I'm not seeing what is supposed to give the impression that this was outsourced.
Because it's so much better than the main game.
I mean, it's NOT outsourced, but having just finished the DLC, I can definitely say that if LoS2 had been this level of quality, it would have been a way better game. Its environment puzzles were more creative and more engaging than Dracula's stealth bs, it had some ACTUAL platforming sections if only a few, all of Alucard's powers made you feel like a powerful vampire (as opposed to just mist), shimmying was almost entirely replaced by bat cloud (nothing of value was lost), and it had the advantage of being entirely in the castle. But even then, it's castle parts were better than Dracula's castle parts.
The whole section in the Forbidden Wing was awesome, with the scrawled words and the sound clips from Gabriel's despair at the end of LoS1 playing in the background. This was an aspect of Dracula's psyche that never got explored in the main game at all. There was plenty of lip service to his anger and his saddness in the lorebook, but we never got to SEE it. Now we did.
But the most insulting thing about it was
EVERYTHING STORYWISE. Marie talking about "Dracula walking his path of redemption" and Alucard telling the castle that he would honor his father by freeing him from it. It all sets up for that mysteriously absent Dracula redemption story that LoS2 was SUPPOSED to have. None of this "Dracula rules the world" bullshit that Cox is trying to pass off on Twitter. I don't know what the hell happened during this game's story writing jam sessions, but I guarantee there was an ending planned that was not the one we ended up with, and not the "leaked" ending from Bergeron.
"I cannot die, yet I cannot live", "End the curse of immortality", "All I want to do is to escape", "This is no place for you either"
Where's my redemption story, Konami? WHERE IS IT?