure that gamers couldn't utilize the nuances of the game to easily breeze thru it (like healing abuse or tons of overpowered moves). Multiple characters would be nice, but with them all having just enough unique and useful options, versus all the extra useful fluff. And with it all being balanced.
Sounds like a fantasy right? Well it isn't; dragon's crown alone is proof of this (and that game BTW was and still is QUOTE profitable and received several updates along with even FREE DLC). It's not impossible; but what such an endeavor would be is COSTLY!
.........yes, COSTLY! And There in lies the problem: why would konami do this when this particular IP and its genre has NOT been particularly profitable for a long time? It would be like setting themselves up for a double loss. A good quality 2d castlevania is VERY doable; but the fact is Konami doesn't want to take the chance there. Because if their employees blow it FOR THE TENTH time in a row, they lose money.
So the obvious solution? Turn to 3d. Which they sadly have fallen short on. The sad fact is while LOI and HOD weren't BAD games overall (I won't even mention the n64 ones; utter trash), compared to the ones that set the standards (DMC and God of war for example) they are just not as much fun, and their story lines just aren't as creative. Couple this with repetitive stages where most rooms look EXACTLY the same and stiff uninspired movements (LOI; HOD improved a bit there), and you have the makings of a mediocre game. So what did they do next? Reinvented the IP; with Lords of shadow. THAT was a good game; excellent story beautiful scenery, great combat, and most importantly: it was FUN and exciting!
Was it castlevania as we know it? To most, No... but then again neither were any of the other 3d games really if you are originally from the 2d era (like I am). Was it a GOOD game? YES! No laziness involved at all; you could see the love they put into the game. Hence why it sold so well, and made Konami enough money that they kept going with the series. I have not played MOF; but the gfx honestly look like trash to me. And the gameplay looks pretty dull. When I saw the game released, I thought to myself "is this a beta? NO, holy shit that is the final product. Wow." But again, I have not played it I do not intend to comment further. I did beat LOS2 this past week, and while it is not a bad game, in short it just doesn't feel as high quality or most importantly FUN as LOS1. And the sales #'s back me up on this. For reasons that have already been stated COUNTLESS times, so I won't bother repeating them again and boring you all.
Also lets not forget DXC; FUN GAME! And on an emulator like ppsspp it looks GORGEOUS TOO! Sadly they didn't take the time to balance Maria, so she still feels overpowered and richter is still too stiff. The SOTN version included with it is basically the PSX one with an underwhelming and underpowered Maria included. All wasted opportunities there, but overall for what you get its a good buy and it was a step in the RIGHT direction.
So what's my point? Well in short, Konami needs to do away will all the repetitiveness and laziness we have seen in the past, and stop having wasted opportunities left and right. They need to stop trying to turn CV into 3d, and focus on doing 2d THE RIGHT WAY: with a team that will make an all new HD game with as much effort and as much of a budget as was given to the team who made LOS. They will have to focus on making it more expansive, and adding in rpg elements and a scoring system that will give the game more replay value.
Will it happen? Probably not. For the reasons I stated above several times.
At least not with the current management at Konami. Its going to take someone coming along that is as obsessed with making his/her dream come true as the maker of dragon's crown was, who also happens to have the capital to invest. Sadly people like that are one in a million.
But I'm hoping for that person to pop up... I truly am. It would make my century!
Angry post full of expletives
Wow, you really sound like you have some issues Flame. But that aside,I don't honestly care what the maker of the game acts like; I care what he creates. Though given the option of picking a nice person who puts out trash, or an absolute idiot who makes a game that blows my socks off, I would take the LATTER over the FORMER any day. But that is just me.
EDIT: sorry fixed some typos